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Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Helm of Brilliance very_rare DDAL07-14 DDHC-WDH Waterdeep: Dragon Heist Show
Headband of Intellect uncommon DDHC-WDH Waterdeep: Dragon Heist Show
Greatsword +3 very_rare DDEX3-04 DHC-DIA Baldur's Gate:Descent into Show
Notes:

This greatsword's blade is fashioned from obsidian. Carved into it are dwarven battle chants. It smolders and radiates heat whenever it strikes a giant.

Greataxe +2 rare DDHC-TYP Tales from the Yawning Portal: Forge of Fury Show
Emerald Elemental Gem uncommon DDHC-JRC-08 the Mists of Manivarsha Show
Notes:

Wondrous item, uncommon

This gem contains a mote of elemental energy. When you use an action to break the gem, a water elemental is summoned as if you had cast the conjure elemental spell, and the gem’s magic is lost.

An emerald elemental gem that conjures a water elemental that resembles Adirohit

Dragon Scale Mail (Brass) (A) very_rare DHC-DIA Baldur's Gate:Descent into Show
Notes:

ragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.

While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type that is determined by the kind of a dragon that provided the scales (see the table).

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon of the type of armor within 30 miles of you. This special action can't be used again until the next dawn.

Daphnaie armor (hide) very_rare DDAL09-03 Hungry Shadows Show
Notes:

This armor is made of pliant
material from worn, laurel tree
bark with stylized carvings of
dancing dryads burnt into it.
Small bits of green moss
accentuate the wood, allowing
the wearer to gain advantage
on Dexterity (Stealth) checks
when in a forest. This item
functions as +3 armor (hide)
(see the Dungeon Master’s
Guide).

Bracelet of Rock Magic very_rare Tales of the Yawning Portal DDHC-WDH Waterdeep: Dragon Heist Show
Notes:

Source: Tales from the Yawning Portal

Wondrous item, very rare (requires attunement)

While you wear this gold bracelet, it grants you immunity to being petrified, and it allows you to cast Flesh to Stone (save DC 15) as an action. Once the spell has been cast three times, the bracelet can no longer cast it. Thereafter, you can cast Stone Shape as an action. After you have done this thirteen times, the bracelet loses its magic and turns from gold to lead.

Curse. The bracelet's affinity with earth manifests as an unusual curse. Creatures of flesh that are strongly related to earth and stone, such as stone giants and dwarves, have advantage on the saving throw against Flesh to Stone cast from the bracelet. If such a creature's save is successful, the bracelet breaks your attunement to it and casts the spell on you. You make your saving throw with disadvantage, and on a failed save you are petrified instantly.

Belt of Fire Giant Strength very_rare ALMOG03 DDHC-DIA Baldur’s Gate: Descent into Avernus: Show
Bag of Holding uncommon CCC-GARY-05 The Shadows of the Trees Show
Notes:

Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Heward's handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

Bag of Devouring very_rare CCC-TRI-22 DDHC-WDH Waterdeep: Dragon Heist Show