Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Googles of the Night uncommon DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Longbow +2 rare DDHC-TYP Tales from the Yawning Portal White Plume Mountain Show
Tome of the Stilled Tongue legendary DDHC-TYP Tales from the Yawning Portal Dead in Thay Show
Notes:

Tome of the Stilled Tongue
Wondrous item, legendary (requires attunement by a wizard)

This thick leather-bound volume has a desiccated tongue pinned to the front cover. Five of these tomes exist, and it’s unknown which one is the original. The grisly cover decoration on the first tome of the stilled tongue once belonged to a treacherous former servant of the lich-god Vecna, keeper of secrets. The tongues pinned to the covers of the four copies came from other spellcasters who crossed Vecna. The first few pages of each tome are filled with indecipherable scrawls. The remaining pages are blank and pristine.

If you can attune to this item, you can use it as a spellbook and an arcane focus. In addition, while holding the tome, you can use a bonus action to cast a spell you have written in this tome, without expending a spell slot or using any verbal or somatic components. Once used, this property of the tome can’t be used again until the next dawn.

While attuned to the book, you can remove the tongue from the book’s cover. If you do so, all spells written in the book are permanently erased.

Obsidian Flint Dragon Plate common DDAL09-01 Escape from Elturel The Liar Show
Staff of Fire very_rare Trade Log Show
Notes:

Player Name: Hayashi
DCI: 3319707135
Character Name: Felis
Source: Tyranny of Dragons Chapter 8
Item: Staff of Fire (no flavour)

Staff of Frost very_rare Trade Log Show
Staff of Lightning and Thunder very_rare Trade Log Show
Tome of Clear Thought very_rare DDHC-MORD-02 The Lich-Queens Begotten Show
Notes:

This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Gauntlets of Flaming Fury common DDAL09-01 Escape from Elturel The Smith Show
Staff of Stricking very_rare Trade Log Show
Notes:

This staff is made of a single piece of unmelting, dark-green ice. While its exact form can’t be discerned, a dark shape running the length of the staff writhes within. This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. The staff has 10 charges. When you hit with a melee attack using it, you can expend up to 3 of its charges. For each charge you expend, the target takes an extra 1d6 force damage. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff becomes a nonmagical quarterstaff.

Oathbow very_rare Trade Log Show
Ghost Step Tatto very_rare Trade Log Show
Notes:

Source: Tasha's Cauldron of Everything

Wondrous item (tattoo), very rare (requires attunement)

Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattoo's charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits:

You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
You can't be grappled or restrained.
You can move through creatures and solid objects as if they were difficult terrain. If you end your turn in a solid object, you take 1d10 force damage. If the effect ends while you are inside a solid object, you instead are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet traveled.