Show Log Entry

Adventure Title
CCC-BMG MOON 6-3 Planar
Session
Date Played
2022-07-25 23:51:00 UTC
Levels Gained
GP +/-
870
Downtime +/-
10.0
Location Played
DM Name
DM DCI Number
Notes
Story Award: Critter Keeper You’ve befriended the fey creatures that now inhabit Rushdown Wood. When traveling through the Rushdown Wood, you will find the creatures very helpful and often find them skittering around your feet or sitting on your shoulder. Story Award: Asper the Jellyflumph This tiny jellyfish is native to the Feywild, evidenced by its translucent body which strobes pastel colors that change with its mood. It floats through the skies as if the air was made of water. If killed or reduced to 0 hit points, the Jellyflumph can be recalled via find familiar, and uses the statistics of a bat from the Monster Manual.

Magic Items

Name Rarity Location Table Result Counts?
Javelin of Lightning Common true
Javelin of Lightning Weapon (javelin), uncommon This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon. Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it. This javelin crackles with energy, which changes color to match the mood of the wielder. In lightning bolt form, it transforms into an electrical streak of rainbow lights as it streaks through the air.
Horn of Silent Alarm Common true
Horn of Silent Alarm Wondrous Item, common This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn. The otherworldly tone of this horn sounds like the reverberation of clear crystals. The user and recipient of the horn’s signal feel a warm, calming sensation spreading across their bodies, which dissipates after one round.