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Adventure Title
DDEP06-01 Relics of Kundrukar
Session
Date Played
2022-06-18 19:44:00 UTC
Levels Gained
GP +/-
350
Downtime +/-
10.0
Location Played
Discord
DM Name
Death 101010
DM DCI Number
6318732348
Notes
A Gnome and His Box (for solving the gnome puzzle box). You helped Gurdin Gloomhands solve an old puzzle box he’s struggled with for decades. As a reward, Gurdrin cuts a gorgeous ruby inset in a silver pendant. The center of the ruby glitters with mesmerizing patters when exposed to light. One time, and one time only, you may use the ruby to cast maze as the wizard spell of the same name. The magic of the pendant is then expended and it becomes a piece of jewelry worth 150 gp. Friend of Mirabar (for finishing above 50% strength). The Council of Sparkling Stones recognizes your courage and leadership during this time of adversity by granting you a royal badge of Mirabar, depicted as an upright, double-bladed axe with a pointed haft and a flaring, flat base. This badge grants the wearer advantage on all Charisma (Persuasion) checks in Mirabar, Sundabar, and Citadel Adbar. and may stay in the city for up to 60 days at a luxurious lifestyle with no cost. The bearer may also purchase one suit of nonmagical armor for half the listed retail price in the PHB during any of those downtime days. Elixir of Health Potion of Invulnerability Spell Scroll of Stoneskin (Druid, Ranger, Sorcerer, Wizard, Artificer, War Domain, Oath of the Ancients, Oath of Conquest, Oath of Redemption)

Magic Items

Name Rarity Location Table Result Counts?
Durgeddin’s Fist (Mace of Terror) Rare true
Durgeddin’s Fist (Mace of Terror), rare (requires attunement) Wrought of blackened steel, the head of this mace is forged in the likeness of three screaming orc skulls. When wielded in combat against orc foes Durgeddin’s Fist bellows an endless stream of profanities and insults in a fearsome dwarven baritone audible for 30’. This item can be found in the Dungeon Master’s Guide.
Wand of Binding Rare true
rare (requires attunement) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.