Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Dragon slayer Scimitar rare DHC-DIA Baldur's Gate:Descent into Show
Notes:

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon turtles and wyverns.

Scimitar Martial Melee 1d6 slashing Finesse, light

Plate +1 rare Tales from the Yawning Portal DHC-DIA Baldur's Gate:Descent into Show
Ring of the Ram (A) rare Rime of the Frostmaiden DHC-DIA Baldur's Gate:Descent into Show
Notes:

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to make a ranged spell attack against one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.

Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.

Ring of X-ray Vision (A) rare Dungeon of the Mad Mage DHC-DIA Baldur's Gate:Descent into Show
Notes:

While wearing this ring, you can use an action to speak its command word. When you do so, you can see into and through solid matter for 1 minute. This vision has a radius of 30 feet. To you, solid objects within that radius appear transparent and don’t prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead.

Half Plate of radiant resistance rare Rime of the Frostmaiden Show
Mantle of spell resistance (A) rare Rime of the Frostmaiden Show
Notes:

You have advantage on saving throws against spells while you wear this cloak.

Mace of smiting rare Rime of the Frostmaiden Show
Winter Wolf Cloak (Hell Hound Cloak) rare DDAL00-13 Rime of the Frostmaiden Show
Notes:

Wondrous item, rare (requires attunement) This dark cloak is made of cured winter wolf hide. As an action, you can command the cloak to transform you into a winter wolf for up to 1 hour. The transformation otherwise functions as the polymorph spell, but you can use a bonus action to revert to your normal form. Curse This cloak is cursed with the essence of a winter wolf, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the cloak, keeping it within reach at all times.

Wand of Vicious Globs uncommon DDHC-OotA Out of the Abyss Rime of the Frostmaiden Show
Darkthorn arrows (5) uncommon DDAL08-02 Beneath the City of the Dead Show
Notes:

The heads of these five
arrows are dark thorns
of an unknown Feywild
plant. When fired, they
emit a greenish,
glittering smoke trail.
This item functions as +2
ammunition (arrows)
(see the Dungeon
Master’s Guide).

Googles of the Night uncommon DDAL08-02 - Beneath the City of the Dead Show
Notes:

Goggles of Night
Wondrous Item, uncommon
While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. Wearing the goggles increases its range by 60 feet.

This item is found on Magic Item Table B in the Dungeon Master’s Guide.

These goggles are done in a bat motif and studded with teeth. The owner frequently finds blood dripping from their scalp or face as if they have been bitten by a small animal.

Bag of Holding uncommon Trade Log Show
Sprite’s rescue common DDAL09-01 Escape from Elturel Show
Notes:

A beautiful ring made of
gilded sprite wings. When
activated, translucent
sprite wings sprout from
your back. The ring faintly
glows emerald green
when a fey creature is
within 30 feet of you. This
item functions as if a ring
of feather falling (see the
Dungeon Master’s Guide).

Pipe of Remembrances common Feast of the Moon Wave 2 Show
Notes:

Wondrous item, common (unique)

This long, delicate wooden pipe features a bowl made from smooth river stone. When the pipe is lit, smoke exhaled from it does not dissipate, instead lingering around the bearer. After 10 minutes, the smoke forms moving shapes that reenact a scene of the bearer’s choosing from the stories it has been told. When this realistic performance is complete, the smoke dissipates. A new story or likeness may be added to the pipe’s repertoire if the bearer smokes the pipe while relaying a tale or describing a companion. The pipe can’t be used this way again until the next dawn

Cloak of Many Fashions common CCC-GSP01-03 Tainted Love Show
Notes:

Cloak of Many Fashions
Wondrous item, common

It is a bright orange cloak and designed with large brown diagonal lines. This garment is of fine quality and underneath, the brand, “Cadorna,” is embroidered on it.

While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak’s weight doesn’t change. Regardless of its appearance, the cloak can’t be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn’t gain their magical properties.

Stone of Controlling Earth Elementals common CCC-SFBAY-04-02 DDHC-DIA Baldur’s Gate: Descent into Avernus: Show
Pipe of Smoke Monsters common CCC-GSP01-02 Brotherhood Show
Notes:

wonderous item, common

While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.

This antique wooden pipe has an engraving on it in tiny halfling script, coiled around it that reads “Chillaxin’ ding-a-ling-a-ling”. The item acts as a normal Pipe of Smoke Monsters except when the words have been read out loud. While smoking this pipe and the engraved words have been read out loud, the letters faintly glow in green color. You can then use an action to exhale a puff of smoke that takes the form of a naked halfling male that looks like Rudi, flexing his muscles, instead of any single creature such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.

Siren’s caress common DDAL08-03 Dock Ward Double Cross Show
Notes:

This crystalline wand
appears as a spiralshaped waterspout. When
used, a haunting melody
is heard emanating from
the wand. This item
functions as a wand of
paralysis (see the
Dungeon Master’s Guide).

The Blink Dog’s Guide to Transversing the Feywild common DDAL08-03 Dock Ward Double Cross Show
Notes:

This small, yellow book is
inscribed in silver with the
title in Sylvan. When used,
you briefly flicker and the
howl of dogs can be heard in
the distance. This item
functions as an atlas of
endless horizons (see Tasha’s
Cauldron of Everything).

Source: Tasha's Cauldron of Everything

Wondrous item, rare (requires attunement by a wizard)

This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a map or chart. When found, the book contains the following spells, which are wizard spells for you while you are attuned to the book: Arcane Gate, Dimension Door, Gate, Misty Step, Plane Shift, Teleportation Circle, and Word of Recall. It functions as a spell book for you.

While you are holding the book, you can use it as a spellcasting focus for your wizard spells.

The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:

If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school.
When you are hit by an attack, you can use your reaction to expend 1 charge to teleport up to 10 feet to an unoccupied space you can see. If your new position is out of range of the attack, it misses you.