Magic Items

Purchased Magic Items

Name Rarity Location Table Result Source
Winning pumpkin ring common Liars Night Waves Show
Notes:

Winning pumpkin ring (Wondrous item, common)

It is made of polished silver, in the shape of your carved pumpkin.

While wearing this ring, the glowing image of your carved pumpkin appears in front of your own face, like a mask.

A normal carved pumpkin

Cloak of the Bat rare Liars Night Waves Show
Notes:

Requires Attunement

While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.

While wearing the cloak in an area of dim light or darkness, you can use your action to cast polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.

Clockwork Cat common Liars Night Waves Show
Notes:

A tiny clockwork cat; it turns circles before
nestling into the palm of your hand.

Spider Ring common Liars Night Waves Show
Notes:

An ornate finger ring in the shape of a
spider; the spider’s body is a deep violet
piece of cut glass.

Mystery Key common Liars Night Waves Show
Notes:

A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it’s inserted. Once it unlocks something, the key disappears.

Candy Corn Calico Cat common Liars Night Waves Show
Notes:

Candy Corn Calico Cat

Construct Pet

This construct is made entirely of partially chewed candy corns.

They use cat stats (construct) and can also be a familiar or animal companion.

Rod of the Pactkeeper, uncommon, uncommon DDEX2-8: Foulness beneath Mulmaster Show
Notes:

Rod, uncommon,
requires atunement by a warlock

This rod is always covered in a thin layer of slippery, foul-smelling slime, whenever it is drawn or picked up, the creature doing so must succeed on a DC 10 Dexterity saving throw or drop it.

While holding this rod, you gain a bonus to spell attack rolls and to the saving throw DCs of your warlock spells. The bonus is determined by the rod's rarity. In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest.