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Adventure Title
DDHC-DMM Dungeon of the Mad Mage
DDHC-DMM Dungeon of the Mad Mage
Session
Date Played
2021-10-19 19:59:00 UTC
2021-10-19 19:59:00 UTC
Levels Gained
1
1
GP +/-
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
lvl 3 Sargauth Level lvl 6 Lost Level lvl 15 Obstacle Course 1 Greater healing 1 Fire Resistance
lvl 3 Sargauth Level lvl 6 Lost Level lvl 15 Obstacle Course 1 Greater healing 1 Fire Resistance
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Dwarven Thrower | Common | true | |||
Dwarven Thrower Weapon (warhammer), very rare (requires attunement by a dwarf) You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand. | |||||
Figurine of Wondrous Power (Onyx Dog) | Rare | true | |||
Figurine of Wondrous Power (Onyx Dog) Wondrous item, rare A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your Languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Onyx Dog. This onyx statuette of a dog can become a mastiff for up to 6 hours. The mastiff has an Intelligence of 8 and can speak Common. It also has darkvision out to a range of 60 feet invisible creatures and objects within that range. Once it has been used, it can't be used again until 7 days have passed. | |||||
Elemental Gem (Fire) | Uncommon | true | |||
Elemental Gem (Fire) Wondrous item, uncommon When you use an action to break the gem, a fire elemental is summoned as if you had cast the Conjure Elemental spell, and the gem's magic is lost. | |||||
Cape (Trinket) | Common | false | |||
A bit of folded cloth that, when unfolded, turns into a stylish cap | |||||
Wand of Magic Detection | Uncommon | true | |||
Wand of Magic Detection Wand, uncommon This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. The wand regains 1d3 expended charges daily at dawn. |