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Adventure Title
DDHC-TYP Hidden Shrime of Tamochan
Session
2
Date Played
2020-10-14 14:30:00 UTC
Levels Gained
1
GP +/-
80
Downtime +/-
Location Played
roll20
DM Name
Marc Lucksch
DM DCI Number
5203740222
Notes
healing potion used Two headed snake

Magic Items

Name Rarity Location Table Result Counts?
Amulet of Protection from Turning Rare true
While you wear this amulet of silver and turquoise, you have advantage on saving throws against effects that turn undead. If you fail a saving throw against such an effect, you can choose to succeed instead. You can do so three times, and expended uses recharge daily at dawn. Each time an effect that turns undead is used against you, the amulet glows with silvery blue light for a few seconds.
Eagle Whistle Rare true
Eagle Whistle Wondrous item, rare While you blow an eagle whistle continuously, you can fly twice as fast as your walking speed. You can blow the whistle continuously for a number of rounds equal to 5 + five times your Constitution modifier (minimum of 1 round) or until you talk, hold your breath, or start suffocating. A use of the whistle also ends if you land. If you are aloft when you stop blowing the whistle, you fall. The whistle has three uses. It regains expended uses daily at dawn.
Dagger +1 Uncommon true
Hat of Disguise Uncommon true
Wondrous item, uncommon (requires attunement) While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.
Stone of Ill Luck Uncommon true
This polished agate appears to be a stone of good luck to anyone who tries to identify it, and it confers that item’s property while on your person. Curse. This item is cursed. While it is on your person, you take a −2 penalty to ability checks and saving throws. Until the curse is discovered, the DM secretly applies this penalty, assuming you are adding the item’s bonus. You are unwilling to part with the stone until the curse is broken with remove curse or similar magic.
Dust of Disappearance Common true
Found in a small packet, this powder resembles very fine sand. There is enough of it for three use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.
Wand of Lightning Bolts Rare true
Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the lightning bolt spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.