Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Morningstar +2
rare
DDHC-TYP Tales from the Yawning Portal
Show
Arrow Catching Shield
rare
DDHC-TYP Tales from the Yawning Portal
Show
Longsword +2
rare
DDHC-TYP Tales from the Yawning Portal
Show
Naerth’s Planar Compass
very_rare
Season of the Fey: service Rewards
Show
Notes:
A tethered compass made
of string, wood shavings,
and dried mushrooms with
a center of brass, this item
spins wildly when within
60 feet of a gate or portal
to another plane. This item
functions as an amulet of
the planes (see the
Dungeon Master’s Guide).
Daphnaie Armor (Hide)
very_rare
Season of the Fey: service Rewards
Show
Notes:
This armor is made of pliant
material from worn, laurel tree
bark with stylized carvings of
dancing dryads burnt into it.
Small bits of green moss
accentuate the wood, allowing
the wearer to gain advantage
on Dexterity (Stealth) checks
when in a forest. This item
functions as +3 armor (hide)
(see the Dungeon Master’s
Guide).
Grig Fiddle
very_rare
Season of the Fey: service Rewards
Show
Notes:
This two-inch fiddle is
constructed of gilded wood,
with strings made of silver
unicorn hair. When held, the
fiddle resizes appropriately
for its wielder, though it
shrinks back down to its
original size when not in
use. This item functions as a
instrument of the bards
(anstruth harp) (see the
Dungeon Master’s Guide).
Wildmane’s Shoes
very_rare
Season of the Fey: service Rewards
Show
Notes:
Though cloven in appearance,
these horseshoes fit the hooves
of a horse or similar creature
and are constructed of a
hardened reed as strong as
iron. The creature wearing
them leaves a trail of small
blooming flowers wherever it
treads, provided the plants can
take root. This item functions
as horseshoes of a zephyr (see
the Dungeon Master’s Guide).
Fairy Mushroom Ring
very_rare
Season of the Fey: service Rewards
Show
Notes:
This delicate ring is shaped
into a circle of miniature red,
blue, white, and purple
mushrooms, and glows with its
own inner light. Whenever a
charge is expended for another
property, a swarm of harmless,
multicolored dragonflies
appear in your space and fly
about for 1 minute. This item
functions as if a ring of shooting
stars (see the Dungeon Master’s
Guide).
Harengon’s Freedom
very_rare
Season of the Fey: service Rewards
Show
Notes:
The hilt of this shortsword
is decorated with images of
frolicking harengon and the
blade is constructed of a
shimmering dark purple
crystal. When wielded, you
gain a +2 bonus to initiative
if you’re not incapacitated.
This item functions as a +3
weapon (shortsword) (see
the Dungeon Master’s Guide).
Wand of the War Mage +2
rare
CCC-ROZK01-1 - Binder's Torment
Show
Notes:
Wand of the War Mage +2
Wand, rare (requires attunement by a spellcaster)
This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies.
While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
Studded Leather +2
common
CCC-TRI-23 - STORM-1-2 - Sub Ros
Show
Notes:
Armor (light), very rare
You have a +2 bonus to AC while wearing this armor.
This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to ft its wearer, and images of translucent white clouds drift slowly across the armor constantly.
This item can be found in the Dungeon Masters Guide.
Tablet of Reawakening
legendary
DDHC-DIA Baldur’s Gate: Descent into Avernus:
Show
Notes:
Source: Dungeons and Dragons - Honor Among Thieves.
Wondrous Item, legendary
Witches of Rashemen created this Tiny stone tablet to counter the necromancy of the Red Wizards. As an action, you can cast True Resurrection from the tablet. Once used in this way, the tablet turns to dust and is destroyed.
Red Wizard Blade
legendary
DDHC-DIA Baldur’s Gate: Descent into Avernus:
Show
Notes:
Source: Dungeons and Dragons - Honor Among Thieves
Weapon (dagger), legendary
Forged by Red Wizards using a secret process known only to them, this grim steel dagger draws its power from the Negative Plane. When you hit a creature with a melee attack using this magic dagger, the target takes an extra 3d12 necrotic damage.
A creature reduced to 0 hit points by this weapon dies and can’t be raised from the dead except by a deity or by a creature using a tablet of reawakening to cast the True Resurrection spell.
Matalotok
legendary
DDHC-DIA Baldur’s Gate: Descent into Avernus:
Show
Notes:
Source: Baldur's Gate - Descent into Avernus
Weapon (warhammer), legendary (requites attunement)
Matalotok, the Frost Father, is an ancient hammer fashioned by Thyrm, the god of frost giants. The favored weapon of the demon lord Kostchtchie, Matalotok is frigid to the touch and wreathed in mist.
You are immune to cold damage while holding Matalotok. Whenever it deals damage to a creature, the hammer radiates a burst of intense cold in a 30-foot-radius sphere. Each creature in that area takes 10 (3d6) cold damage.
Longbow of the Healing Hearth
legendary
DDHC-OotA Out of the Abyss
Show
Notes:
Source: Bigby Presents - Glory of the Giants
Weapon (Longbow), Legendary (Requires Attunement)
This ivory longbow is inscribed with a prayer to the god Hiatea, the runes of which are entwined with gilded engravings of wheat stalks and deer antlers.
You gain a +3 bonus to attack and damage rolls made with this weapon. If you load no ammunition in the weapon, it produces its own, automatically creating one magic arrow when you pull back the string. The arrow created by the bow vanishes the instant after it hits or misses a target.
The bow has 8 charges for the following properties, which you can use while wielding the bow. The bow regains 1d4 + 1 charges daily at dawn.
Curative Arrow. When you take the Attack action using the bow, you can expend 1 charge to replace one of your attacks with a blazing arrow of curative magic, which automatically hits one creature you can see within 150 feet of you. The target can then immediately spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your Wisdom modifier (minimum of +1). If the target has no unspent Hit Dice remaining, nothing happens. You can use a curative arrow only once per turn.
Spellcasting. While holding the bow, you can use an action to expend 1 or more of its charges to cast one of the following spells from it (save DC 18): Create Food and Water (1 charge), Warding Bond (2 charges), Guardian of Faith (3 charges).
Harp of Gilded Plenty
legendary
DDHC-OotA Out of the Abyss
Show
Notes:
This golden harp is sculpted in the image of the god Iallanis, depicted as a young cloud giant woman. When a creature comes within 5 feet of the harp, the instrument animates and is capable of speaking, singing, and playing by itself.
Whenever you attempt to attune to the harp, you must first make either a DC 15 Charisma (Performance) check or a DC 20 Charisma (Persuasion) check to convince the harp that you are worthy, attuning to the harp on a success. If you fail, you can't attempt to attune to the harp again until the next dawn. Once you have successfully attuned to the harp, the harp resizes to suit you.
Stalwart Song. Whenever you make a Charisma check while attuned to the harp, you can treat a roll of 9 or lower on the die as a 10.
Feast of Plenty. If you spend 10 minutes playing the harp, you can cast the heroes' feast spell from it. Once this property is used, it can't be used again until 1d10 + 10 days have passed.
Soothing Melody. As an action, you can use the harp to cast the calm emotions spell (save DC 19). When the spell is cast using the harp, its duration increases to 1 hour, provided you maintain concentration on the spell. This property can be used five times, and it regains all uses at dawn.
Sentience. The harp is a sentient, chaotic good object with an Intelligence of 13, a Wisdom of 15, and a Charisma of 20. It has hearing and darkvision to a range of 120 feet.
The harp can speak, read, and understand Common and Giant. It can also communicate telepathically with the creature attuned to it.
The harp has a dramatic and pompous personality, taking extreme pride in the quality of music produced from its strings. If the harp is shorter than 6 feet tall, it bemoans its height.
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Morningstar +2 | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
Arrow Catching Shield | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
Longsword +2 | rare | DDHC-TYP Tales from the Yawning Portal | Show | |||
Naerth’s Planar Compass | very_rare | Season of the Fey: service Rewards | Show | |||
Notes:
A tethered compass made |
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Daphnaie Armor (Hide) | very_rare | Season of the Fey: service Rewards | Show | |||
Notes:
This armor is made of pliant |
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Grig Fiddle | very_rare | Season of the Fey: service Rewards | Show | |||
Notes:
This two-inch fiddle is |
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Wildmane’s Shoes | very_rare | Season of the Fey: service Rewards | Show | |||
Notes:
Though cloven in appearance, |
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Fairy Mushroom Ring | very_rare | Season of the Fey: service Rewards | Show | |||
Notes:
This delicate ring is shaped |
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Harengon’s Freedom | very_rare | Season of the Fey: service Rewards | Show | |||
Notes:
The hilt of this shortsword |
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Wand of the War Mage +2 | rare | CCC-ROZK01-1 - Binder's Torment | Show | |||
Notes:
Wand of the War Mage +2 Wand, rare (requires attunement by a spellcaster) This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies. While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. |
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Studded Leather +2 | common | CCC-TRI-23 - STORM-1-2 - Sub Ros | Show | |||
Notes:
Armor (light), very rare You have a +2 bonus to AC while wearing this armor. This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to ft its wearer, and images of translucent white clouds drift slowly across the armor constantly. This item can be found in the Dungeon Masters Guide. |
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Tablet of Reawakening | legendary | DDHC-DIA Baldur’s Gate: Descent into Avernus: | Show | |||
Notes:
Source: Dungeons and Dragons - Honor Among Thieves. Wondrous Item, legendary Witches of Rashemen created this Tiny stone tablet to counter the necromancy of the Red Wizards. As an action, you can cast True Resurrection from the tablet. Once used in this way, the tablet turns to dust and is destroyed. |
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Red Wizard Blade | legendary | DDHC-DIA Baldur’s Gate: Descent into Avernus: | Show | |||
Notes:
Source: Dungeons and Dragons - Honor Among Thieves Weapon (dagger), legendary Forged by Red Wizards using a secret process known only to them, this grim steel dagger draws its power from the Negative Plane. When you hit a creature with a melee attack using this magic dagger, the target takes an extra 3d12 necrotic damage. A creature reduced to 0 hit points by this weapon dies and can’t be raised from the dead except by a deity or by a creature using a tablet of reawakening to cast the True Resurrection spell. |
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Matalotok | legendary | DDHC-DIA Baldur’s Gate: Descent into Avernus: | Show | |||
Notes:
Source: Baldur's Gate - Descent into Avernus Weapon (warhammer), legendary (requites attunement) Matalotok, the Frost Father, is an ancient hammer fashioned by Thyrm, the god of frost giants. The favored weapon of the demon lord Kostchtchie, Matalotok is frigid to the touch and wreathed in mist. You are immune to cold damage while holding Matalotok. Whenever it deals damage to a creature, the hammer radiates a burst of intense cold in a 30-foot-radius sphere. Each creature in that area takes 10 (3d6) cold damage. |
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Longbow of the Healing Hearth | legendary | DDHC-OotA Out of the Abyss | Show | |||
Notes:
Source: Bigby Presents - Glory of the Giants Weapon (Longbow), Legendary (Requires Attunement) This ivory longbow is inscribed with a prayer to the god Hiatea, the runes of which are entwined with gilded engravings of wheat stalks and deer antlers. You gain a +3 bonus to attack and damage rolls made with this weapon. If you load no ammunition in the weapon, it produces its own, automatically creating one magic arrow when you pull back the string. The arrow created by the bow vanishes the instant after it hits or misses a target. The bow has 8 charges for the following properties, which you can use while wielding the bow. The bow regains 1d4 + 1 charges daily at dawn. Curative Arrow. When you take the Attack action using the bow, you can expend 1 charge to replace one of your attacks with a blazing arrow of curative magic, which automatically hits one creature you can see within 150 feet of you. The target can then immediately spend and roll one of its unspent Hit Dice and regain a number of hit points equal to the roll plus your Wisdom modifier (minimum of +1). If the target has no unspent Hit Dice remaining, nothing happens. You can use a curative arrow only once per turn. Spellcasting. While holding the bow, you can use an action to expend 1 or more of its charges to cast one of the following spells from it (save DC 18): Create Food and Water (1 charge), Warding Bond (2 charges), Guardian of Faith (3 charges). |
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Harp of Gilded Plenty | legendary | DDHC-OotA Out of the Abyss | Show | |||
Notes:
This golden harp is sculpted in the image of the god Iallanis, depicted as a young cloud giant woman. When a creature comes within 5 feet of the harp, the instrument animates and is capable of speaking, singing, and playing by itself. Whenever you attempt to attune to the harp, you must first make either a DC 15 Charisma (Performance) check or a DC 20 Charisma (Persuasion) check to convince the harp that you are worthy, attuning to the harp on a success. If you fail, you can't attempt to attune to the harp again until the next dawn. Once you have successfully attuned to the harp, the harp resizes to suit you. Stalwart Song. Whenever you make a Charisma check while attuned to the harp, you can treat a roll of 9 or lower on the die as a 10. The harp has a dramatic and pompous personality, taking extreme pride in the quality of music produced from its strings. If the harp is shorter than 6 feet tall, it bemoans its height. |