Adventure Logsheet
Emil, Pottinger TaC, Raa KKnudzen, Ciara Komodo, Quara Simira, Rain
KK, Ciara TaC, Raa Emil, Pottinger Komodo, Quara Simira, Rain Potion of healing Scroll of entangle Scroll of protection from poison
Baywyn, Balm, plasmoid, carrying glaive Dan W, Magnus, human, warlock KenB, King Vulken, aaracockra, barb Mlouden, Blanque Slayte, fighter TaC, Gray Bear, Simira, Rain Bead of Nourishment Wondrous Item, common One copy available to each character, if the party had an Extreme Success assisting Chaplain Phered'sen This spongy, flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of rations. This item is found in Xanathar’s Guide to Everything. Perfume of Bewitching Wondrous Item, common One copy available to each character, if the party had an Extreme Success assisting Raialeth This tiny vial contains magic perfume, enough for one use. You can use an action to apply the perfume to yourself, and its effect lasts 1 hour. For the duration, you have advantage on all Charisma checks directed at humanoids of challenge rating 1 or lower. Those subjected to the perfume’s effect are not aware that they’ve been influenced by magic. This item is found in Xanathar's Guide to Everything. Walloping Ammunition Weapon (bullet), common One copy available to each character, if the party had an Extreme Success assisting Gaines This ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone. This item is found in Xanathar's Guide to Everything.
Aultsider, Erwin, human, Dan W, Marlan, halfling rogue Akto, Zin dDella, young human, raised by elves Simira, Rain, water genasi soc 3 (Coiling grasp tattoo)
MalukuSeito, Wither, shadar kai Bishop, Scrapple, kobold rogue Graham, Kromrig, mountain dwarf, divine soul soc Adamant, Alaethe, human, warlock Wyl, Nessa, Fairy ranger Simira, Rain, divine soul sic You Look Like That One Person. Occasionally, people confuse you with a more famous hero. It can be annoying. This story award is only applicable while you are tier 1. Potion of healing
MalukuSeito, Lui, Satyr monk/cleric Gishlife, Tumult, Yuan-ti artificer/cleric Clark, Arctular, human Wizard IanH, Ozrias, bugbear paladin Simira, Rain, water genasi soc 1 potion of healing Potion of resistance to necrotic
Clark, Arctular, human Wizard (War Wizard, Cormyr) IanH, Ozrias, bugbear paladin vengeance, Simira, Rain, water genasi soc Jaybee, Indra, aasimar druid tbhd, Flobot, autugnome fighter Baywyn, Welnor, minotaur cleric Gond Potion of healing 6xarrows+1
Clark, Arctular, human Wizard (War Wizard, Cormyr) IanH, Ozrias, bugbear paladin vengeance, Simira, Rain, water genasi soc Jaybee, Indra, aasimar druid Baywyn, Welnor, minotaur cleric Gond MalukuSeito, Lui, satyr monk/cleric Scroll of revivify
Paaske, Bliss, bard aultsider,Gerry, rogue Simira, Rain, sorc
Martin, Param, human TaC, Wobbly, ooze, cat, Calw, Nihilus, elf Shar cleric Baywyn, Sylryn, Shadarkai, Helm paladin Simira, Rain, sorc Potion of greater healing Moontouched shortsword
Martin, Param, human Espen, Mathnan Calw, Nihilus, elf Shar cleric Baywyn, Sylryn, Shadarkai, Helm paladin Simira, Rain, sorc Potion of Hill giant strength Potion of Water breathing
Simira, Rain, Scott, Chaunticleer, satyr, bard Bona Fides, Braugh, barb aultsider, Gerry, halfling rogue Christian, Shadowslayer, human, barbarian Scroll Crown of Madness 2 Potion of Grater Healing
Kate, Honor, rune knight fighter 4 Marius, Ilyan, firbolg cleric 3 Ellef, Torq, forest gnome paladon 3 A dwarf lady asked us to find the mine of her father's (Malauk), near village Ostrav in Damara. Met in village Valls, going to Ostrav. Checked town hall, no old papers there, referred to old dwarves in the tavern. Got them drunk, they don't like Malauk. Got a drawing of a map, found mine. Stone throwing in the mine. Exploring. Heaps of rocks with bone and bloodstone. Rails lead to chute into cave, echo of picking/hatching. Shadowy mass attacks. Potion of Greater healing, breastplate of fungal spores
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Bought Black pudding Cup at conmar.
KK, Sirona, human peace cleric 4 Emil, Emil, cleric 4 Sandra, Noora, drow moon druid Simira, Rain, water genasi divine sorc 4 Lords of Waterdeep, looking for Xanathar. Teleported to cave w beach. Orb, talking. Cast Waterbreathing. Weird monsters. Are we shrunk? Fishbowl. Ersatz Eye, Pot of Awakening, Wand of Smiles Story Award: Deal with Dawn's Beacon. You've allowed the artifact called Dawn's Beacon to place you under an extremely powerful enchantment. At some point in the future, if you find yourself in the presence of the Xanathar, you must attempt to kill the creature.
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Liar's Night bingo 3x rare potions, x2 Potion of superior healing Potion of gaseous form Elixir of Health Oil of Etherealness Potion of Heroism Potion of Invisibility
DM Paaske Kknutzen, Vesper, fairy, warlock bard 6 TaC, Groot, autognome, tree, 10 Adolfo, Breadstick, goblin, druid 10, stars Simira, Rain, water genasi divine soul sorc 5 Phlan, map in belongings. Iyria needs help, a guard captain took a bribe from a noble. Don’t feel safe, needs help to be smuggled out. Going to a cabin north east of the city. Going to gate, then cross river. The Welcomers, likes to rob adventurers. 1 cp
16.5.2025 DM Espen B AwesomEsel Kknutzen, Evareth, bladesinger elf Martin, Arthurax, dragonborn, paladin Cristian, Grhaash, InvestiGator (kobold/lizardfolk), Christian Phated, Eryndor, high elf, talking to a skull, Simira, Rain, water genasi sorcerer Neverwinter, sellswords, deputized investigators. Lord Neverember. Loud door bursts open. Woman comes in. Suspisious bodies washed up on the port area. Three. Body is still in the dock markets. Port authorities, harbormaster Jim. Beached Leviathan. Cavori Fernheart. Wintershield guards. Female victim, ball gown, ripped, something in her mouth. Stitches and bolts on body parts. Mismatched limbs. Etchings, runes not of this land/world? Eyeball in mouth of creature. Cold room victim, half elf in ball gown, runes and etchings, stitches and bolts, Third body in swamp docks. Sahuagin that lives there took her to their temple. Bar maid Ariel, sea elf not shown up for work. Wanted to borrow fancy clothes. Sahuagin, sea elf daughter restrained downstairs. Leave weapons. Spirit. Mansion, hazy, sigil. Dagger with thorny rose.
DM AwesomeEsel Eryndor arrogant noble elf, lvl 7 warlock of the fiend, talking to skull. Simira, Rain, water genasi divine sorc Martin, Arthurax, dragonborn, paladin Cristian, Grhaash, InvestiGator (kobold/lizardfolk), aultsider, Wulfrid Wyldhammer, dwarf cleric 10 Meeting Cavori Fernheart, watch commander, at temple of Tyr. Babris family house. Money for fine clothes. Bribe to get in. Diamond bowl with rings and keys. Rain leaves ring. Announced into room. Storm, Walter, Tiax, Rain, Ruby. Damaska has a new woman every night. Got a check in her spellbook, found it lying around. She is up to something. She is known to collect pets. They seem to die or go missing. Tell a little secret. Damaska has grown fond of me (the king), a cleric. Diagram, rebus, to make soul construct. Just hanging around, she is getting a little creepy. Sir Princeton Poppycock, dice game. Babris has bought the land around their mausoleum. Got invitation in the mail like all the nobles. Loud music to hide screams of pleasure. Damaska and buddies doing vine tasting, vicious, strange? Music increases. Elegant lady enters. Ceremonial dance. Is she secretly a red wizard? Lady upstairs fun, first door to the left. Dozens of bodies in blood. Noble lady watching vampires drinking blood. Damaska asked her to lure victims up for the vampire spawn. Archmage and iron golem in the inner circle. Bedrom, lady Desmona Babris, journal and jewels. Stranger in red mist saved Damaska as a sickly child. Sadistic behaviour. Library, fiend-creature. Bust saying we must stop the daughter. Hugo, bust/father of Damaska. Damien, Damaska’s brother in the attic. Elevator down, cultists chanting. Joining bust Hugo with his body. Fight Damaska and cultists. Cultists defeated. 4000 gold Damaska’s diary Necromancer Wizard Spellbook A purple and red spellbook with the crest of the Babris: 'Rose Vine Dagger.' The book has the following spells: 1st level (4 slots): mage armor* 2nd level (3 slots): web 3rd level (3 slots): bestow curse 4th level (3 slots): dimension door 6th level (1 slot): circle of death Neverwinter Knighthood Lord Neverember learns of the characters’ efforts in the investigation of the corrupt nobles, promising that, if they remove the cult threats from the city, they may earn in recognition a title of nobility. This award may have benefits in VECNA-03 Neverdeath Nights.
Martine, Plopp, kenku cleric 9 Miriam, Wendy, monk 5 Johannes, Gaxif, gnome, wizard 5 Rain, water genasi divine soul sorc 5 Lord Neverember, Meeting Cavori Fernheart, watch commander, at graveyard Neverdeath. Rotten beneath Neverdeath. Babris mausoleum. Cultists in the area and the mausoleum. Investigate crypts in the mausoleum and neighbouring areas, look for cultists, undead. Vehariel. Snakk med doomguiden på gravplassen. Doomguard Volank. Sent Mina further in. 13:10 14:20 15:30 17:50 19:00 I am the most ominus and portensions hour, both the darkest, lightest and greatest of them all. Gaxif summons spider to get the key. Under this creation lies. RJ Fiddlebender Out of Order Three tracks 1: 5 unicorn, chariot pulled by gorgon, Pegasus, hippocampus, chariot hippogriff (anti-clock) 2: 4 winter wolf, chimera, manticore, sea lion (cold, ? 3 heads, breath, water) (clock) 3: 3 copper, brass, bronze dragon (acid, lightning, fire) (anti-clock) Lever, every other direction Sit on brass dragon, sea lion not up Sit on sea lion, all dragons up and stops Sit on all dragons, all dragons low, sea lion up, all stationary. Sea Lion and all dragons: hidden compartment. Sad part, Pauper’s Field. Begus, så dame, mistet nøkkel. Slange på veggen. Krypt, sarkofager, vegg med slangeplate. Adamantine vault door. Vecna, lich, et hånd, et øye, i kjetting. Pillarer illustrerer maze. THE OTHER SIDE Ingen pillarer, ikke sirkulært. Glass window. Scintillating window. Facelike depression at foot of window. Dead spider with glass shard. Stor fight. MAGIC ITEM(S) If found during the adventure, the characters can keep the following magic items; these items are described in Appendix #$$: ● Armor of Necrotic Resistance ““Vehariel’s Vestemant” or ● Armor of Necrotic Resistance “Winter’s Warden” CHOICE OF MAGIC ITEM The Players must decide to keep either Vehariel’s Vestment or have it reforged by the master armorers and enchanters of Neverwinter; reforged as the Winter’s Warden. Characters cannot keep both armors at the end of this adventure. “VEHARIEL’S VESTEMANT” ARMOR OF NECROTIC RESISTANCE (HALF-PLATE) Armor (medium), rare (requires attunement) Half plate consists of shaped blood plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps. You have resistance to necrotic damage while you wear this armor. “Dark burgundy blood red armor, that radiates in connection with its bearer.” Strange Material. Made from the blood of countless victims, calcified and magically cursed with ancient secrets.. “WINTER’S WARDEN” ARMOR OF NECROTIC RESISTANCE (HALF-PLATE) Armor (medium), rare (requires attunement) Half plate consists of shaped chardalyn plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps. You have resistance to necrotic damage while you wear this armor. “Winter white and blue armor, that radiates in connection with its bearer, and embedded with the crest of Neverwinter.” War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. “HELM OF VEHARIEL” DREAD HELM Wondrous Item, common This fearsome chardalyn black helm makes your eyes glow red and hides the rest of your face in shadow while you wear it “This blood black helm is slightly transparent but projects an illusory sinister presence of blood and death.” Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. KEOUGHTOM OINTMENT Potion, uncommon This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. “Shimmering blood red liquids bob and weave into various shapes and sizes in the vial” “AEON’S DIARY” ABJURER WIZARD SPELLBOOK A blue spellbook with the crest of Mordenkainen, this book belongs to one of his apprentices named Aeon. The book has the following spells: 1st level: mage armor* 2nd level: arcane lock, invisibility 3rd level: dispel magic, lightning bolt 4th level: banishment 5th level: wall of force 6th level: globe of invulnerability STORY AWARDS During this adventure, characters may earn the following story awards: NEVERWINTER KNIGHTHOOD Lord Neverember rewards your efforts in the investigation of the cult threats from the city and your efforts to root out the vile cult of Vecna. This award earns you knighthood and the honors of being a Knight of Neverwinter. You can style yourself as Sir or Dame. Benefits of this title are left at the DMs discretion. DOOMGUIDE OF KELEMVOR At the end of the adventure, you have been asked by the Doomguides of the Neverdeath if you wish to become a priest for the lord of the dead. Should you agree, The Doomguides will perform a small baptism ceremony for you at the Doomguide’s Bastion. You are now an official priest of Kelemvor, also known as a Doomguide. You have received a set of smoky gray priestly vestments with the symbol of Kelemvor and a cowled cloak with a white domino mask that emanates harmless blue flame whenever you wear it. You also gain the following ideal, “Death is but part of life: fear it not, evade it not, and view it not as evil.”