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Adventure Title
DDHC-DD-07 Before the Storm
DDHC-DD-07 Before the Storm
Session
Date Played
2026-02-28 22:06:00 UTC
2026-02-28 22:06:00 UTC
Levels Gained
GP +/-
4924
4924
Downtime +/-
10.0
10.0
Location Played
Online
Online
DM Name
Phated
Phated
DM DCI Number
AL Nordic
AL Nordic
Notes
Aultsider, Erwin, sorc Kknutzen, Willow, male shifter, barb Tsukuyomi, Belle, gnome, rogue YesAdMan, Vald, human druid Simira, water genasi, spellfire sorc Plague of undead attacking a town. Distracted on the way, cave, coins, monsters. On our way back. 2 gems from weather vane made by genie. Layer between material plane plane of air element is thin. Lot of storms. Cobble of corsairs. Cobbled Corsairs. Base 6 miles to the north. Son Pierre joined the pirates. Sablewing, female black dragon. Has abandoned their lair and looking for a new. Fist-sized, blue sapphire. 2. Three amethyst gems (worth 100 GP each) Six orange carnelian gems (worth 50 GP each) Three obsidian gems (worth 10 GP each) Large crate with valuables stolen from Respite this morning (worth 1,800 GP) Bronze crown (worth 250 GP) Silver chalice (worth 120 GP) Oil of Sharpness Periapt of wound closure Gold pieces Each: 4924 Consumables: Potion of greater healing Oil of sharpness Magic Items: Periapt of wound closure Ring of resistance (Acid) Armor of resistance (scale mail, acid) Mariner's Armor (Plate) Ring of Evasion Trident of Fish Command
Aultsider, Erwin, sorc Kknutzen, Willow, male shifter, barb Tsukuyomi, Belle, gnome, rogue YesAdMan, Vald, human druid Simira, water genasi, spellfire sorc Plague of undead attacking a town. Distracted on the way, cave, coins, monsters. On our way back. 2 gems from weather vane made by genie. Layer between material plane plane of air element is thin. Lot of storms. Cobble of corsairs. Cobbled Corsairs. Base 6 miles to the north. Son Pierre joined the pirates. Sablewing, female black dragon. Has abandoned their lair and looking for a new. Fist-sized, blue sapphire. 2. Three amethyst gems (worth 100 GP each) Six orange carnelian gems (worth 50 GP each) Three obsidian gems (worth 10 GP each) Large crate with valuables stolen from Respite this morning (worth 1,800 GP) Bronze crown (worth 250 GP) Silver chalice (worth 120 GP) Oil of Sharpness Periapt of wound closure Gold pieces Each: 4924 Consumables: Potion of greater healing Oil of sharpness Magic Items: Periapt of wound closure Ring of resistance (Acid) Armor of resistance (scale mail, acid) Mariner's Armor (Plate) Ring of Evasion Trident of Fish Command
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Periapt of wound closure (U-A) | Uncommon | DDHC-DD-07 Before the Storm | true | ||
| Wondrous Item, Uncommon (Requires Attunement) While wearing this pendant, you gain the following benefits. Life Preservation. Whenever you make a Death Saving Throw, you can change a roll of 9 or lower to a 10, turning a failed save into a successful one. Natural Healing Boost. Whenever you roll a Hit Point Die to regain Hit Points, double the number of Hit Points it restores. | |||||
| Ring of resistance (Acid) (R-A) | Rare | DDHC-DD-07 Before the Storm | true | ||
| Ring of Resistance Ring, rare (requires attunement) You have resistance to one damage type while wearing this ring. The gem in the ring indicates the type, which the DM chooses or determines randomly. | |||||
| Armor of resistance (scale mail, acid) | Rare | DDHC-DD-07 Before the Storm | true | ||
| Wondrous Item, Rare You can take a Magic action to blow the horn, which emits a thunderous blast in a 30-foot Cone that is audible out to 600 feet. Each creature in the Cone makes a DC 15 Constitution saving throw. On a failed save, a creature takes 5d8 Thunder damage and has the Deafened condition for 1 minute. On a successful save, a creature takes half as much damage only. Glass or crystal objects in the Cone that aren’t being worn or carried take 10d8 Thunder damage. Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 Force damage to the user and destroys the horn. | |||||
| Mariner's Armor (Plate) (U) | Uncommon | DDHC-DD-07 Before the Storm | true | ||
| Armor (Any Light, Medium, or Heavy), Uncommon While wearing this armor, you have a Swim Speed equal to your Speed. In addition, if you start your turn underwater with 0 Hit Points, you immediately regain 1d4 Hit Points. The armor can’t heal anyone again until the next dawn. The armor is decorated with fish and shell motifs. | |||||
| Ring of Evasion (R-A) | Rare | DDHC-DD-07 Before the Storm | true | ||
| Ring, Rare (Requires Attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing the ring, you can take a Reaction to expend 1 charge to succeed on that save instead. | |||||
| Trident of Fish Command (U-A) | Uncommon | DDHC-DD-07 Before the Storm | true | ||
| Weapon (Trident), Uncommon (Requires Attunement) This magic weapon has 3 charges, and it regains 1d3 expended charges daily at dawn. While you carry it, you can expend 1 charge to cast Dominate Beast (save DC 15) from it on a Beast that has a Swim Speed. | |||||