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Adventure Title
FR-DC-VECNA-03 Neverdeath Nights
FR-DC-VECNA-03 Neverdeath Nights
Session
Date Played
2025-06-27 22:33:00 UTC
2025-06-27 22:33:00 UTC
Levels Gained
GP +/-
1000
1000
Downtime +/-
10.0
10.0
Location Played
Kvernveien
Kvernveien
DM Name
AwesomeEsel
AwesomeEsel
DM DCI Number
1234
1234
Notes
Martine, Plopp, kenku cleric 9 Miriam, Wendy, monk 5 Johannes, Gaxif, gnome, wizard 5 Rain, water genasi divine soul sorc 5 Lord Neverember, Meeting Cavori Fernheart, watch commander, at graveyard Neverdeath. Rotten beneath Neverdeath. Babris mausoleum. Cultists in the area and the mausoleum. Investigate crypts in the mausoleum and neighbouring areas, look for cultists, undead. Vehariel. Snakk med doomguiden på gravplassen. Doomguard Volank. Sent Mina further in. 13:10 14:20 15:30 17:50 19:00 I am the most ominus and portensions hour, both the darkest, lightest and greatest of them all. Gaxif summons spider to get the key. Under this creation lies. RJ Fiddlebender Out of Order Three tracks 1: 5 unicorn, chariot pulled by gorgon, Pegasus, hippocampus, chariot hippogriff (anti-clock) 2: 4 winter wolf, chimera, manticore, sea lion (cold, ? 3 heads, breath, water) (clock) 3: 3 copper, brass, bronze dragon (acid, lightning, fire) (anti-clock) Lever, every other direction Sit on brass dragon, sea lion not up Sit on sea lion, all dragons up and stops Sit on all dragons, all dragons low, sea lion up, all stationary. Sea Lion and all dragons: hidden compartment. Sad part, Pauper’s Field. Begus, så dame, mistet nøkkel. Slange på veggen. Krypt, sarkofager, vegg med slangeplate. Adamantine vault door. Vecna, lich, et hånd, et øye, i kjetting. Pillarer illustrerer maze. THE OTHER SIDE Ingen pillarer, ikke sirkulært. Glass window. Scintillating window. Facelike depression at foot of window. Dead spider with glass shard. Stor fight. MAGIC ITEM(S) If found during the adventure, the characters can keep the following magic items; these items are described in Appendix #$$: ● Armor of Necrotic Resistance ““Vehariel’s Vestemant” or ● Armor of Necrotic Resistance “Winter’s Warden” CHOICE OF MAGIC ITEM The Players must decide to keep either Vehariel’s Vestment or have it reforged by the master armorers and enchanters of Neverwinter; reforged as the Winter’s Warden. Characters cannot keep both armors at the end of this adventure. “VEHARIEL’S VESTEMANT” ARMOR OF NECROTIC RESISTANCE (HALF-PLATE) Armor (medium), rare (requires attunement) Half plate consists of shaped blood plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps. You have resistance to necrotic damage while you wear this armor. “Dark burgundy blood red armor, that radiates in connection with its bearer.” Strange Material. Made from the blood of countless victims, calcified and magically cursed with ancient secrets.. “WINTER’S WARDEN” ARMOR OF NECROTIC RESISTANCE (HALF-PLATE) Armor (medium), rare (requires attunement) Half plate consists of shaped chardalyn plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps. You have resistance to necrotic damage while you wear this armor. “Winter white and blue armor, that radiates in connection with its bearer, and embedded with the crest of Neverwinter.” War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. “HELM OF VEHARIEL” DREAD HELM Wondrous Item, common This fearsome chardalyn black helm makes your eyes glow red and hides the rest of your face in shadow while you wear it “This blood black helm is slightly transparent but projects an illusory sinister presence of blood and death.” Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. KEOUGHTOM OINTMENT Potion, uncommon This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. “Shimmering blood red liquids bob and weave into various shapes and sizes in the vial” “AEON’S DIARY” ABJURER WIZARD SPELLBOOK A blue spellbook with the crest of Mordenkainen, this book belongs to one of his apprentices named Aeon. The book has the following spells: 1st level: mage armor* 2nd level: arcane lock, invisibility 3rd level: dispel magic, lightning bolt 4th level: banishment 5th level: wall of force 6th level: globe of invulnerability STORY AWARDS During this adventure, characters may earn the following story awards: NEVERWINTER KNIGHTHOOD Lord Neverember rewards your efforts in the investigation of the cult threats from the city and your efforts to root out the vile cult of Vecna. This award earns you knighthood and the honors of being a Knight of Neverwinter. You can style yourself as Sir or Dame. Benefits of this title are left at the DMs discretion. DOOMGUIDE OF KELEMVOR At the end of the adventure, you have been asked by the Doomguides of the Neverdeath if you wish to become a priest for the lord of the dead. Should you agree, The Doomguides will perform a small baptism ceremony for you at the Doomguide’s Bastion. You are now an official priest of Kelemvor, also known as a Doomguide. You have received a set of smoky gray priestly vestments with the symbol of Kelemvor and a cowled cloak with a white domino mask that emanates harmless blue flame whenever you wear it. You also gain the following ideal, “Death is but part of life: fear it not, evade it not, and view it not as evil.”
Martine, Plopp, kenku cleric 9 Miriam, Wendy, monk 5 Johannes, Gaxif, gnome, wizard 5 Rain, water genasi divine soul sorc 5 Lord Neverember, Meeting Cavori Fernheart, watch commander, at graveyard Neverdeath. Rotten beneath Neverdeath. Babris mausoleum. Cultists in the area and the mausoleum. Investigate crypts in the mausoleum and neighbouring areas, look for cultists, undead. Vehariel. Snakk med doomguiden på gravplassen. Doomguard Volank. Sent Mina further in. 13:10 14:20 15:30 17:50 19:00 I am the most ominus and portensions hour, both the darkest, lightest and greatest of them all. Gaxif summons spider to get the key. Under this creation lies. RJ Fiddlebender Out of Order Three tracks 1: 5 unicorn, chariot pulled by gorgon, Pegasus, hippocampus, chariot hippogriff (anti-clock) 2: 4 winter wolf, chimera, manticore, sea lion (cold, ? 3 heads, breath, water) (clock) 3: 3 copper, brass, bronze dragon (acid, lightning, fire) (anti-clock) Lever, every other direction Sit on brass dragon, sea lion not up Sit on sea lion, all dragons up and stops Sit on all dragons, all dragons low, sea lion up, all stationary. Sea Lion and all dragons: hidden compartment. Sad part, Pauper’s Field. Begus, så dame, mistet nøkkel. Slange på veggen. Krypt, sarkofager, vegg med slangeplate. Adamantine vault door. Vecna, lich, et hånd, et øye, i kjetting. Pillarer illustrerer maze. THE OTHER SIDE Ingen pillarer, ikke sirkulært. Glass window. Scintillating window. Facelike depression at foot of window. Dead spider with glass shard. Stor fight. MAGIC ITEM(S) If found during the adventure, the characters can keep the following magic items; these items are described in Appendix #$$: ● Armor of Necrotic Resistance ““Vehariel’s Vestemant” or ● Armor of Necrotic Resistance “Winter’s Warden” CHOICE OF MAGIC ITEM The Players must decide to keep either Vehariel’s Vestment or have it reforged by the master armorers and enchanters of Neverwinter; reforged as the Winter’s Warden. Characters cannot keep both armors at the end of this adventure. “VEHARIEL’S VESTEMANT” ARMOR OF NECROTIC RESISTANCE (HALF-PLATE) Armor (medium), rare (requires attunement) Half plate consists of shaped blood plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps. You have resistance to necrotic damage while you wear this armor. “Dark burgundy blood red armor, that radiates in connection with its bearer.” Strange Material. Made from the blood of countless victims, calcified and magically cursed with ancient secrets.. “WINTER’S WARDEN” ARMOR OF NECROTIC RESISTANCE (HALF-PLATE) Armor (medium), rare (requires attunement) Half plate consists of shaped chardalyn plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps. You have resistance to necrotic damage while you wear this armor. “Winter white and blue armor, that radiates in connection with its bearer, and embedded with the crest of Neverwinter.” War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. “HELM OF VEHARIEL” DREAD HELM Wondrous Item, common This fearsome chardalyn black helm makes your eyes glow red and hides the rest of your face in shadow while you wear it “This blood black helm is slightly transparent but projects an illusory sinister presence of blood and death.” Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. KEOUGHTOM OINTMENT Potion, uncommon This glass jar, 3 inches in diameter, contains 1d4 + 1 doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. “Shimmering blood red liquids bob and weave into various shapes and sizes in the vial” “AEON’S DIARY” ABJURER WIZARD SPELLBOOK A blue spellbook with the crest of Mordenkainen, this book belongs to one of his apprentices named Aeon. The book has the following spells: 1st level: mage armor* 2nd level: arcane lock, invisibility 3rd level: dispel magic, lightning bolt 4th level: banishment 5th level: wall of force 6th level: globe of invulnerability STORY AWARDS During this adventure, characters may earn the following story awards: NEVERWINTER KNIGHTHOOD Lord Neverember rewards your efforts in the investigation of the cult threats from the city and your efforts to root out the vile cult of Vecna. This award earns you knighthood and the honors of being a Knight of Neverwinter. You can style yourself as Sir or Dame. Benefits of this title are left at the DMs discretion. DOOMGUIDE OF KELEMVOR At the end of the adventure, you have been asked by the Doomguides of the Neverdeath if you wish to become a priest for the lord of the dead. Should you agree, The Doomguides will perform a small baptism ceremony for you at the Doomguide’s Bastion. You are now an official priest of Kelemvor, also known as a Doomguide. You have received a set of smoky gray priestly vestments with the symbol of Kelemvor and a cowled cloak with a white domino mask that emanates harmless blue flame whenever you wear it. You also gain the following ideal, “Death is but part of life: fear it not, evade it not, and view it not as evil.”
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Armor of Necrotic Resistance “Winter’s Warden” half plate (R-A) | Rare | FR-DC-VECNA-03 Neverdeath Nights | true | ||
“WINTER’S WARDEN” ARMOR OF NECROTIC RESISTANCE (HALF-PLATE) Armor (medium), rare (requires attunement) Half plate consists of shaped chardalyn plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps. You have resistance to necrotic damage while you wear this armor. “Winter white and blue armor, that radiates in connection with its bearer, and embedded with the crest of Neverwinter.” War Leader. The bearer can use an action to cause his or her voice to carry clearly for up to 300 feet until the end of the bearer’s next turn. | |||||
Helm of Vehariel Dread Helm (C) | Common | FR-DC-VECNA-03 Neverdeath Nights | true | ||
Wondrous Item, common This fearsome chardalyn black helm makes your eyes glow red and hides the rest of your face in shadow while you wear it. “ This blood black helm is slightly transparent but projects an illusory sinister presence of blood and death.” Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |