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Adventure Title
FR-DC-VECNA-01 Three Body Problem
Session
Date Played
2025-05-16 21:54:00 UTC
Levels Gained
GP +/-
100
Downtime +/-
10.0
Location Played
Online
DM Name
AwesomEsel
DM DCI Number
Notes
16.5.2025 DM Espen B AwesomEsel Kknutzen, Evareth, bladesinger elf Martin, Arthurax, dragonborn, paladin Cristian, Grhaash, InvestiGator (kobold/lizardfolk), Christian Phated, Eryndor, high elf, talking to a skull, Simira, Rain, water genasi sorcerer Neverwinter, sellswords, deputized investigators. Lord Neverember. Loud door bursts open. Woman comes in. Suspisious bodies washed up on the port area. Three. Body is still in the dock markets. Port authorities, harbormaster Jim. Beached Leviathan. Cavori Fernheart. Wintershield guards. Female victim, ball gown, ripped, something in her mouth. Stitches and bolts on body parts. Mismatched limbs. Etchings, runes not of this land/world? Eyeball in mouth of creature. Cold room victim, half elf in ball gown, runes and etchings, stitches and bolts, Third body in swamp docks. Sahuagin that lives there took her to their temple. Bar maid Ariel, sea elf not shown up for work. Wanted to borrow fancy clothes. Sahuagin, sea elf daughter restrained downstairs. Leave weapons. Spirit. Mansion, hazy, sigil. Dagger with thorny rose.

Magic Items

Name Rarity Location Table Result Counts?
Shark Tooth /Necklace of Prayer Beads (R-A) Rare FR-DC-VECNA-01 Three Body Problem true
Wondrous Item, rare (requires attunement by a Cleric, Druid, or Paladin) This necklace has 6 magic beads made from pearls and shark teeths. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. This necklace has the following beads: 1 Bead of Blessing, Bead of Curing, Bead of Favor, Bead of Smiting, Bead of Summons and Bead of Wind Walking. “A glowing green stone, surrounded by six large sharp razor shark teeth.” Language. The bearer can speak and understand a language of sharks and Sahuagin while the item is on the bearer’s person.