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Adventure Title
KGV Keys from the Golden Vault chapter 3
Session
Date Played
2023-12-09 22:44:00 UTC
Levels Gained
GP +/-
40
Downtime +/-
10.0
Location Played
Online
DM Name
Carolyn Thompson
DM DCI Number
123
Notes
Simira, Rain, Scott, Chaunticleer, satyr, bard Bona Fides, Braugh, barb aultsider, Gerry, halfling rogue Christian, Shadowslayer, human, barbarian Scroll Crown of Madness 2 Potion of Grater Healing

Magic Items

Name Rarity Location Table Result Counts?
Wand of Magic Missile (U) Uncommon KGV Keys from the Golden Vault chapter 3 true
Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.