Grusk Baldek

Season:
11
Race:
Hill dwarf
Class:
Ranger
Background:
Soldier/scout
Lifestyle:
None
Current Level:
6
Total GP:
4609
Total Downtime:
210
Tag:
Hillsfar
Faction:
Harpers
Faction Rank:
Harpshadow (rank 2)
Magic Item Count:
24
Magic Item Limit:
3
Pipe of Smoke Monsters (C),
Quarterstaff +1 (U),
Stone of Good Luck (U,A),
Cloak of Protection (U,A),
Pipes of the Sewers (U,A),
Ring of jumping (U,A),
Cloak of Protection (U,A),
Rapier +1 (U),
Eyes of Minute Seeing (U),
Handaxe +1 (U),
Rod of the Pact Keeper +2 (R-A),
Ring of Protection (R-A),
Sending Stones (U),
Hand Crossbow +1 (U),
Achis Atracta/Periapt of proof against poison (R),
Ring of Animal Influence (R),
Wand of Wonder (R-A),
Ioun stone of Reserve (R-A),
Wand of Binding (R-A),
Durgeddin's Fist/Mace of Terror (R-A),
Horn of Blasting (R),
Wand of Binding (Rabbit Wand) (R-A),
Jannick's Moonblade (Moon-Touched Scimitar) (C),
Jannick's Sword Belt (Belt of Hill Giant Strength) (R-A)

Log Entries

Date Played Adventure Title Session Levels ▲ GP Downtime Magic Items
2026-01-13 21:09 FR-DC-TKM-WW What's Within 500 10 Wand of Binding (Rabbit Wand) (R-A) Show

TaC, Abe, dhampir,
Gon Prie, Odie, shadar-kai, cleric wiz
AnotherPlayer, BritDel, deep gnome, eldritch knight
aultsider, Gerry, halfling rogue
Simira, Grusk, dwarf ranger

Sabrina at administration, Farnell farmer village.
Ronald and William, boys. Gabrielle, mayor’s daughter leader.
Human girl.?
Two weeks ago, a circus arrived. Adults started disappearing.
Parents room, top bookshelf journal, cropwhip. Strict parents.

Potion of Greater Healing
Potion, Uncommon
This potion is a magic item. As a Bonus Action, you can drink it or administer it to another creature within 5 feet of yourself. The creature that drinks the magical red fluid in this vial re-gains 4d4 + 4 Hit Points.

WAND OF BINDING (RABBIT WAND)
Wand (arcane focus), rare (requires attunement by a spellcaster)
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges dai-ly at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).
Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.
The wand is flavored as a wand with a bunny motif on one of its tips. Pink bubbles appear whenever you cast a spell using this wand.
In addition, the wand has the Guardian minor property. When worn, the item gently vibrates, granting a +2 bonus to Initiative if the bearer isn’t incapacitated.

2026-04-09 22:13 FR-DC-CONMAR-05 Tomb of Honors 1000 10 Jannick's Moonblade (Moon-Touched Scimitar) (C), Jannick's Sword Belt (Belt of Hill Giant Strength) (R-A) Show

Eldecrynn, Greymalcyn, human rogue 9
Kknutzen, Kerae, moon-elf, fighter 6
Bluehell, Breadstick, spores druid 10
Kuta, Nhyrddhorkk, bugbear cleric 10
Simira, Grusk, dwarf ranger 6

Band of ghouls a tenday ago. Tracks back to tomb of Jannick Moonroot. Reliquies,
Orcish necromancer Incathu.
40 feet staircase.
Spellwrought Tattoo (Prayer of Healing)
Wondrous item (tattoo), uncommon
Produced by a special needle, this magic tattoo contains a single 2nd level spell, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin.
The spell's saving throw DC is 13, the attack bonus is +5, and the spellcasting ability modifier is +3.
Jannick's Moonblade (Moon-Touched Scimitar)
Weapon (Scimitar), Common

In Darkness, the unsheathed blade of this weapon sheds moonlight, creating Bright Light in a 15-foot radius and Dim Light for an additional 15 feet.
Jannick's reputation was so formidable that he once caused an entire invading warband's re-treat, simply by announcing his arrival. By brandishing the sword above your head, you can cause your voice to be heard for hundreds of yards.
War Leader. You can take a Magic action to cause your voice or signal to carry clearly for up to 600 feet until the end of your next turn.
Potion of Necrotic Resistance
Potion, Uncommon
When you drink this potion, you have Resistance to Necrotic damage for 1 hour.
Red Corundum Elemental Gem
Wondrous Item, Uncommon
This gem contains a mote of elemental energy. When you take a Utilize action to break the gem, an Fire Elemental is summoned (see "Monsters" for its stat block), and the gem ceases to be magical. The elemental appears in an unoccupied space as close to the broken gem as possi-ble, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action.
Jannick's Sword Belt (Belt of Hill Giant Strength)
Wondrous Item, Rare (Requires Attunement)
While wearing this belt, your Strength changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21.
All the legends agree that no enemy ever managed to get the jump on Jannick; he moved so swiftly that he always landed the first strike. Where the stories disagree, however, is whether Jannick was swifter than he was strong, or stronger than he was swift. By wearing this belt, you can find out for yourself.

Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition.
The Ire of Inkathu
You’ve foiled Inkathu’s plans to resurrect Jannick “The Swift” Moonroot, throwing a wrench into his plans. Inkathu now knows your face and will be watching for you in future adventures.

2022-08-05 21:57 DDAL07-03 A Day at the Races 140 10 Quarterstaff +1 (U) Show

TaC, Tree, druid
aultsider, Pykel, dwarf cleric
Simira, Grusk, dwarf ranger
Kuta, Uffrey, human,
Martin, Marcus Ulfbukk, human,

-30gp gambling

Story award: Winner, winner, raptor dinner!
There can be no dispute, even with your attention divided, you were able to lead your team to undisputed victory.
Such a fine victory means only one thing; to be treated to the finest modest accommodations to be found in the city for free — maintaining a Modest lifestyle for up to 30 days!

2022-09-16 13:26 Trade Log -5 Feywild Shard (U,A) > Stone of Good Luck (U,A) Show Trade Log

Wondrous Item, uncommon (requires attunement by a sorcerer)

Other than the normal qualities of a Feywild Shard, this one has white streak of what looks like Limestone embedded in it's structure, which occasionally seems to fall off in flakes

This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.

When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player’s Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration.

If you don’t have the Wild Magic Sorcerous Origin, once this property is used to roll on the Wild Magic Surge table, it can’t be used again until the next dawn.

Notes: sorcerer

Frail. The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit.

2022-10-22 23:11 DDAL06-01 A Thousand Tiny Deaths 1 71 10 Cloak of Protection (U,A) Show

TaC, Snake
Martin, Chud, kobold barb
MarkM, Gronigen
Simira, Grusk
autlsider, Wulfrid

Potion of Healing
Potion of Acid Resistance

2023-08-11 21:40 DDEX3-06 No Foolish Matter 50 10 Pipes of the Sewers (U,A) Show

Ian, Keyaa, triton monk 4
Kael, Presto!, harengon bard 4
Baywyn, Midos, duergar barbarian 2
Jaybee, Indra, aasimar druid 4
CK1470, Stitcher, goblin bard 4
Simira, Grusk, ranger 4

Potion of healing

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2026-01-13 21:09 FR-DC-TKM-WW What's Within 10 Show

TaC, Abe, dhampir,
Gon Prie, Odie, shadar-kai, cleric wiz
AnotherPlayer, BritDel, deep gnome, eldritch knight
aultsider, Gerry, halfling rogue
Simira, Grusk, dwarf ranger

Sabrina at administration, Farnell farmer village.
Ronald and William, boys. Gabrielle, mayor’s daughter leader.
Human girl.?
Two weeks ago, a circus arrived. Adults started disappearing.
Parents room, top bookshelf journal, cropwhip. Strict parents.

Potion of Greater Healing
Potion, Uncommon
This potion is a magic item. As a Bonus Action, you can drink it or administer it to another creature within 5 feet of yourself. The creature that drinks the magical red fluid in this vial re-gains 4d4 + 4 Hit Points.

WAND OF BINDING (RABBIT WAND)
Wand (arcane focus), rare (requires attunement by a spellcaster)
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges dai-ly at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).
Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.
The wand is flavored as a wand with a bunny motif on one of its tips. Pink bubbles appear whenever you cast a spell using this wand.
In addition, the wand has the Guardian minor property. When worn, the item gently vibrates, granting a +2 bonus to Initiative if the bearer isn’t incapacitated.

2026-04-09 22:13 FR-DC-CONMAR-05 Tomb of Honors 10 Show

Eldecrynn, Greymalcyn, human rogue 9
Kknutzen, Kerae, moon-elf, fighter 6
Bluehell, Breadstick, spores druid 10
Kuta, Nhyrddhorkk, bugbear cleric 10
Simira, Grusk, dwarf ranger 6

Band of ghouls a tenday ago. Tracks back to tomb of Jannick Moonroot. Reliquies,
Orcish necromancer Incathu.
40 feet staircase.
Spellwrought Tattoo (Prayer of Healing)
Wondrous item (tattoo), uncommon
Produced by a special needle, this magic tattoo contains a single 2nd level spell, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin.
The spell's saving throw DC is 13, the attack bonus is +5, and the spellcasting ability modifier is +3.
Jannick's Moonblade (Moon-Touched Scimitar)
Weapon (Scimitar), Common

In Darkness, the unsheathed blade of this weapon sheds moonlight, creating Bright Light in a 15-foot radius and Dim Light for an additional 15 feet.
Jannick's reputation was so formidable that he once caused an entire invading warband's re-treat, simply by announcing his arrival. By brandishing the sword above your head, you can cause your voice to be heard for hundreds of yards.
War Leader. You can take a Magic action to cause your voice or signal to carry clearly for up to 600 feet until the end of your next turn.
Potion of Necrotic Resistance
Potion, Uncommon
When you drink this potion, you have Resistance to Necrotic damage for 1 hour.
Red Corundum Elemental Gem
Wondrous Item, Uncommon
This gem contains a mote of elemental energy. When you take a Utilize action to break the gem, an Fire Elemental is summoned (see "Monsters" for its stat block), and the gem ceases to be magical. The elemental appears in an unoccupied space as close to the broken gem as possi-ble, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action.
Jannick's Sword Belt (Belt of Hill Giant Strength)
Wondrous Item, Rare (Requires Attunement)
While wearing this belt, your Strength changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21.
All the legends agree that no enemy ever managed to get the jump on Jannick; he moved so swiftly that he always landed the first strike. Where the stories disagree, however, is whether Jannick was swifter than he was strong, or stronger than he was swift. By wearing this belt, you can find out for yourself.

Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition.
The Ire of Inkathu
You’ve foiled Inkathu’s plans to resurrect Jannick “The Swift” Moonroot, throwing a wrench into his plans. Inkathu now knows your face and will be watching for you in future adventures.

2022-08-05 21:57 DDAL07-03 A Day at the Races 10 Show

TaC, Tree, druid
aultsider, Pykel, dwarf cleric
Simira, Grusk, dwarf ranger
Kuta, Uffrey, human,
Martin, Marcus Ulfbukk, human,

-30gp gambling

Story award: Winner, winner, raptor dinner!
There can be no dispute, even with your attention divided, you were able to lead your team to undisputed victory.
Such a fine victory means only one thing; to be treated to the finest modest accommodations to be found in the city for free — maintaining a Modest lifestyle for up to 30 days!

2022-09-16 13:26 Trade Log -5 Show Trade Log

Wondrous Item, uncommon (requires attunement by a sorcerer)

Other than the normal qualities of a Feywild Shard, this one has white streak of what looks like Limestone embedded in it's structure, which occasionally seems to fall off in flakes

This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.

When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player’s Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration.

If you don’t have the Wild Magic Sorcerous Origin, once this property is used to roll on the Wild Magic Surge table, it can’t be used again until the next dawn.

Notes: sorcerer

Frail. The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit.

2022-10-22 23:11 DDAL06-01 A Thousand Tiny Deaths 1 10 Show

TaC, Snake
Martin, Chud, kobold barb
MarkM, Gronigen
Simira, Grusk
autlsider, Wulfrid

Potion of Healing
Potion of Acid Resistance

2023-08-11 21:40 DDEX3-06 No Foolish Matter 10 Show

Ian, Keyaa, triton monk 4
Kael, Presto!, harengon bard 4
Baywyn, Midos, duergar barbarian 2
Jaybee, Indra, aasimar druid 4
CK1470, Stitcher, goblin bard 4
Simira, Grusk, ranger 4

Potion of healing

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2026-01-13 21:09 FR-DC-TKM-WW What's Within 500 10 Wand of Binding (Rabbit Wand) (R-A) Show

TaC, Abe, dhampir,
Gon Prie, Odie, shadar-kai, cleric wiz
AnotherPlayer, BritDel, deep gnome, eldritch knight
aultsider, Gerry, halfling rogue
Simira, Grusk, dwarf ranger

Sabrina at administration, Farnell farmer village.
Ronald and William, boys. Gabrielle, mayor’s daughter leader.
Human girl.?
Two weeks ago, a circus arrived. Adults started disappearing.
Parents room, top bookshelf journal, cropwhip. Strict parents.

Potion of Greater Healing
Potion, Uncommon
This potion is a magic item. As a Bonus Action, you can drink it or administer it to another creature within 5 feet of yourself. The creature that drinks the magical red fluid in this vial re-gains 4d4 + 4 Hit Points.

WAND OF BINDING (RABBIT WAND)
Wand (arcane focus), rare (requires attunement by a spellcaster)
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges dai-ly at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).
Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.
The wand is flavored as a wand with a bunny motif on one of its tips. Pink bubbles appear whenever you cast a spell using this wand.
In addition, the wand has the Guardian minor property. When worn, the item gently vibrates, granting a +2 bonus to Initiative if the bearer isn’t incapacitated.

2026-04-09 22:13 FR-DC-CONMAR-05 Tomb of Honors 1000 10 Jannick's Moonblade (Moon-Touched Scimitar) (C), Jannick's Sword Belt (Belt of Hill Giant Strength) (R-A) Show

Eldecrynn, Greymalcyn, human rogue 9
Kknutzen, Kerae, moon-elf, fighter 6
Bluehell, Breadstick, spores druid 10
Kuta, Nhyrddhorkk, bugbear cleric 10
Simira, Grusk, dwarf ranger 6

Band of ghouls a tenday ago. Tracks back to tomb of Jannick Moonroot. Reliquies,
Orcish necromancer Incathu.
40 feet staircase.
Spellwrought Tattoo (Prayer of Healing)
Wondrous item (tattoo), uncommon
Produced by a special needle, this magic tattoo contains a single 2nd level spell, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin.
The spell's saving throw DC is 13, the attack bonus is +5, and the spellcasting ability modifier is +3.
Jannick's Moonblade (Moon-Touched Scimitar)
Weapon (Scimitar), Common

In Darkness, the unsheathed blade of this weapon sheds moonlight, creating Bright Light in a 15-foot radius and Dim Light for an additional 15 feet.
Jannick's reputation was so formidable that he once caused an entire invading warband's re-treat, simply by announcing his arrival. By brandishing the sword above your head, you can cause your voice to be heard for hundreds of yards.
War Leader. You can take a Magic action to cause your voice or signal to carry clearly for up to 600 feet until the end of your next turn.
Potion of Necrotic Resistance
Potion, Uncommon
When you drink this potion, you have Resistance to Necrotic damage for 1 hour.
Red Corundum Elemental Gem
Wondrous Item, Uncommon
This gem contains a mote of elemental energy. When you take a Utilize action to break the gem, an Fire Elemental is summoned (see "Monsters" for its stat block), and the gem ceases to be magical. The elemental appears in an unoccupied space as close to the broken gem as possi-ble, understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. The elemental disappears after 1 hour, when it dies, or when you dismiss it as a Bonus Action.
Jannick's Sword Belt (Belt of Hill Giant Strength)
Wondrous Item, Rare (Requires Attunement)
While wearing this belt, your Strength changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than 21.
All the legends agree that no enemy ever managed to get the jump on Jannick; he moved so swiftly that he always landed the first strike. Where the stories disagree, however, is whether Jannick was swifter than he was strong, or stronger than he was swift. By wearing this belt, you can find out for yourself.

Guardian. The item warns you, granting a +2 bonus to your Initiative rolls if you don’t have the Incapacitated condition.
The Ire of Inkathu
You’ve foiled Inkathu’s plans to resurrect Jannick “The Swift” Moonroot, throwing a wrench into his plans. Inkathu now knows your face and will be watching for you in future adventures.

2022-08-05 21:57 DDAL07-03 A Day at the Races 140 10 Quarterstaff +1 (U) Show

TaC, Tree, druid
aultsider, Pykel, dwarf cleric
Simira, Grusk, dwarf ranger
Kuta, Uffrey, human,
Martin, Marcus Ulfbukk, human,

-30gp gambling

Story award: Winner, winner, raptor dinner!
There can be no dispute, even with your attention divided, you were able to lead your team to undisputed victory.
Such a fine victory means only one thing; to be treated to the finest modest accommodations to be found in the city for free — maintaining a Modest lifestyle for up to 30 days!

2022-09-16 13:26 Trade Log -5 Feywild Shard (U,A) > Stone of Good Luck (U,A) Show Trade Log

Wondrous Item, uncommon (requires attunement by a sorcerer)

Other than the normal qualities of a Feywild Shard, this one has white streak of what looks like Limestone embedded in it's structure, which occasionally seems to fall off in flakes

This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.

When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player’s Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration.

If you don’t have the Wild Magic Sorcerous Origin, once this property is used to roll on the Wild Magic Surge table, it can’t be used again until the next dawn.

Notes: sorcerer

Frail. The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit.

2022-10-22 23:11 DDAL06-01 A Thousand Tiny Deaths 1 71 10 Cloak of Protection (U,A) Show

TaC, Snake
Martin, Chud, kobold barb
MarkM, Gronigen
Simira, Grusk
autlsider, Wulfrid

Potion of Healing
Potion of Acid Resistance

2023-08-11 21:40 DDEX3-06 No Foolish Matter 50 10 Pipes of the Sewers (U,A) Show

Ian, Keyaa, triton monk 4
Kael, Presto!, harengon bard 4
Baywyn, Midos, duergar barbarian 2
Jaybee, Indra, aasimar druid 4
CK1470, Stitcher, goblin bard 4
Simira, Grusk, ranger 4

Potion of healing