Grusk Baldek
Quarterstaff +1 (U),
Stone of Good Luck (U,A),
Cloak of Protection (U,A),
Pipes of the Sewers (U,A),
Ring of jumping (U,A),
Cloak of Protection (U,A),
Rapier +1 (U),
Eyes of Minute Seeing (U),
Handaxe +1 (U),
Rod of the Pact Keeper +2 (R-A),
Ring of Protection (R-A),
Sending Stones (U),
Hand Crossbow +1 (U),
Achis Atracta/Periapt of proof against poison (R),
Ring of Animal Influence (R),
Wand of Wonder (R-A),
Ioun stone of Reserve (R-A),
Wand of Binding (R-A),
Durgeddin's Fist/Mace of Terror (R-A)
Log Entries
Date Played | Adventure Title | Session | Levels | GP ▲ | Downtime | Magic Items | ||
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2024-05-02 17:15 | Service award | 1 | Show | |||||
2024-12-31 20:11 | Purchase Log | Show Purchase | ||||||
Liar's night bingo |
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2022-09-16 13:26 | Trade Log | -5 | Feywild Shard (U,A) > Stone of Good Luck (U,A) | Show Trade Log | ||||
Wondrous Item, uncommon (requires attunement by a sorcerer) Other than the normal qualities of a Feywild Shard, this one has white streak of what looks like Limestone embedded in it's structure, which occasionally seems to fall off in flakes This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player’s Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration. If you don’t have the Wild Magic Sorcerous Origin, once this property is used to roll on the Wild Magic Surge table, it can’t be used again until the next dawn. Notes: sorcerer Frail. The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit. |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2024-05-02 17:15 | Service award | Show | ||||||
2024-12-31 20:11 | Purchase Log | Show Purchase | ||||||
Liar's night bingo |
||||||||
2022-09-16 13:26 | Trade Log | -5 | Show Trade Log | |||||
Wondrous Item, uncommon (requires attunement by a sorcerer) Other than the normal qualities of a Feywild Shard, this one has white streak of what looks like Limestone embedded in it's structure, which occasionally seems to fall off in flakes This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player’s Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration. If you don’t have the Wild Magic Sorcerous Origin, once this property is used to roll on the Wild Magic Surge table, it can’t be used again until the next dawn. Notes: sorcerer Frail. The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit. |
Date Played | Adventure Title | Session | XP | GP ▲ | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2024-05-02 17:15 | Service award | Show | ||||||
2024-12-31 20:11 | Purchase Log | Show Purchase | ||||||
Liar's night bingo |
||||||||
2022-09-16 13:26 | Trade Log | -5 | Feywild Shard (U,A) > Stone of Good Luck (U,A) | Show Trade Log | ||||
Wondrous Item, uncommon (requires attunement by a sorcerer) Other than the normal qualities of a Feywild Shard, this one has white streak of what looks like Limestone embedded in it's structure, which occasionally seems to fall off in flakes This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player’s Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration. If you don’t have the Wild Magic Sorcerous Origin, once this property is used to roll on the Wild Magic Surge table, it can’t be used again until the next dawn. Notes: sorcerer Frail. The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit. |