Grusk Baldek

Season:
11
Race:
Hill dwarf
Class:
Ranger
Background:
Soldier/scout
Lifestyle:
None
Current Level:
6
Total GP:
4609
Total Downtime:
210
Tag:
Hillsfar
Faction:
Harpers
Faction Rank:
Harpshadow (rank 2)
Magic Item Count:
24
Magic Item Limit:
3
Pipe of Smoke Monsters (C),
Quarterstaff +1 (U),
Stone of Good Luck (U,A),
Cloak of Protection (U,A),
Pipes of the Sewers (U,A),
Ring of jumping (U,A),
Cloak of Protection (U,A),
Rapier +1 (U),
Eyes of Minute Seeing (U),
Handaxe +1 (U),
Rod of the Pact Keeper +2 (R-A),
Ring of Protection (R-A),
Sending Stones (U),
Hand Crossbow +1 (U),
Achis Atracta/Periapt of proof against poison (R),
Ring of Animal Influence (R),
Wand of Wonder (R-A),
Ioun stone of Reserve (R-A),
Wand of Binding (R-A),
Durgeddin's Fist/Mace of Terror (R-A),
Horn of Blasting (R),
Wand of Binding (Rabbit Wand) (R-A),
Jannick's Moonblade (Moon-Touched Scimitar) (C),
Jannick's Sword Belt (Belt of Hill Giant Strength) (R-A)

Log Entries

Date Played Adventure Title ▲ Session Levels GP Downtime Magic Items
2026-01-13 21:09 FR-DC-TKM-WW What's Within 500 10 Wand of Binding (Rabbit Wand) (R-A) Show

TaC, Abe, dhampir,
Gon Prie, Odie, shadar-kai, cleric wiz
AnotherPlayer, BritDel, deep gnome, eldritch knight
aultsider, Gerry, halfling rogue
Simira, Grusk, dwarf ranger

Sabrina at administration, Farnell farmer village.
Ronald and William, boys. Gabrielle, mayor’s daughter leader.
Human girl.?
Two weeks ago, a circus arrived. Adults started disappearing.
Parents room, top bookshelf journal, cropwhip. Strict parents.

Potion of Greater Healing
Potion, Uncommon
This potion is a magic item. As a Bonus Action, you can drink it or administer it to another creature within 5 feet of yourself. The creature that drinks the magical red fluid in this vial re-gains 4d4 + 4 Hit Points.

WAND OF BINDING (RABBIT WAND)
Wand (arcane focus), rare (requires attunement by a spellcaster)
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges dai-ly at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).
Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.
The wand is flavored as a wand with a bunny motif on one of its tips. Pink bubbles appear whenever you cast a spell using this wand.
In addition, the wand has the Guardian minor property. When worn, the item gently vibrates, granting a +2 bonus to Initiative if the bearer isn’t incapacitated.

2024-05-02 17:15 Service award 1 Show
2022-07-06 12:22 WBW-DC-CONMAR-07 Impelled Reflections 1 40 10 Pipe of Smoke Monsters (C), Feywild Shard (U,A) Show

TaC, Tree, rotten trunk, druid 4
aultsider, Muggy, fire dude, small, platform shoes, light cleric
Shu, DJ, triton bard
Firestorm, Sal, notes, fairy
Simira, Grusk

Potion of Greater Healing
Scroll of Erupting Earth
Scroll of Revivify

Bought battleaxe + healing potion
60gp

2024-12-31 20:11 Purchase Log Show Purchase

Liar's night bingo x3
Potion of fly
Potion of speed
Potion of greater invis

6x superiof healing potions

2024-03-10 14:23 Purchase Log -500 Show Purchase

Potion of Clairvoyance

2022-09-16 13:26 Trade Log -5 Feywild Shard (U,A) > Stone of Good Luck (U,A) Show Trade Log

Wondrous Item, uncommon (requires attunement by a sorcerer)

Other than the normal qualities of a Feywild Shard, this one has white streak of what looks like Limestone embedded in it's structure, which occasionally seems to fall off in flakes

This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.

When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player’s Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration.

If you don’t have the Wild Magic Sorcerous Origin, once this property is used to roll on the Wild Magic Surge table, it can’t be used again until the next dawn.

Notes: sorcerer

Frail. The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit.

Date Played Adventure Title ▲ Tier Session ACP TCP Downtime Renown
2026-01-13 21:09 FR-DC-TKM-WW What's Within 10 Show

TaC, Abe, dhampir,
Gon Prie, Odie, shadar-kai, cleric wiz
AnotherPlayer, BritDel, deep gnome, eldritch knight
aultsider, Gerry, halfling rogue
Simira, Grusk, dwarf ranger

Sabrina at administration, Farnell farmer village.
Ronald and William, boys. Gabrielle, mayor’s daughter leader.
Human girl.?
Two weeks ago, a circus arrived. Adults started disappearing.
Parents room, top bookshelf journal, cropwhip. Strict parents.

Potion of Greater Healing
Potion, Uncommon
This potion is a magic item. As a Bonus Action, you can drink it or administer it to another creature within 5 feet of yourself. The creature that drinks the magical red fluid in this vial re-gains 4d4 + 4 Hit Points.

WAND OF BINDING (RABBIT WAND)
Wand (arcane focus), rare (requires attunement by a spellcaster)
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges dai-ly at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).
Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.
The wand is flavored as a wand with a bunny motif on one of its tips. Pink bubbles appear whenever you cast a spell using this wand.
In addition, the wand has the Guardian minor property. When worn, the item gently vibrates, granting a +2 bonus to Initiative if the bearer isn’t incapacitated.

2024-05-02 17:15 Service award Show
2022-07-06 12:22 WBW-DC-CONMAR-07 Impelled Reflections 10 Show

TaC, Tree, rotten trunk, druid 4
aultsider, Muggy, fire dude, small, platform shoes, light cleric
Shu, DJ, triton bard
Firestorm, Sal, notes, fairy
Simira, Grusk

Potion of Greater Healing
Scroll of Erupting Earth
Scroll of Revivify

Bought battleaxe + healing potion
60gp

2024-12-31 20:11 Purchase Log Show Purchase

Liar's night bingo x3
Potion of fly
Potion of speed
Potion of greater invis

6x superiof healing potions

2024-03-10 14:23 Purchase Log Show Purchase

Potion of Clairvoyance

2022-09-16 13:26 Trade Log -5 Show Trade Log

Wondrous Item, uncommon (requires attunement by a sorcerer)

Other than the normal qualities of a Feywild Shard, this one has white streak of what looks like Limestone embedded in it's structure, which occasionally seems to fall off in flakes

This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.

When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player’s Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration.

If you don’t have the Wild Magic Sorcerous Origin, once this property is used to roll on the Wild Magic Surge table, it can’t be used again until the next dawn.

Notes: sorcerer

Frail. The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit.

Date Played Adventure Title ▲ Session XP GP Downtime Renown Magic Items
2026-01-13 21:09 FR-DC-TKM-WW What's Within 500 10 Wand of Binding (Rabbit Wand) (R-A) Show

TaC, Abe, dhampir,
Gon Prie, Odie, shadar-kai, cleric wiz
AnotherPlayer, BritDel, deep gnome, eldritch knight
aultsider, Gerry, halfling rogue
Simira, Grusk, dwarf ranger

Sabrina at administration, Farnell farmer village.
Ronald and William, boys. Gabrielle, mayor’s daughter leader.
Human girl.?
Two weeks ago, a circus arrived. Adults started disappearing.
Parents room, top bookshelf journal, cropwhip. Strict parents.

Potion of Greater Healing
Potion, Uncommon
This potion is a magic item. As a Bonus Action, you can drink it or administer it to another creature within 5 feet of yourself. The creature that drinks the magical red fluid in this vial re-gains 4d4 + 4 Hit Points.

WAND OF BINDING (RABBIT WAND)
Wand (arcane focus), rare (requires attunement by a spellcaster)
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges dai-ly at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).
Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.
The wand is flavored as a wand with a bunny motif on one of its tips. Pink bubbles appear whenever you cast a spell using this wand.
In addition, the wand has the Guardian minor property. When worn, the item gently vibrates, granting a +2 bonus to Initiative if the bearer isn’t incapacitated.

2024-05-02 17:15 Service award Show
2022-07-06 12:22 WBW-DC-CONMAR-07 Impelled Reflections 40 10 Pipe of Smoke Monsters (C), Feywild Shard (U,A) Show

TaC, Tree, rotten trunk, druid 4
aultsider, Muggy, fire dude, small, platform shoes, light cleric
Shu, DJ, triton bard
Firestorm, Sal, notes, fairy
Simira, Grusk

Potion of Greater Healing
Scroll of Erupting Earth
Scroll of Revivify

Bought battleaxe + healing potion
60gp

2024-12-31 20:11 Purchase Log Show Purchase

Liar's night bingo x3
Potion of fly
Potion of speed
Potion of greater invis

6x superiof healing potions

2024-03-10 14:23 Purchase Log -500 Show Purchase

Potion of Clairvoyance

2022-09-16 13:26 Trade Log -5 Feywild Shard (U,A) > Stone of Good Luck (U,A) Show Trade Log

Wondrous Item, uncommon (requires attunement by a sorcerer)

Other than the normal qualities of a Feywild Shard, this one has white streak of what looks like Limestone embedded in it's structure, which occasionally seems to fall off in flakes

This warm crystal glints with the sunset colors of the Feywild sky and evokes whispers of emotional memory. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.

When you use a Metamagic option on a spell while you are holding or wearing the shard, you can roll on the Wild Magic Surge table in the Player’s Handbook. If the result is a spell, it is too wild to be affected by your Metamagic, and if it normally requires concentration, it doesn’t require concentration in this case; the spell lasts for its full duration.

If you don’t have the Wild Magic Sorcerous Origin, once this property is used to roll on the Wild Magic Surge table, it can’t be used again until the next dawn.

Notes: sorcerer

Frail. The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties, but if the item has seen much use, it looks decrepit.