Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Handaxe +1 (U) uncommon DDEX3-12 Hillsfar Reclaimed DDEX3-12 Hillsfar Reclaimed Show
Hand Crossbow +1 (U) uncommon CCC-BMG-29 Hill 2-2 The Red Herring CCC-BMG-29 Hill 2-2 The Red Herring Show
Notes:

Hand Crossbow +1
Ranged weapon (martial, hand crossbow), uncommon

This +1 black wooden hand crossbow has a blood red heart engraved on it that bleeds a little every a bolt from it kills someone.

You have a +1 bonus to attack and damage rolls made with this weapon.

Ammunition. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see "Improvised Weapons" later in the section). A sling must be loaded to deal any damage when used in this way.

Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

Loading. Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.

Range. A weapon that can be used to make a ranged attack has a range in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second indicates the weapon’s long range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can’t attack a target beyond the weapon’s long range.

Damage: 1d6+1
Damage Type: Piercing
Properties: Light, Loading, Range
Range: 30/120
Weight: 3

Jannick's Moonblade (Moon-Touched Scimitar) (C) common FR-DC-CONMAR-05 Tomb of Honors FR-DC-CONMAR-05 Tomb of Honors Show
Notes:

Jannick's Moonblade (Moon-Touched Scimitar)
Weapon (Scimitar), Common

In Darkness, the unsheathed blade of this weapon sheds moonlight, creating Bright Light in a 15-foot radius and Dim Light for an additional 15 feet.

Jannick's reputation was so formidable that he once caused an entire invading warband's retreat, simply by announcing his arrival. By brandishing the sword above your head, you can cause your voice to be heard for hundreds of yards.

War Leader. You can take a Magic action to cause your voice or signal to carry clearly for up to 600 feet until the end of your next turn.

Pipe of Smoke Monsters (C) common WBW-DC-CONMAR-07 Impelled Reflections WBW-DC-CONMAR-07 Impelled Reflections Show
Notes:

Wondrous Item, common

The head of this white pipes is shaped in a limestone like pattern and the smoke that comes out of it has an almost shadowy look with occasional dark red streaks of lighting

While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.