Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Glamoured Studded Leather +1 (R) rare DDAL09-06 Infernal Insurgency DDAL09-06 Infernal Insurgency Show
Notes:

Glamoured Studded Leather
Armor (studded leather), rare
Made from tough yet flexible giant abyssal crocodile hide leather, studded with what look to be teeth to make it studded leather.

While wearing this armor, you gain a +1 bonus to Armor Class. You can also take a Bonus Action to cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. You decide what it looks like—including color, style, and accessories—but the armor retains its normal bulk and weight. The illusory appearance lasts until you use this property again or doff the armor

Eyes of Minute Seeing (U) uncommon DDEX3-12 Hillsfar Reclaimed DDEX3-12 Hillsfar Reclaimed Show
Notes:

Eyes of Minute Seeing
Wondrous item, uncommon

These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.
These smoky lenses are set in a brass frame and allow the wearer to read Abyssal

Durgeddin's Fist/Mace of Terror (R-A) rare DDEP06-01 Relics of Khundrukar (Tier 2) DDEP06-01 Relics of Khundrukar (Tier 2) Show
Notes:

Wrought of blackened steel, the head of this mace is forged in the likeness of three screaming orc skulls. When wielded in combat against orc foes Durgeddin’s Fist bellows an endless stream of profanities and insults in a fearsome dwarven baritone audible for 30 ft.

This magic weapon has 3 charges and regains 1d3 expended charges daily at dawn. While holding the weapon, you can take a Magic action and expend 1 charge to release a wave of terror from it. Each creature of your choice within 30 feet of you must succeed on a DC 15 Wisdom saving throw or have the Frightened condition for 1 minute. While Frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t make Opportunity Attacks. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can take the Dodge action. At the end of each of its turns, a creature repeats the save, ending the effect on itself on a success.

Cloak of Protection (U,A) uncommon DDAL06-01 A Thousand Tiny Deaths DDAL06-01 A Thousand Tiny Deaths Show
Notes:

Requires Attunement

You gain a +1 bonus to AC and saving throws while you wear this cloak.

Made of tattered, patched canvas and stitched together with thick, coarse twine; a homelier cloak you’ll likely never see. The only exceptional component of the beastly thing is the saucer-sized black dragon scale that hangs over the wearer’s chest when the cloak is worn. It is glossy and bears the sigil of Nightscale herself.

Cloak of Protection (U,A) uncommon DDLE04 Death House DDLE04 Death House Show