Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
Hand Crossbow +1 (U) uncommon CCC-BMG-29 Hill 2-2 The Red Herring CCC-BMG-29 Hill 2-2 The Red Herring Show
Notes:

Hand Crossbow +1
Ranged weapon (martial, hand crossbow), uncommon

This +1 black wooden hand crossbow has a blood red heart engraved on it that bleeds a little every a bolt from it kills someone.

You have a +1 bonus to attack and damage rolls made with this weapon.

Ammunition. You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.

If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see "Improvised Weapons" later in the section). A sling must be loaded to deal any damage when used in this way.

Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

Loading. Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.

Range. A weapon that can be used to make a ranged attack has a range in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second indicates the weapon’s long range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can’t attack a target beyond the weapon’s long range.

Damage: 1d6+1
Damage Type: Piercing
Properties: Light, Loading, Range
Range: 30/120
Weight: 3

Sending Stones (U) uncommon CCC-BMG-12 HILL 1-3 Resurgence CCC-BMG-12 HILL 1-3 Resurgence Show
Notes:

Sending Stones
Wondrous item, uncommon

These smooth stones made of marble have the crest of Hillsfar carved into them. As well as the properties described in the Dungeon Master’s Guide (pg. 199), these stones also have the ability to directly contact the First Lord of Hillsfar. You have been assured that he always keeps the stone close at hand. Contacting the First Lord expends the single use the stones gain every dawn.

Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell.

Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.