Show Log Entry
Adventure Title
CCC-BMG-30 HILL 2-3 The Red Death
CCC-BMG-30 HILL 2-3 The Red Death
Session
Date Played
2024-09-30 22:21:00 UTC
2024-09-30 22:21:00 UTC
Levels Gained
GP +/-
510
510
Downtime +/-
10.0
10.0
Location Played
Online
Online
DM Name
Liam
Liam
DM DCI Number
010203
010203
Notes
Maluku, Sai, wood elf monk 10 Kuta, Nyrddhork, bugbear cleric 10 Simira, Grusk, dwarf ranger 6 Steve, Kaden, Rogue, Monk 10 Rob, Squint, goblin fighter 9 First lord Yuhm Yestrel Red Wizards will help rebuild Hillsfar. Zulkier Darlon Ma came for secret meeting, assassination attacks. Martek Leer, second in command to Ishtana. Achis Atracta, taken by the Red Plumes. Warehouse by the Arena. Vergo Carpa, Achis Atracta/bloodstone amulet on a delicate silver chain. Assasins to kill Isthana. Story Award: A friend in me x2 The Zulkir remembers his debts and debtors and spreads through the Red Wizard channels that you are a friend of Thay. Each Hillsfar Trilogy 2 adventure has this Story Award, and if a character receives three ranks of this, the effect (advantage on social skill checks) is permanent in any dealings with the Red Wizards of Thay. (Hill 2-2+2-3) Story Award: A Favor of Rogues Hillsfar owes the characters a favor. If the characters ever need a hand while in Hillsfar, or anytime Isthana Ro or a member of the Rogue’s Guild of Hillsfar is around and can be asked for help, they gain advantage on a check as if they used the aid action or can provide information they would know as if they rolled a 20 on the Knowledge check. After this has been used once it goes away. Story Awards: Take care of her Because of his failure to protect her, Martek Leer has entrusted Achis Atracta to your care—as her new bearer or companion—and tearfully wishes you a wonderful future together. His love-filled well-wishes bear a special kind of luck. Once for each adventure played in Hillsfar, you can invoke that luck to add 1d4 to any d20 roll you make. You can apply this Story Award after you make the roll, but before the results are known. Achis Atracta Periapt of proof against poison, rare This amulet is made of an intricately carved bloodstone, shaped in the likeness of a woman’s head. The eyes pulse with a white glow when Achis is speaking. The stone is attached to a delicate silver chain. Proof against Poison. Achis Atracta has all the powers of a periapt of proof against poison that she bestows upon her wearer—if she feels so inclined. She is very fickle (see Personality). Sentience. Achis Atracta is a sentient chaotic neutral item with an Intelligence of 10, a Wisdom of 10, and a Charisma of 16. She has hearing and normal vision out to a range of 120 feet. She can speak, read, and understand Common and Celestial. Personality. Achis Atracta speaks in a whiny and shrill voice, making demands as though accustomed to being obeyed. She acts like a spoiled noble and expects to be waited on like a queen. Wearers who do not treat her with respect and deference gain no benefit from her item powers. She screams and complains loudly if surprised by a situation she deems beneath her—such as trekking through a sewer or being engulfed by a fireball. Achis wants to be loved and adored by a person with power and standing like a princess in a fairy tale. Her greatest wish is to fall in love with a prince and be swept off her feet—figuratively speaking.
Maluku, Sai, wood elf monk 10 Kuta, Nyrddhork, bugbear cleric 10 Simira, Grusk, dwarf ranger 6 Steve, Kaden, Rogue, Monk 10 Rob, Squint, goblin fighter 9 First lord Yuhm Yestrel Red Wizards will help rebuild Hillsfar. Zulkier Darlon Ma came for secret meeting, assassination attacks. Martek Leer, second in command to Ishtana. Achis Atracta, taken by the Red Plumes. Warehouse by the Arena. Vergo Carpa, Achis Atracta/bloodstone amulet on a delicate silver chain. Assasins to kill Isthana. Story Award: A friend in me x2 The Zulkir remembers his debts and debtors and spreads through the Red Wizard channels that you are a friend of Thay. Each Hillsfar Trilogy 2 adventure has this Story Award, and if a character receives three ranks of this, the effect (advantage on social skill checks) is permanent in any dealings with the Red Wizards of Thay. (Hill 2-2+2-3) Story Award: A Favor of Rogues Hillsfar owes the characters a favor. If the characters ever need a hand while in Hillsfar, or anytime Isthana Ro or a member of the Rogue’s Guild of Hillsfar is around and can be asked for help, they gain advantage on a check as if they used the aid action or can provide information they would know as if they rolled a 20 on the Knowledge check. After this has been used once it goes away. Story Awards: Take care of her Because of his failure to protect her, Martek Leer has entrusted Achis Atracta to your care—as her new bearer or companion—and tearfully wishes you a wonderful future together. His love-filled well-wishes bear a special kind of luck. Once for each adventure played in Hillsfar, you can invoke that luck to add 1d4 to any d20 roll you make. You can apply this Story Award after you make the roll, but before the results are known. Achis Atracta Periapt of proof against poison, rare This amulet is made of an intricately carved bloodstone, shaped in the likeness of a woman’s head. The eyes pulse with a white glow when Achis is speaking. The stone is attached to a delicate silver chain. Proof against Poison. Achis Atracta has all the powers of a periapt of proof against poison that she bestows upon her wearer—if she feels so inclined. She is very fickle (see Personality). Sentience. Achis Atracta is a sentient chaotic neutral item with an Intelligence of 10, a Wisdom of 10, and a Charisma of 16. She has hearing and normal vision out to a range of 120 feet. She can speak, read, and understand Common and Celestial. Personality. Achis Atracta speaks in a whiny and shrill voice, making demands as though accustomed to being obeyed. She acts like a spoiled noble and expects to be waited on like a queen. Wearers who do not treat her with respect and deference gain no benefit from her item powers. She screams and complains loudly if surprised by a situation she deems beneath her—such as trekking through a sewer or being engulfed by a fireball. Achis wants to be loved and adored by a person with power and standing like a princess in a fairy tale. Her greatest wish is to fall in love with a prince and be swept off her feet—figuratively speaking.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Achis Atracta/Periapt of proof against poison (R) | Rare | CCC-BMG-30 HILL 2-3 The Red Death | true | ||
Achis Atracta Periapt of proof against poison, rare This amulet is made of an intricately carved bloodstone, shaped in the likeness of a woman’s head. The eyes pulse with a white glow when Achis is speaking. The stone is attached to a delicate silver chain. Proof against Poison. Achis Atracta has all the powers of a periapt of proof against poison that she bestows upon her wearer—if she feels so inclined. She is very fickle (see Personality). Sentience. Achis Atracta is a sentient chaotic neutral item with an Intelligence of 10, a Wisdom of 10, and a Charisma of 16. She has hearing and normal vision out to a range of 120 feet. She can speak, read, and understand Common and Celestial. Personality. Achis Atracta speaks in a whiny and shrill voice, making demands as though accustomed to being obeyed. She acts like a spoiled noble and expects to be waited on like a queen. Wearers who do not treat her with respect and deference gain no benefit from her item powers. She screams and complains loudly if surprised by a situation she deems beneath her—such as trekking through a sewer or being engulfed by a fireball. Achis wants to be loved and adored by a person with power and standing like a princess in a fairy tale. Her greatest wish is to fall in love with a prince and be swept off her feet—figuratively speaking. |