Magic Items

Purchased Magic Items

Name Rarity Location Table ▼ Result Source
Portable hole (R) rare Trade Rees:Helja Ironfist/Expedition to the Supreme Forge Trade Log Show
Notes:

Wondrous item, rare

This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.

You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can’t be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.

You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what’s in it, the hole weighs next to nothing.

If the hole is folded up, a creature within the hole’s extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.

Placing a portable hole inside an extradimensional space created by a bag of holding, Heward’s handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

Broom of Flying (U) uncommon DDAL09-13 The Swarmed Heart DDAL09-13 The Swarmed Heart Show
Notes:

Broom of Flying
Wondrous Item, uncommon
This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command Word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.

You can send the broom to travel alone to a destination within 1 mile of you if you speak the Command Word, name the location, and are familiar with that place. The broom comes back to you when you speak another command Word, provided that the broom is still within 1 mile of you.

+3 Quarterstaff (VR) very_rare DDAL09-13 The Swarmed Heart DDAL09-13 The Swarmed Heart Show
Notes:

+3 Quarterstaff
Weapon (Quarterstaff), very rare
You have a +3 bonus to attack and damage rolls made with this magic weapon.

Wand of Secrets (U) uncommon DDAL09-14 The Vast Emptiness of Grace DDAL09-14 The Vast Emptiness of Grace Show
Notes:

Wand of Secrets
Wondrous item, uncommon
This slender wand appears to have been fashioned from a human fibula. One end of the wand is wrapped in bloodsoaked cord which stains the hands of those who hold it.

The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.

Belt of Stone Giant Strength (VR,A) very_rare DDAL09-14 The Vast Emptiness of Grace DDAL09-14 The Vast Emptiness of Grace Show
Notes:

Belt of Stone Giant Strength
Wondrous item, very rare (requires attunement)

This belt is made of iron plates riveted to a wide belt of burnished leather, and buckled with a series of straps gilt in polished steel. While worn, you can use an action to cause your voice to carry clearly for up to 300 feet until the end of your next turn. (War leader)

While wearing this belt, your Strength score is 23. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.

Bracers of Defence (R,A) rare Trade Lyria Trade Log Show
Notes:

Bracers of Defense
Wondrous Item, rare (requires attunement)
These leather bracers are stitched with a symbol of an open hand, bloodlessly pierced through the palm with a heart shaped hole. The bracers fill the wearer with the belief that that is love eternal, regardless of creed, nationality, or vital signs. A description of this item can be found in the Dungeon Master’s Guide.

Red dragon scale mail (VR,A) very_rare DDAL09-15 Maddening Screams DDAL09-15 Maddening Screams Show
Notes:

Red Dragon Scale Mail
Armor (scale mail), very rare (requires attunement)
This was once the armor of Carmine, an orc paladin of the Bloody Hooves. She didn’t survive into the final set of caverns to have her soul entombed to wait for Zariel’s return.

Dragon scale mail made of the scales of a red dragon. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction of the closest red dragon within 30 miles of you. This special action can’t be used again until the next dawn.

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.

Helm of Telepathy (U,A) uncommon DDAL09-15 Maddening Screams DDAL09-15 Maddening Screams Show
Notes:

Helm of Telepathy
Wondrous Item, uncommon (requires attunement)
This helm once belonged to Nyave, Sir Gidor’s closest and most trusted friend.

While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply—using a bonus action to do so— while your focus on it continues.

While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can’t be used again until the next dawn.

Fochlucan Bandore - Instrument of the Bards (U,A) uncommon DDAL09-16 Honors Unforeseen DDAL09-16 Honors Unforeseen Show
Notes:

Fochlucan Bandore - Instrument of the Bards
Wondrous Item, uncommon (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells: fly, invisibility, levitate, protection from evil and good, entangle, faerie fire, shillelagh, speak with animals.

Once the instrument has been used to cast a spell it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell had a somatic or material component.

Ioun Stone of Leadership (VR,A) very_rare DDAL09-16 Honors Unforeseen DDAL09-16 Honors Unforeseen Show
Notes:

Ioun Stone of Leadership
Wondrous Item, very rare (requires attunement)
An Ioun stone named after Ioun, god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

Ioun Stone. When you use an action to toss this stone into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

Ioun Stone of Leadership. Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head

Bracers of Archery (U,A) uncommon Trade/rockchalk Trade Log Show
Notes:

https://www.adventurersleaguelog.com/users/40855/characters/108954/character_log_entries/1111007

Wondrous Item, uncommon (requires attunement)
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.

Krahharuan Fork (Pike +3) (VR) very_rare DDAL07-10 Fire, Ash, and Ruin DDAL07-10 Fire, Ash, and Ruin Show
Notes:

Krahharuan Fork (Pike +3)
Weapon (pike), very rare

You have a +3 bonus to attack and damage rolls made with this magic weapon.

flavour: Forged of black, pitted iron, the haft of this double tined pike is wrapped in the supple hide of a young red dragon. Wisps of black smoke stream from a glowing red stone at the butt of the weapon only to drift away on an unseen breeze

Tome of Clear Thought (VR) very_rare CCC-BMG-38 HULB 3-2 Dead Canaries CCC-BMG-38 HULB 3-2 Dead Canaries Show
Notes:

Wondrous item, very rare

This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Staff of Healing (R-A) rare CCC-QCC2019-03 The Scarlet Divide CCC-QCC2019-03 The Scarlet Divide Show
Notes:

Staff, Rare (Requires Attunement by a Bard, Cleric, or Druid)

This staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell.

Spell Charge Cost
Cure Wounds
1 charge per spell level (maximum 4 for a level 4 spell)

2 Lesser Restoration
5 Mass Cure Wounds

Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever.

Horn of Silent Alarm common CCC-QCC2019-03 The Scarlet Divide CCC-QCC2019-03 The Scarlet Divide Show
Notes:

Wondrous Item, Common

This horn has 4 charges and regains 1d4 expended charges daily at dawn. As a Magic action, you can blow the horn while expending 1 charge. One creature of your choice hears the horn’s blare, provided that creature is within 600 feet of the horn. No other creature hears the horn.