Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Amulet of Health (R,A) rare Service award Service award Show
Ioun Stone of Leadership (VR,A) very_rare DDAL09-16 Honors Unforeseen DDAL09-16 Honors Unforeseen Show
Notes:

Ioun Stone of Leadership
Wondrous Item, very rare (requires attunement)
An Ioun stone named after Ioun, god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color.

Ioun Stone. When you use an action to toss this stone into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect.

Ioun Stone of Leadership. Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head

+3 Quarterstaff (VR) very_rare DDAL09-13 The Swarmed Heart DDAL09-13 The Swarmed Heart Show
Notes:

+3 Quarterstaff
Weapon (Quarterstaff), very rare
You have a +3 bonus to attack and damage rolls made with this magic weapon.

Krahharuan Fork (Pike +3) (VR) very_rare DDAL07-10 Fire, Ash, and Ruin DDAL07-10 Fire, Ash, and Ruin Show
Notes:

Krahharuan Fork (Pike +3)
Weapon (pike), very rare

You have a +3 bonus to attack and damage rolls made with this magic weapon.

flavour: Forged of black, pitted iron, the haft of this double tined pike is wrapped in the supple hide of a young red dragon. Wisps of black smoke stream from a glowing red stone at the butt of the weapon only to drift away on an unseen breeze

Belt of Stone Giant Strength (VR,A) very_rare DDAL09-14 The Vast Emptiness of Grace DDAL09-14 The Vast Emptiness of Grace Show
Notes:

Belt of Stone Giant Strength
Wondrous item, very rare (requires attunement)

This belt is made of iron plates riveted to a wide belt of burnished leather, and buckled with a series of straps gilt in polished steel. While worn, you can use an action to cause your voice to carry clearly for up to 300 feet until the end of your next turn. (War leader)

While wearing this belt, your Strength score is 23. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.

Ioun Stone of Intellect (VR,A) very_rare Trade/DDAL-DRW-17 Expedition to the Supreme Forge Trade Log Show
Notes:

Name: Scott Powell
DCI: 1319697778
Character: El'Lyn
This translucent green stone came from the Far Realm

Intellect (Very Rare). Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue Sphere orbits your head.

Carpet of Flying 4x6 (VR) very_rare Rise of Tiamat, ch.2 Storm King's Thunder - Legacy Edition, Rise of Tiamat, ch.2 Show
Notes:

Wondrous item, very rare

You can speak the carpet’s Command word as an Action to make the carpet hover and fly. It moves according to your spoken Directions, provided that you are within 30 feet of it.

Four sizes of carpet of flying exist. The DM chooses the size of a given carpet or determines it randomly.
21-55 4 ft. x 6 ft. 400 lb 60 feet

A carpet can carry up to twice the weight shown on the table, but it flies at half speed if it carries more than its normal Capacity.

Red dragon scale mail (VR,A) very_rare DDAL09-15 Maddening Screams DDAL09-15 Maddening Screams Show
Notes:

Red Dragon Scale Mail
Armor (scale mail), very rare (requires attunement)
This was once the armor of Carmine, an orc paladin of the Bloody Hooves. She didn’t survive into the final set of caverns to have her soul entombed to wait for Zariel’s return.

Dragon scale mail made of the scales of a red dragon. While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to fire damage.

Additionally, you can focus your senses as an action to magically discern the distance and direction of the closest red dragon within 30 miles of you. This special action can’t be used again until the next dawn.

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.

Tome of Clear Thought (VR) very_rare CCC-BMG-38 HULB 3-2 Dead Canaries CCC-BMG-38 HULB 3-2 Dead Canaries Show
Notes:

Wondrous item, very rare

This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.

Oathbow (VR,A) very_rare Storm King's Thunder - Legacy Edition: Session 9 Storm King's Thunder - Legacy Edition: Session 10 Show
Notes:

Weapon (longbow), very rare (requires attunement)

When you nock an arrow on this bow, it whispers in Elvish, “Swift defeat to my enemies.” When you use this weapon to make a ranged Attack, you can, as a Command phrase, say, “Swift death to you who have wronged me.” The target of your Attack becomes your Sworn Enemy until it dies or until dawn seven days later. You can have only one such Sworn Enemy at a time. When your Sworn Enemy dies, you can choose a new one after the next dawn.

When you make a ranged Attack roll with this weapon against your Sworn Enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to Long Range. If the Attack hits, your Sworn Enemy takes an extra 3d6 piercing damage.

While your Sworn Enemy lives, you have disadvantage on Attack rolls with all other Weapons.

Staff of Thunder and Lightning (VR,A) very_rare DDAL05-08 Durlag’s Tower/Trade Verrin Trade Log Show
Notes:

Requires Attunement

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn.

Lightning: When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage.

Thunder: When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn.

Lightning Strike.

You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one.

Thunderclap: You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened.

Thunder and Lightning: You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one.

Staff of Power (VR,A) very_rare DDAL05-19 The Eye of Xxiphu/Trade YesAdMan/Murkeg Trade Log Show
Notes:

This great ashen staff is etched with many designs or swirling air and coulds. The staff magically resizes to fit the hand of any who carry it.

Staff of Frost (VR,A) very_rare DDAL00-11e A Fire Grows in Cania (Pipyap's Guide) DDAL00-11e A Fire Grows in Cania (Pipyap's Guide) Show
Notes:

Requires Attunement by a Druid, Sorcerer, Warlock, or Wizard

You have resistance to cold damage while you hold this staff.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1. the staff turns to water and is destroyed.

flavour:
Covered in carvings of infernals reading various tomes. if placed atop an open book the staff reads aloud with a deep inhuman voice, using the language the book in written in

Cloak of Arachnida (VR,A) very_rare DDAL09-12 The Breath of Life DDAL09-12 The Breath of Life Show
Notes:

Cloak of Arachnida
Wondrous Item, very rare (requires attunement)
This fine garment is made of black silver interwoven with faint silvery threads. While wearing it, you gain the following benefits:

You have resistance to poison damage.
You have a climbing speed equal to your walking speed.
You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
You can’t be caught in webs of any sort and can move through webs as if they were difficult terrain.
You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can’t be used again until the next dawn.

This cloak has been in Avernus for ages and been worn in constant conflict. While actively using any properties of the item, the bearer experiences a harmless flash of pain. In addition, the cloak whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Tome of Clear Thought (VR) very_rare S11 Rewards B Service Reward Show
Notes:

Wondrous item, very rare

This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.