Show Log Entry
Adventure Title
Storm King's Thunder - Legacy Edition: Session 14
Storm King's Thunder - Legacy Edition: Session 14
Session
14
14
Date Played
2022-06-30 22:07:00 UTC
2022-06-30 22:07:00 UTC
Levels Gained
GP +/-
17476
17476
Downtime +/-
10.0
10.0
Location Played
Online
Online
DM Name
Daniel R
Daniel R
DM DCI Number
6102276791
6102276791
Notes
Aultsider, Nanfoodle Simira, Zarana Futaba, Alliana YesAdMan, Anciano, EspenDucky, Ilanir 1. First Weapon Returned. Each character receives max gold for their tier (5,000gp). Each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and a bundle of (5) +2 crossbow bolts. 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.
Aultsider, Nanfoodle Simira, Zarana Futaba, Alliana YesAdMan, Anciano, EspenDucky, Ilanir 1. First Weapon Returned. Each character receives max gold for their tier (5,000gp). Each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and a bundle of (5) +2 crossbow bolts. 2. Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon. 3. Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Ring of protection (R,A) | Rare | White Plume Mountain | true | ||
While you are wearing this ring and are attuned to it, you have a +1 bonus to your Armor Class and Saving Throws. | |||||
Stone of good luck (U,A) | Uncommon | White Plume Mountain | true | ||
Requires Attunement While this polished agate is on your person, you gain a +1 bonus to Ability Checks and Saving Throws. | |||||
Necklace of Prayer beads (R, A) | Rare | White Plume Mountain | true | ||
Wondrous item, rare (requires Attunement by a Cleric, druid, or paladin) This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus Action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn. 1 bless 2 curing 1 favor 1 summons 1 windwalk |