Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Cloak of Many Fashions (C)
common
DC-PoA-CONMAR-21 For My People
DC-PoA-CONMAR-21 For My People
Show
Notes:
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
Figurine of Wondrous Power: Silver Raven (U)
uncommon
DC-PoA-CONMAR-09 That's a lot of Kobolds
DC-PoA-CONMAR-09 That's a lot of Kobolds
Show
Notes:
Wondrous item, uncommon
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.
This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will.
This item is found in the Dungeon Master’s Guide.
This silver statue depicts a raven with its rings spread out high and wide as if trying to seem bigger and more threatening than usual
Boots of false tracks (C)
common
DC-PoA-CONMAR-07 Counting Kobolds
DC-PoA-CONMAR-07 Counting Kobolds
Show
Notes:
Wondrous Item, common
Only humanoids can wear these boots. While wearing the boots, you can choose to have them leave tracks like those of another kind of humanoid of your size.
Masquerade Tattoo (C,A)
common
DC-PoA-CONMAR-02 Put That Thing Right Back
DC-PoA-CONMAR-02 Put That Thing Right Back
Show
Notes:
wondrous item (tattoo), common (requires attunement), ,
Value/Weight:
Details:
Produced by a special needle, this magic tattoo appears on your body as whatever you desire.
Tattoo Attunement.
To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Fluid Ink.
As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin.
Disguise Self.
As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can't be cast from the tattoo again until the next dawn.
Thayvian Mantle of Spell Resistance (R,A)
rare
CCC-ST2-1 Red War: Embassy of Evil
CCC-ST2-1 Red War: Embassy of Evil
Show
Notes:
Wondrous item, rare (requires attunement)
You have advantage on saving throws against spells while you wear this cloak.
This crimson cloak is embroidered with golden sigils of Thay. When the wearer of this cloak is presented with an opportunity to act in a selfish or malevolent way, this item heightens the bearer’s urge to do so.
Heward's Handy Spice Pouch (C)
common
CCC-SEA-01-02 Oh, Not the Bees!
CCC-SEA-01-02 Oh, Not the Bees!
Show
Notes:
Wondrous Item, common
This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn.
A small, slightly damp leather pouch that is a Heward’s Handy Spice Pouch.
Winged boots (U,A)
uncommon
CCC-SEA-01-02 Oh, Not the Bees!
CCC-SEA-01-02 Oh, Not the Bees!
Show
Notes:
Wondrous Item, uncommon (requires attunement)
While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.
The boots regain 2 hours of flying capability for every 12 hours they aren't in use.
The remaining bees are bound onto a pair of footwear, creating a pair of Winged Boots.
Asharam’s Orb of Ensnaring (Iron Bands of Bilarro) (R)
rare
CCC-DRUID-01 The Scourge Unseen
CCC-DRUID-01 The Scourge Unseen
Show
Notes:
Wondrous Item, rare
This iron sphere measures 3 inches in diameter and weighs 1 pound. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. As the sphere moves through the air, it opens into a tangle of metal bands. Make a ranged attack roll with an attack bonus equal to your Dexterity modifier plus your proficiency bonus. On a hit, the target is restrained until you take a bonus action to speak the command word again to release it. Doing so, or missing with the attack, causes the bands to contract and become a sphere once more. A creature, including the one restrained, can use an action to make a DC 20 Strength check to break the iron bands. On a success, the item is destroyed, and the restrained creature is freed. If the check fails, any further attempts made by that creature automatically fail until 24 hours have elapsed. Once the bands are used, they can't be used again until the next dawn.
This item is always chilly to the touch and, at first sight, appears to be a solid iron ball not unlike a large bearing. Closer inspection reveals fine lines that make up minutely elaborate whorls and swirls on the ball’s surface. Even closer inspection reveals short passages written in celestial runes. Anyone who can read celestial or who uses a comprehend languages spell (or an otherwise similar ability) discerns the following sentence—the sphere’s command phrase—in the writing: “Bind the Stinger to the floor and force the singer to sing no more.”
| Name | Rarity | Location ▼ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Cloak of Many Fashions (C) | common | DC-PoA-CONMAR-21 For My People | DC-PoA-CONMAR-21 For My People | Show | ||
|
Notes:
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties. |
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| Figurine of Wondrous Power: Silver Raven (U) | uncommon | DC-PoA-CONMAR-09 That's a lot of Kobolds | DC-PoA-CONMAR-09 That's a lot of Kobolds | Show | ||
|
Notes:
Wondrous item, uncommon A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can't be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will. This item is found in the Dungeon Master’s Guide. This silver statue depicts a raven with its rings spread out high and wide as if trying to seem bigger and more threatening than usual |
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| Boots of false tracks (C) | common | DC-PoA-CONMAR-07 Counting Kobolds | DC-PoA-CONMAR-07 Counting Kobolds | Show | ||
|
Notes:
Wondrous Item, common |
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| Masquerade Tattoo (C,A) | common | DC-PoA-CONMAR-02 Put That Thing Right Back | DC-PoA-CONMAR-02 Put That Thing Right Back | Show | ||
|
Notes:
wondrous item (tattoo), common (requires attunement), , Value/Weight: Details: Tattoo Attunement. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Fluid Ink. Disguise Self. |
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| Thayvian Mantle of Spell Resistance (R,A) | rare | CCC-ST2-1 Red War: Embassy of Evil | CCC-ST2-1 Red War: Embassy of Evil | Show | ||
|
Notes:
Wondrous item, rare (requires attunement) You have advantage on saving throws against spells while you wear this cloak. This crimson cloak is embroidered with golden sigils of Thay. When the wearer of this cloak is presented with an opportunity to act in a selfish or malevolent way, this item heightens the bearer’s urge to do so. |
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| Heward's Handy Spice Pouch (C) | common | CCC-SEA-01-02 Oh, Not the Bees! | CCC-SEA-01-02 Oh, Not the Bees! | Show | ||
|
Notes:
Wondrous Item, common This belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. The pouch regains 1d6 + 4 expended charges daily at dawn. A small, slightly damp leather pouch that is a Heward’s Handy Spice Pouch. |
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| Winged boots (U,A) | uncommon | CCC-SEA-01-02 Oh, Not the Bees! | CCC-SEA-01-02 Oh, Not the Bees! | Show | ||
|
Notes:
Wondrous Item, uncommon (requires attunement) While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren't in use. The remaining bees are bound onto a pair of footwear, creating a pair of Winged Boots. |
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| Asharam’s Orb of Ensnaring (Iron Bands of Bilarro) (R) | rare | CCC-DRUID-01 The Scourge Unseen | CCC-DRUID-01 The Scourge Unseen | Show | ||
|
Notes:
Wondrous Item, rare |
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