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Adventure Title
WBW-DC-DGE-01 An Underdodge Story
Session
1
Date Played
2022-07-12 19:48:00 UTC
Levels Gained
1
GP +/-
666
Downtime +/-
10.0
Location Played
Online
DM Name
Daniel
DM DCI Number
7317109996
Notes
TaC, Pegasus, horse aultsider, Becky, cleric Grom, Grim, ranger Emil, Elwood wiz Poseidon, Sord, fighter Simira, Sansa, bard (-200 gp and 100 dt for story award) OFFICIAL ALL-STAR INVITATION Your team managed to achieve the near-impossible: you upset the defending champions and have claimed the title of Dodgeball Masters. In light of your victory, Sir Dodge has extended you a personal invitation to join his team. It is an open offer with no statute of limitations, and if you decide to accept it, you must put your adventuring career on hold to attend dodgeball boot camp. Your character has earned access to a special version of the Training Downtime Activity. By spending 100 downtime days and 200 gp, your character becomes proficient in Athletics and earns a special Title (your choice of Title), by which Sir Dodge will recognize you, and which will affect future WBW-DC-DGE adventures

Magic Items

Name Rarity Location Table Result Counts?
Ivory Goats (R) Rare WBW-DC-DGE-01 An Underdodge Story true
FIGURINE OF WONDEROUS POWER: IVORY GOATS Wondrous item, (rarity varies by figurine) A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. See the Monster Manual for the creature's statistics. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. This item is found in the Dungeon Master’s Guide. Ivory Goats (Rare). These ivory statuettes of goats are always created in sets of three. Each goat looks unique and functions differently from the others. Their properties are as follows The goat of traveling can become a Large goat with the same statistics as a riding horse. It has 24 charges, and each hour or portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can't be used again until 7 days have passed, when it regains all its charges. The goat of travail becomes a giant goat for up to 3 hours. Once it has been used, it can't be used again until 30 days have passed. The goat of terror becomes a giant goat for up to 3 hours. The goat can't attack, but you can remove its horns and use them as weapons. One horn becomes a +1 lance, and the other becomes a +2 longsword. Removing a horn requires an action, and the weapons disappear and the horns return when the goat reverts to figurine form. In addition, the goat radiates a 30-foot-radius aura of terror while you are riding it. Any creature hostile to you that starts its turn in the aura must succeed on a DC 15 Wisdom saving throw or be frightened of the goat for 1 minute, or until the goat reverts to figurine form. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Once it successfully saves against the effect, a creature is immune to the goat's aura for the next 24 hours. Once the figurine has been used, it can't be used again until 15 days have passed. Your team's display of skills has earned you the favour of Sir Dodge, ruler of the Under-Court. Each member of your team has been awarded a three-headed goat trophy, which can be disassembled into three individual pieces. While you carry this trophy, you can hear that familiar satyr referee shout "Dodgeball!" at the first signs of trouble, granting you a +2 bonus to your initiative if you aren't incapacitated