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Adventure Title
DC-PoA-CONMAR-01 Something Sinister
Session
1
Date Played
2021-02-22 17:57:00 UTC
Levels Gained
1
GP +/-
80
Downtime +/-
10.0
Location Played
Online
DM Name
Daniel
DM DCI Number
7317109996
Notes
Tsukuyomi, Orion, druid, Simira, Sansa, rogue 2 Emil, Alexander, wiz with cube Anna, Ran, bard Verlin, Bhelrak, cleric Christian, Johnson

Magic Items

Name Rarity Location Table Result Counts?
Psi Crystal (U, A) Uncommon DC-PoA-CONMAR-01 Something Sinister, Thermalaine mines true
Wondrous Item, uncommon (requires attunement by a creature with an Intelligence score of 3 or higher) This crystal grants you telepathy for as long as you remain attuned to it. See the introduction of the Monster Manual for rules on how this telepathy works. The crystal also glows with a purplish inner light while you are attuned to it. The higher your intelligence, the greater the light’s intensity and the greater the range of the telepathy (see the Psi Crystal Properties table). Psi Crystal Properties Intelligence Score Range of Telepathy Light intensity 3-7 15 Feet Dim light out to a range of 5 feet 8-11 30 feet Bright light in a 5-foot radius and dim light for an additional 5 feet 12-15 60 feet Bright light in a 10-foot radius and dim light for an additional 10 feet 16 or higher 120 feet Bright light in a 15-foot radius and dim light for an additional 15 feet
Lantern of tracking (C) Common DC-PoA-CONMAR-01 Something Sinister, Thermalaine mines false
Lantern of Tracking(Aberrations) Wondrous Item, common This hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. While the lantern is within 300 feet of any creature of the Aberration type, its flame turns bright green. The lantern doesn’t pinpoint the creature’s exact location, however.