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Adventure Title
SJ-DC-END-01-03 Caught in the Crossfire
SJ-DC-END-01-03 Caught in the Crossfire
Session
1
1
Date Played
2023-01-22 16:24:00 UTC
2023-01-22 16:24:00 UTC
Levels Gained
GP +/-
870
870
Downtime +/-
10.0
10.0
Location Played
Online
Online
DM Name
Steve H
Steve H
DM DCI Number
000
000
Notes
Emil, Arendil, bard/rogue Firestorm, Has Vial, firbolg, hexblade monk DanW, Flint, half elf barb KenB, Kando, artificer Simira, Sansa, bard 8 Potion of Greater Healing Scroll of Blindness/Deafness
Emil, Arendil, bard/rogue Firestorm, Has Vial, firbolg, hexblade monk DanW, Flint, half elf barb KenB, Kando, artificer Simira, Sansa, bard 8 Potion of Greater Healing Scroll of Blindness/Deafness
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Pack of Smoke powder (U) | Uncommon | SJ-DC-END-01-03 Caught in the Crossfire | true | ||
Wondrous Item, Uncommon Smokepowder is a magical explosive chiefly used to propel a bullet out of the barrel of a firearm. It is stored in airtight wooden kegs or tiny, waterproof leather packets. A packet contains enough smokepowder for five shots. If smokepowder is set on fire, dropped, or otherwise handled roughtly, it explodes and deals fire damage to each creature or object within 20 feet of it: 1d6 for a packet. A successful DC 12 Dexterity saving throw halves the damage. Casting dispel magic on smokepowder renders it permanently inert. This item is found in Waterdeep: Dragon Heist. | |||||
Wand of Fireballs (R,A) | Rare | SJ-DC-END-01-03 Caught in the Crossfire | true | ||
Wand, rare (requires attunement by a spellcaster) This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. This item is found in the Dungeon Master’s Guide. Attuning to the wand only takes 1 minute. It is made of opalescent crystal that is faintly warm to the touch. The wand turns blood red whenever its wielder gets angry. |