Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Elemental Essence Shard: Fire (R-A) rare SJ-DC-MONSTER-01 Phoenix SJ-DC-MONSTER-01 Phoenix Show
Notes:

Elemental Essence Shard
Wondrous item, rare (requires attunement by a sorcerer)

This crackling crystal contains the essence of an elemental plane. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it.

Roll a d4 and consult the Elemental Essence Shards table to determine the shard's essence and property. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can use that property.

Elemental Essence Shards

d4 Property
1 Air. You can immediately fly up to 60 feet without provoking opportunity attacks.
2 Earth. You gain resistance to a damage type of your choice until the start of your next turn.
3 Fire. One target of the spell that you can see catches fire. The burning target takes 2d10 fire damage at the start of its next turn, and then the flames go out.
4 Water. You create a wave of water that bursts out from you in a 10-foot radius. Each creature of your choice that you can see in that area takes 2d6 cold damage and must succeed on a Strength saving throw against your spell save DC or be pushed 10 feet away from you and fall prone.

Demon Armor (VR-A) very_rare DDEX03-16 Assault on Maerimydra DDEX03-16 Assault on Maerimydra Show
Notes:

Demon Armor
Armor (heavy, plate), very rare (requires attunement)

The black metal from which this finely-crafted armor is forged of lends a frightful appearance that is form-fitting and elegant in design. The visor comprises the entire front of the helm and resembles the face of an emotionless drow--complete with long, pointed ears. It is festooned with a long, hooded cloak of smooth, white silk that never seems to get dirty.

While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. In addition, the armor’s clawed gauntlets turn unarmed strikes with your hands into magic weapons that deal slashing damage, with a +1 bonus to attack rolls and damage rolls and a damage die of 1d8.

Curse. Once you don this cursed armor, you can’t doff it unless you are targeted by the remove curse spell or similar magic. While wearing the armor, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities.

Plate. Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Stealth. The wearer has disadvantage on Dexterity (Stealth) checks.

AC: 19
Stealth: Disadvantage
Weight: 65
Damage: 1d8+1
Damage Type: slashing

Cariboots (C) common Feast of the Moon 2020 Wandering Monsters Wave 4 Show
Notes:

Wondrous item, common. These boots fit any humanoid, and are finely crafted from caribou pelts and lined with the softest fur. While wearing these boots, you can choose to have them leave tracks like those of a caribou.

Brooch of Shielding (U, A) uncommon DC-PoA-NBDD-01 Ice, Ice, Birdie (Lava) Trade Log Show
Notes:

Wondrous Item, uncommon (requires attunement)
While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell.

Notes: Resistance: Force, Warding, Jewelry

Brooch of shielding (U, A) uncommon DC-PoA-CONMAR-11 The Dragonship Approaches DC-PoA-CONMAR-11 The Dragonship Approaches Show
Notes:

Requires Attunement

While wearing this brooch, you have Resistance to force damage, and you have immunity to damage from the Magic Missile spell.

Bracers of Defense (R, A) rare DDAL00-02C Lost Tales of Myth Drannor DDAL00-02C Lost Tales of Myth Drannor Spawn of the maimed virulence Show
Boots of Speed (R,A) rare WBW-DC-CONMAR-14 Minuet of Misty Mountain WBW-DC-CONMAR-14 Minuet of Misty Mountain Show
Notes:

Wondrous Item, rare (requires attunement)
While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect.
When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest.
The boots are red and have a golden clover woven into them. The boots look like sneakers.