Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
Krahharuan Fork (Pike +3) (VR) very_rare DDAL07-10 Fire, Ash, and Ruin DDAL07-10 Fire, Ash, and Ruin Show
Notes:

Krahharuan Fork (Pike +3)
Weapon (pike), very rare

You have a +3 bonus to attack and damage rolls made with this magic weapon.

flavour: Forged of black, pitted iron, the haft of this doubletined pike is wrapped in the supple hide of a young red dragon. Wisps of black smoke stream from a glowing red stone at the butt of the weapon only to drift away on an unseen breeze.

Frost Brand Rapier - Bitter Wrath (VR,A) very_rare DDAL07-09 Unusual Opposition DDAL07-09 Unusual Opposition Show
Notes:

Frost Brand Rapier - Bitter Wrath

Weapon (rapier), very rare (requires attunement)

When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.

In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.

Flavour

This extraordinary weapon is crafted from a single piece of ice with a pommel wrapped in braided leaves. If wielded in temperatures in excess of 90 degrees, rivulets of water run down its blade—soaking the hand holding it. Despite this, it never melts away.

Trident of Warning (U) uncommon CCC-TRI-34 DEAD1-3 Rise of the Sea Dragon Trade Log Show
Notes:

Martin
DCI: 4319102791
Character: Zerxhiz
Name: Trident of Warning
Rarity: uncommon
Location: CCC-TRI-34 DEAD1-3 Rise of the Sea Dragon

Flavor Text: This white trident is fashioned from whale bones, laced together with dried tendons.

Manual of Gainful Exercise (VR) very_rare CCC-TRI-24 STORM1-3 Knight Errand CCC-TRI-24 STORM1-3 Knight Errand Show
Notes:

Manual of Gainful Exercise
Wondrous Item, Very Rare
Flavor: This leather-bound book is emblazoned with a crimson red chess piece, the knight. The inside of the manual describes hundreds of training regiments for warfare and self-defense, ingraining some of them into your mind as the magic within is used.

Studded Leather +2 (VR) very_rare CCC-TRI-23 STORM1-2 Sub Rosa CCC-TRI-23 STORM1-2 Sub Rosa Show
Notes:

Studded Leather +2
Armor (Light), Very Rare (+2)
Flavor: This set of sky blue magical studded leather armor once belonged to a cloud giant resident of Skyelinjeheim. It resizes to fit its wearer, and images of translucent white clouds drift slowly across the armor constantly.

Bag of Devouring (VR) very_rare CCC-TRI-22 STORM1-1 On the Baron's Trail CCC-TRI-22 STORM1-1 On the Baron's Trail Show
Notes:

Bag of Devouring
Wondrous Item, Very Rare
Flavor: The bag is covered in giant runes and bears the smiling face of a stone giant. The bag seems to vibrate when it is within 120 ft. of its favorite organic material: Dragon.

Belt of Fire Giant Strength (VR,A) very_rare CCC-ALMOG-03 TALES03-01 Claws of Fury CCC-ALMOG-03 TALES03-01 Claws of Fury Show
Notes:

Requires attunement

While wearing this belt, your Strength score changes to a score granted by the belt. If your Strength is already equal to or greater than the belt's score, the item has no effect on you.
Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look different, but they have the same effect.

Type

Strength Rarity
Hill giant 21 Rare
Stone giant / Frost giant 23 Very rare
Fire giant 25 Very rare
Cloud giant 27 Legendary
Storm giant 29

Legendary

flavour text: This belt is made from plates of steel embossed with golden filigree connected by metal pins. A fire giants face adorns the buckle. The giant appears to be having a hearty laugh as she wears an enormous smile on her face.

Horn of Silent Alarm(C) common 2 Partial DDEP10-00 The Great Knucklehead Rally Show
Notes:

Wondrous Item, common
This horn has 4 charges. When you use an action to blow it, one creature of your choice can hear the horn’s blare, provided the creature is within 600 feet of the horn and not deafened. No other creature hears sound coming from the horn. The horn regains 1d4 expended charges daily at dawn.