Magic Items

Purchased Magic Items

Name Rarity Location Table ▲ Result Source
Moon touched shortsword (C) common Source: DC-PoA-CONMAR-09 That's a lot of Kobolds, Traded from Frieda Trade Log Show
Notes:

Weapon, common

In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

This item is found in the Xanathar's Guide to Everything.

This Shortsword have a smaller than usual handle, making it harder to grib, but easier to draw.

Slumbering Dragon's Wrath Rapier (U-A) uncommon Trade/DDHC-DD-03 Will of Orcus Trade Log Show
Notes:

Slumbering Dragon's Wrath Weapon
Weapon (any), uncommon (requires attunement)

This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties.

Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon's breath weapon.

Carpet of Flying (4x6)(R) rare Trade w YesAdMan/LordQuari Trade Log Show
Vampire's/Charlatan's Dice (C-A) common CCC-GSP02-03 Maladomini Unleashed CCC-GSP02-03 Maladomini Unleashed Show
Notes:

Wondrous Item, Common (Requires Attunement)

Whenever you roll this six-sided die, you can control which number it rolls.

Brass Horn of Valhalla (R) rare CCC-GSP02-03 Maladomini Unleashed CCC-GSP02-03 Maladomini Unleashed Show
Notes:

Wondrous Item, Rare

You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn, it can’t be used again until 7 days have passed.

Four types of Horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many spirits it summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly.

If you blow the horn without meeting its requirement, the summoned spirits attack you. If you meet the requirement, they are Friendly to you and your allies and follow your commands.

The spirits summoned by the horn look like earth genasi warriors with stone flesh, wearing gold armor. Each spirit has a black five-leaf clover tattoo at the back of their right hand.

Horn Type Spirits Requirement
Brass 3 Proficiency with all Simple weapons