Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Wand of mm (U)
uncommon
Forge of Fury
Trade Log
Show
Notes:
This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Clockwork amulet (C)
common
Where can she be
CCC-NBDD01-02 Where Can She Be
Show
Notes:
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.
When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.
Wondrous item, common
Boots of false tracks (C)
common
DDAL10-00 Ice Road Trackers
DDAL10-00 Ice Road Trackers
Show
Vampire's/Charlatan's Dice (C-A)
common
CCC-GSP02-03 Maladomini Unleashed
CCC-GSP02-03 Maladomini Unleashed
Show
Notes:
Wondrous Item, Common (Requires Attunement)
Whenever you roll this six-sided die, you can control which number it rolls.
Moon touched shortsword (C)
common
Source: DC-PoA-CONMAR-09 That's a lot of Kobolds, Traded from Frieda
Trade Log
Show
Notes:
Weapon, common
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
This item is found in the Xanathar's Guide to Everything.
This Shortsword have a smaller than usual handle, making it harder to grib, but easier to draw.
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Wand of mm (U) | uncommon | Forge of Fury | Trade Log | Show | ||
|
Notes:
This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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| Clockwork amulet (C) | common | Where can she be | CCC-NBDD01-02 Where Can She Be | Show | ||
|
Notes:
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn. |
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| Boots of false tracks (C) | common | DDAL10-00 Ice Road Trackers | DDAL10-00 Ice Road Trackers | Show | ||
| Vampire's/Charlatan's Dice (C-A) | common | CCC-GSP02-03 Maladomini Unleashed | CCC-GSP02-03 Maladomini Unleashed | Show | ||
|
Notes:
Wondrous Item, Common (Requires Attunement) Whenever you roll this six-sided die, you can control which number it rolls. |
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| Moon touched shortsword (C) | common | Source: DC-PoA-CONMAR-09 That's a lot of Kobolds, Traded from Frieda | Trade Log | Show | ||
|
Notes:
Weapon, common In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. This item is found in the Xanathar's Guide to Everything. This Shortsword have a smaller than usual handle, making it harder to grib, but easier to draw. |
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