Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Tome of Understanding (VR)
very_rare
CCC-BMG-14 PHLAN 1-2 Enemy of my Enemy
CCC-BMG-14 PHLAN 1-2 Enemy of my Enemy
Show
Notes:
Wondrous Item, Very Rare
This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Wisdom increases by 2, to a maximum of 30. The manual then loses its magic, but regains it in a century.
Wildmane’s shoes (VR)
very_rare
Service awards s11q1
Service Award VR Wildmane’s shoes + 30 downtime days
Show
Notes:
Though cloven in appearance, these horseshoes fit the hooves of a horse or similar creature and are constructed of a hardened reed as strong as iron. The creature wearing them leaves a trail of small blooming flowers wherever it treads, provided the plants can take root. This item functions as horseshoes of a zephyr(see the Dungeon Master’s Guide).
Horseshoes of a Zephyr
Wondrous item, very rare
These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they allow the creature to move normally while floating 4 inches above the ground. This Effect means the creature can cross or stand above nonsolid or unstable surfaces, such as water or lava. The creature leaves no tracks and ignores Difficult Terrain. In addition, the creature can move at normal speed for up to 12 hours a day without suffering Exhaustion from a forced march.
Manual of quickness of action (VR)
very_rare
Trade Danny/ CCC-BMG-37 HULB 3-1 Weakness of Rock
Trade Log
Show
Notes:
+2 dex
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Tome of Understanding (VR) | very_rare | CCC-BMG-14 PHLAN 1-2 Enemy of my Enemy | CCC-BMG-14 PHLAN 1-2 Enemy of my Enemy | Show | ||
Notes:
Wondrous Item, Very Rare This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Wisdom increases by 2, to a maximum of 30. The manual then loses its magic, but regains it in a century. |
||||||
Wildmane’s shoes (VR) | very_rare | Service awards s11q1 | Service Award VR Wildmane’s shoes + 30 downtime days | Show | ||
Notes:
Though cloven in appearance, these horseshoes fit the hooves of a horse or similar creature and are constructed of a hardened reed as strong as iron. The creature wearing them leaves a trail of small blooming flowers wherever it treads, provided the plants can take root. This item functions as horseshoes of a zephyr(see the Dungeon Master’s Guide). Horseshoes of a Zephyr These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they allow the creature to move normally while floating 4 inches above the ground. This Effect means the creature can cross or stand above nonsolid or unstable surfaces, such as water or lava. The creature leaves no tracks and ignores Difficult Terrain. In addition, the creature can move at normal speed for up to 12 hours a day without suffering Exhaustion from a forced march. |
||||||
Manual of quickness of action (VR) | very_rare | Trade Danny/ CCC-BMG-37 HULB 3-1 Weakness of Rock | Trade Log | Show | ||
Notes:
+2 dex |