Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Vampire's/Charlatan's Dice (C-A)
common
CCC-GSP02-03 Maladomini Unleashed
CCC-GSP02-03 Maladomini Unleashed
Show
Notes:
Wondrous Item, Common (Requires Attunement)
Whenever you roll this six-sided die, you can control which number it rolls.
Brass Horn of Valhalla (R)
rare
CCC-GSP02-03 Maladomini Unleashed
CCC-GSP02-03 Maladomini Unleashed
Show
Notes:
Wondrous Item, Rare
You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn, it can’t be used again until 7 days have passed.
Four types of Horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many spirits it summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly.
If you blow the horn without meeting its requirement, the summoned spirits attack you. If you meet the requirement, they are Friendly to you and your allies and follow your commands.
The spirits summoned by the horn look like earth genasi warriors with stone flesh, wearing gold armor. Each spirit has a black five-leaf clover tattoo at the back of their right hand.
Horn Type Spirits Requirement
Brass 3 Proficiency with all Simple weapons
Glamoured studded leather armor (R)
rare
Service awards: Glamoured studded leather
Show
Notes:
Armor (studded leather), rare
While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus Action to speak the armor’s Command word and cause the armor to assume the Appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory Appearance lasts until you use this property again or remove the armor.
Cloak of elvenkind (U, A)
uncommon
Trade Log
Show
Notes:
Cloak of elvenkind (U, A)
While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage. and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.
Hat of disguise (U, A)
uncommon
CCC-NBDD01-02 Where Can She Be
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Notes:
Attunement
| Name | Rarity | Location ▼ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Vampire's/Charlatan's Dice (C-A) | common | CCC-GSP02-03 Maladomini Unleashed | CCC-GSP02-03 Maladomini Unleashed | Show | ||
|
Notes:
Wondrous Item, Common (Requires Attunement) Whenever you roll this six-sided die, you can control which number it rolls. |
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| Brass Horn of Valhalla (R) | rare | CCC-GSP02-03 Maladomini Unleashed | CCC-GSP02-03 Maladomini Unleashed | Show | ||
|
Notes:
Wondrous Item, Rare You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn, it can’t be used again until 7 days have passed. Four types of Horn of Valhalla are known to exist, each made of a different metal. The horn’s type determines how many spirits it summons, as well as the requirement for its use. The DM chooses the horn’s type or determines it randomly. If you blow the horn without meeting its requirement, the summoned spirits attack you. If you meet the requirement, they are Friendly to you and your allies and follow your commands. The spirits summoned by the horn look like earth genasi warriors with stone flesh, wearing gold armor. Each spirit has a black five-leaf clover tattoo at the back of their right hand. Horn Type Spirits Requirement |
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| Glamoured studded leather armor (R) | rare | Service awards: Glamoured studded leather | Show | |||
|
Notes:
Armor (studded leather), rare While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus Action to speak the armor’s Command word and cause the armor to assume the Appearance of a normal set of clothing or some other kind of armor. You decide what it looks like, including color, style, and accessories, but the armor retains its normal bulk and weight. The illusory Appearance lasts until you use this property again or remove the armor. |
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| Cloak of elvenkind (U, A) | uncommon | Trade Log | Show | |||
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Notes:
Cloak of elvenkind (U, A) |
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| Hat of disguise (U, A) | uncommon | CCC-NBDD01-02 Where Can She Be | Show | |||
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Notes:
Attunement |
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