Magic Items
Purchased Magic Items
Name
Rarity
Location
Table ▲
Result
Source
Longbow +2 (R)
rare
CCC-BMG-MOON12-2 A Gift from the Queen
CCC-BMG-MOON12-2 A Gift from the Queen
Show
Notes:
Deep’s Reach (Longbow +2)
Weapon, longbow, rare
The limbs of this longbow are made from hundreds of small octopus tentacles that chaotically twist and writhe when the mother of pearl grip is held.
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Bitter Wrath, frost brand rapier (VR-A)
very_rare
DDAL07-09 Unusual Opposition
Show
Notes:
Bitter Wrath, frost brand
Weapon (rapier), very rare (requires attunement)
This extraordinary weapon is crafted from a single piece of ice with a pommel wrapped in braided leaves. If wielded in temperatures in excess of 90 degrees, rivulets of water run down its blade—soaking the hand holding it. Despite this, it never melts away.
Wand of the War Mage +2 (R-A)
rare
CCC-ROZK-01-01 Binder's Torment
CCC-ROZK-01-01 Binder's Torment
Show
Notes:
Wand of the War Mage +2
Wand, rare (requires attunement by a spellcaster)
This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies.
While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
All purpose tool +3 (VR-A)
very_rare
BMG-DRWEP-OD-03 The Undead in Our Closets
BMG-DRWEP-OD-03 The Undead in Our Closets
Show
Notes:
All-Purpose Tool +3
Wondrous item, very rare (requires attunement by an artificer)
This simple screwdriver can transform into a variety of tools; as an action, you can touch the item and transform it into any type of artisan's tool of your choice (see the "Equipment" chapter in the Player's Handbook for a list of artisan's tools). Whatever form the tool takes, you are proficient with it.
While holding this tool, you gain a +3 bonus to the spell attack rolls and the saving throw DCs of your artificer spells.
As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn.
Atlas of Endless Horizons (R-A)
rare
BMG-DRWEP-OD-03 The Undead in Our Closets
BMG-DRWEP-OD-03 The Undead in Our Closets
Show
Notes:
Atlas of Endless Horizons
Wondrous item, rare (requires attunement by a wizard)
This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a map or chart. When found, the book contains the following spells, which are wizard spells for you while you are attuned to the book: arcane gate, dimension door, gate, misty step, plane shift, teleportation circle, and word of recall. It functions as a spellbook for you.
While you are holding the book, you can use it as a spellcasting focus for your wizard spells.
The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school.
When you are hit by an attack, you can use your reaction to expend 1 charge to teleport up to 10 feet to an unoccupied space you can see. If your new position is out of range of the attack, it misses you.
Spellguard Shield (VR-A)
very_rare
CCC-ROZK-01-03 Necromancer's Ascent
CCC-ROZK-01-03 Necromancer's Ascent
Show
Notes:
Spellguard Shield
Armor (shield), very rare (requires attunement)
This steel shield is embossed with a longsword wrapped in thorny vines which end in roses in full bloom. The enamel coloring the roses is still vibrant.
While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you.
Manual of Quickness of action (VR)
very_rare
Service Rewards
Service rewards
Show
Notes:
+2 dex
Rythm-makers Drum +3 (VR-A)
very_rare
Trade Terra/DDHC-KGV-13 Fire and Darkness
Trade Log
Show
Notes:
Rhythm-Maker's Drum +3
Wondrous item, very rare (requires attunement by a bard)
While holding this drum, you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your bard spells.
As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn.
Name | Rarity | Location | Table ▲ | Result | Source | |
---|---|---|---|---|---|---|
Longbow +2 (R) | rare | CCC-BMG-MOON12-2 A Gift from the Queen | CCC-BMG-MOON12-2 A Gift from the Queen | Show | ||
Notes:
Deep’s Reach (Longbow +2) The limbs of this longbow are made from hundreds of small octopus tentacles that chaotically twist and writhe when the mother of pearl grip is held. You have a +2 bonus to attack and damage rolls made with this magic weapon. |
||||||
Bitter Wrath, frost brand rapier (VR-A) | very_rare | DDAL07-09 Unusual Opposition | Show | |||
Notes:
Bitter Wrath, frost brand |
||||||
Wand of the War Mage +2 (R-A) | rare | CCC-ROZK-01-01 Binder's Torment | CCC-ROZK-01-01 Binder's Torment | Show | ||
Notes:
Wand of the War Mage +2 This foot-long, twisted iron spike emits a faint coppery scent when channeling magical energies. While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. |
||||||
All purpose tool +3 (VR-A) | very_rare | BMG-DRWEP-OD-03 The Undead in Our Closets | BMG-DRWEP-OD-03 The Undead in Our Closets | Show | ||
Notes:
All-Purpose Tool +3 This simple screwdriver can transform into a variety of tools; as an action, you can touch the item and transform it into any type of artisan's tool of your choice (see the "Equipment" chapter in the Player's Handbook for a list of artisan's tools). Whatever form the tool takes, you are proficient with it. While holding this tool, you gain a +3 bonus to the spell attack rolls and the saving throw DCs of your artificer spells. As an action, you can focus on the tool to channel your creative forces. Choose a cantrip that you don't know from any class list. For 8 hours, you can cast that cantrip, and it counts as an artificer cantrip for you. Once this property is used, it can't be used again until the next dawn. |
||||||
Atlas of Endless Horizons (R-A) | rare | BMG-DRWEP-OD-03 The Undead in Our Closets | BMG-DRWEP-OD-03 The Undead in Our Closets | Show | ||
Notes:
Atlas of Endless Horizons This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a map or chart. When found, the book contains the following spells, which are wizard spells for you while you are attuned to the book: arcane gate, dimension door, gate, misty step, plane shift, teleportation circle, and word of recall. It functions as a spellbook for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school. |
||||||
Spellguard Shield (VR-A) | very_rare | CCC-ROZK-01-03 Necromancer's Ascent | CCC-ROZK-01-03 Necromancer's Ascent | Show | ||
Notes:
Spellguard Shield This steel shield is embossed with a longsword wrapped in thorny vines which end in roses in full bloom. The enamel coloring the roses is still vibrant. While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you. |
||||||
Manual of Quickness of action (VR) | very_rare | Service Rewards | Service rewards | Show | ||
Notes:
+2 dex |
||||||
Rythm-makers Drum +3 (VR-A) | very_rare | Trade Terra/DDHC-KGV-13 Fire and Darkness | Trade Log | Show | ||
Notes:
Rhythm-Maker's Drum +3 While holding this drum, you gain a +3 bonus to spell attack rolls and to the saving throw DCs of your bard spells. As an action, you can play the drum to regain one use of your Bardic Inspiration feature. This property of the drum can't be used again until the next dawn. |