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Adventure Title
DDHC-CM 08 Sarah of Yellowcrest Manor
DDHC-CM 08 Sarah of Yellowcrest Manor
Session
1
1
Date Played
2021-07-08 17:34:00 UTC
2021-07-08 17:34:00 UTC
Levels Gained
GP +/-
120
120
Downtime +/-
Location Played
Online
Online
DM Name
cipher
cipher
DM DCI Number
333333
333333
Notes
4h DM cipher Laurel, Idalia, wood elf monk, Eldon, Theresa Way, h/e, JunkPuppy, Dexter, gnome, eldritch knight, w Spooky TayHaoLun/Shade, Heisenberg, artificer Simira, Miranda, halfling bard
4h DM cipher Laurel, Idalia, wood elf monk, Eldon, Theresa Way, h/e, JunkPuppy, Dexter, gnome, eldritch knight, w Spooky TayHaoLun/Shade, Heisenberg, artificer Simira, Miranda, halfling bard
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Robe of Scintillating Colors (VR, A) | Very Rare | DDHC-CM 08 Sarah of Yellowcrest Manor | true | ||
Robe of Scintillating Colors Wondrous item, very rare (requires attunement) This robe has 3 charges, and it regains 1d3 expended charges daily at dawn. While you wear it, you can use an action and expend 1 charge to cause the garment to display a shifting pattern of dazzling hues until the end of your next turn. During this time, the robe sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Creatures that can see you have disadvantage on attack rolls against you. In addition, any creature in the bright light that can see you when the robe's power is activated must succeed on a DC 15 Wisdom saving throw or become stunned until the effect ends. | |||||
Cracked Driftglobe (U) | Uncommon | DDHC-CM 08 Sarah of Yellowcrest Manor | true | ||
Cracked Driftglobe Wondrous item, uncommon This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light spell. This driftglobe is cracked and can no longer float or give off its daylight effect. | |||||
Chime of Opening (R) | Rare | DDHC-CM 08 Sarah of Yellowcrest Manor | true | ||
Chime of Opening Wondrous item, rare This hollow metal tube measures about 1 foot long and weighs 1 pound. You can strike it as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens. The chime can be used ten times. After the tenth time, it cracks and becomes useless. |