Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Cli Lyre (R,A)
rare
DDHC-CM Chapter 12: The Curious Tale of Wisteria Vale
DDHC-CM Chapter 12: The Curious Tale of Wisteria Vale
Show
Notes:
Cli Lyre
Wondrous item, rare (requires attunement by a bard)
An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.
Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall
Ring of Acid Resistance (R,A)
rare
Giants of the Star Forge
Giants of the Star Forge
Show
Notes:
You have resistance to acid damage while wearing this pearl ring.
FLAVOR: Sized for fire giants - Medium or Small Humanoid can wear one of these rings like a bangle.
Brooch of Shielding (U)
uncommon
Trade Player: Bernie McKean Character: Tharlamin
Trade Log
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Insignia of Claws (U)
uncommon
Service awards 50th
Service awards 50th x2
Show
Notes:
Source: Tyranny of Dragons
Wondrous item, uncommon
The jewels in this insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons.
While wearing the insignia, you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.
Bag of Holding (U)
uncommon
Service awards 50th
Service awards 50th x2
Show
Notes:
Bag Of Holding
Wondrous item, uncommon
This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.
Lantern of revealing
uncommon
CCC-ARCON01-02 A Whale of a Tale
Show
Boots of springing and striding (U)
uncommon
Wave echo cave
DDHC-LMOP Lost Mine of Phandelver
Show
Opal Necklace (C)
common
DDAL07-15 Streams of Crimson part
Show
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Cli Lyre (R,A) | rare | DDHC-CM Chapter 12: The Curious Tale of Wisteria Vale | DDHC-CM Chapter 12: The Curious Tale of Wisteria Vale | Show | ||
|
Notes:
Cli Lyre An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall |
||||||
| Ring of Acid Resistance (R,A) | rare | Giants of the Star Forge | Giants of the Star Forge | Show | ||
|
Notes:
You have resistance to acid damage while wearing this pearl ring. |
||||||
| Brooch of Shielding (U) | uncommon | Trade Player: Bernie McKean Character: Tharlamin | Trade Log | Show | ||
| Insignia of Claws (U) | uncommon | Service awards 50th | Service awards 50th x2 | Show | ||
|
Notes:
Source: Tyranny of Dragons Wondrous item, uncommon The jewels in this insignia of the Cult of the Dragon flare with purple light when you enter combat, empowering your natural fists or natural weapons. While wearing the insignia, you gain a +1 bonus to the attack rolls and the damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical. |
||||||
| Bag of Holding (U) | uncommon | Service awards 50th | Service awards 50th x2 | Show | ||
|
Notes:
Bag Of Holding This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. |
||||||
| Lantern of revealing | uncommon | CCC-ARCON01-02 A Whale of a Tale | Show | |||
| Boots of springing and striding (U) | uncommon | Wave echo cave | DDHC-LMOP Lost Mine of Phandelver | Show | ||
| Opal Necklace (C) | common | DDAL07-15 Streams of Crimson part | Show | |||