Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Carpet of flying (VR)
very_rare
CCCGOC-01-03 Winds of Rot
CCCGOC-01-03 Winds of Rot
Show
Notes:
56-80 5 ft. x 7 ft. 600 lb. 40 feet
Staff of the Woodlands (R,A)
rare
CCC-BMG-MOON12-1 - Nothing Is Sacred
Trade Log
Show
Notes:
Player: J.C. Flores
Character: Kaladan Ophinshtalajiir
Item Traded: Staff of the Woodlands (R,att,Druids)
Origin: CCC-BMG-MOON12-1 - Nothing Is Sacred
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).
You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
(Fey Flavor) Two snake-like branches entwined together comprise the stalk of the staff. One branch is brown and the other is bright green. On the top of the staff sprout tiny limbs with equally tiny leaves; one side red and gold and the other spring green.
Manual of Quickness of action (VR)
very_rare
CCC-BMG-37-HULB-03-01 Weakness of rock
Trade Log
Show
Notes:
Manual of Quickness of action (traded from WildeVanders to TaC)
This book contains coordination and balance exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Dexterity score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
adventuring gear (wondrous item)
Category: Items
Item Rarity: Very Rare
Weight: 5
Lantern of revealing
uncommon
CCC-ARCON01-02 A Whale of a Tale
Show
Opal Necklace
common
DDAL07-15 Streams of Crimson part
Show
Demon armor (VR, A)
very_rare
DDEX03-16 Assault on Maerimydra
Show
Notes:
Requires Attunement
While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. In addition, the armor's clawed gauntlets turn unarmed strikes with your hands into magic weapons that deal slashing damage, with a +1 bonus to attack rolls and damage rolls and a damage die of 1d8.
Curse: Once you don this cursed armor, you can't doff it unless you are targeted by the remove curse spell or similar magic. While wearing the armor, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities.
Name | Rarity | Location ▼ | Table | Result | Source | |
---|---|---|---|---|---|---|
Carpet of flying (VR) | very_rare | CCCGOC-01-03 Winds of Rot | CCCGOC-01-03 Winds of Rot | Show | ||
Notes:
56-80 5 ft. x 7 ft. 600 lb. 40 feet |
||||||
Staff of the Woodlands (R,A) | rare | CCC-BMG-MOON12-1 - Nothing Is Sacred | Trade Log | Show | ||
Notes:
Player: J.C. Flores The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can also use an action to cast the pass without trace spell from the staff without using any charges. Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. (Fey Flavor) Two snake-like branches entwined together comprise the stalk of the staff. One branch is brown and the other is bright green. On the top of the staff sprout tiny limbs with equally tiny leaves; one side red and gold and the other spring green. |
||||||
Manual of Quickness of action (VR) | very_rare | CCC-BMG-37-HULB-03-01 Weakness of rock | Trade Log | Show | ||
Notes:
Manual of Quickness of action (traded from WildeVanders to TaC) adventuring gear (wondrous item) |
||||||
Lantern of revealing | uncommon | CCC-ARCON01-02 A Whale of a Tale | Show | |||
Opal Necklace | common | DDAL07-15 Streams of Crimson part | Show | |||
Demon armor (VR, A) | very_rare | DDEX03-16 Assault on Maerimydra | Show | |||
Notes:
Requires Attunement While wearing this armor, you gain a +1 bonus to AC, and you can understand and speak Abyssal. In addition, the armor's clawed gauntlets turn unarmed strikes with your hands into magic weapons that deal slashing damage, with a +1 bonus to attack rolls and damage rolls and a damage die of 1d8. Curse: Once you don this cursed armor, you can't doff it unless you are targeted by the remove curse spell or similar magic. While wearing the armor, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities. |