Verrin

Season:
historic
Race:
Wood elf
Class:
Barbarian
Background:
Outlander
Lifestyle:
Poor
Current Level:
20
Total GP:
177942
Total Downtime:
110
Tag:
Faction:
None
Faction Rank:
Heroic (rank 4)
Magic Item Count:
34
Magic Item Limit:
10
Bracers of Defence +2 (att),
Moontouched greatsword,
Tyr's Justice (Gs +2, Init +2)(R),
Winged Boots (U,A),
Ioun stone of protection (R, A),
Chest of Preserving,
Necklace of Fireball (R),
Necklace of Fireball (R),
Goggles of Night (U),
Manual of Bodily Health (con) (VR),
Skeggox (Battleaxe +3) (VR),
Mantle of Spell resistance (R, A),
Orb of the stein rune (R,A),
Manual of quickness of action (VR),
Glaive +3 (VR),
Belt of Stone Giant Strength (VR,A),
Splint armor +1 (R),
Dragon's Gullet/Bag of devouring (VR),
Cloak of many fashions (C),
Sapphire Buckler (VR,A),
Blood Fury Tattoo (L,A),
Carpet of flying 60ft/400lb (VR),
Scarab of protection (L,A),
Gray Robe of the Archmagi (L,A),
Wand of Wonder (R,A),
Scarab of Protection (L-A),
Shield +2 (R),
Deathshield (Defender) (L-A),
Wand of the War Mage +3 (VR,A),
The Eye of Xxiphu (L-A),
Tome of Understanding (VR),
Staff of Power (VR-A),
Belt of cloud giant strength (L,A),
Rod of Tentacles (harmonius (R-A),
Greataxe +2 (R)

Log Entries

Date Played Adventure Title Session Levels GP ▲ Downtime Magic Items
2021-02-18 11:03 Trade Log -15 Veteran's cane > Moontouched greatsword Show Trade Log

CCC-ARCON01-01, tomb (early version of the module)

2024-01-16 21:00 DDAL-DRW-08 The Harrowing of Hell 1 10 Show

Polengoldur, Polengoldur,
Kuta, Zir’a’ruj, gith necromancer 20
Len K., Singleton, drow, bladesinger 20
Stonesteel, Barty, halfling, bard/pal 20,
Simira, Verrin, barb 17

Potion of vitality

2024-02-03 22:04 DDAL00-03 Those That Came Before (Tier 4) 1 10 Show

TomH, Indigo, shadar kai paladin (Stargazing the Albatross) +6
MarkM, Araphael, Aasimar paladin +5, Lacerta Pegasus
coldfusion, Nixie, beach wizard, evoker
Simira, Verrin, barb 18

Potion of surpreme healing

2021-02-18 10:39 Trade Log -15 Cloak of Elvenkind > Hat of disguise (att) Show Trade Log

A Dish best served cold.
Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2024-06-08 16:24 DDAL09-19 Fang and Claw 1 10 Show

Mark, Amarddyn, druid 17
Kristian, Percy, aasimar, sorc 18
Paaske, Miredo, human, swashbuckler
Simira, Verrin, wood elf barb 18

Dara needs to resurrect The Bloody Hooves company that went with Zariel.
Commander Rutger Delaroux, soul has been stolen away by Zariel’s lieutenant. General Everbleed was taken to house of gore, ice devil.
Verrin n4
Resting in cabin by Mirado.
Percy inspiring leader +23.
Imp Zaff, boss Pipyap.
Night hag Tal’kandelagra, imprisoned in the house of gore. By saving her will transfer the favor.
Pip owes Jeny Greenteeth a favor, wants to transfer it to the night hag.
Zaff offers a bottle of wine and a potion or surpreme healing. Escorting the hag to the imp.
The crown. Three nalfesnies keeping an eye on the entrances.
Kneels to offload cadaver collectors.
Disguise as dead, try to be picked up by cadaver collector. It sees through Dara and Miredo. Attack. Try again, Percy telekinesis the cadaver collector, war machine comes to pick up.
Entering chamber Vecaardii, blob.
Blood fury tattoo: 1 +
Long and grueling battle.
5 soul coins.

2021-02-17 21:24 Trade Log -15 Cloak of Displacement > Boots of speed (att) Show Trade Log

Traded with Yarinda. A Dish best served cold.
Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2024-07-10 14:40 DDAL09-20 Where Devils Fear to Tread 1 10 Show

Percy cast Death Ward for all. Aid +25HP
Devil Gen. Everbleed comes with us to fight demons. LEFT BACK.
Portal to the Death Dells.
422 lvl of the Abyss.
South West, towards the Savannah. Ambush by the river, 2 vroks and hyenas.
Group of people, Miredo helps them to the Sword Coast. They give directions.
Elisande, wants to kill Dara. Convinced to go away for goats (Percy).
Pond with greenery and beetles. One turns into a butterfly. There is a map and abyssal writings of an attack plan via Styx.
Found the general’s soul, attacked by gnolls, perytons, Yeenoghu, merilith.

2021-02-17 21:12 Trade Log -15 Boots of speed (att) > Bracers of Defence +2 (att) Show Trade Log

Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2024-12-31 18:06 Liars Night Bingo Show

3x supreme healing potions

2025-12-18 11:32 Trade Log -5 Ascendant Gem Dragon-Touched Focus (L,A) > Belt of cloud giant strength (L,A) Show Trade Log

User:Simira
DCI:6320822808
Character:Verrin
Name:Ascendant Gem Dragon-Touched Focus (L,A)
Rarity:legendary
Location:DDAL-DRW-19 Fall the Cold Night
Table:
Result:
Included in Count?:true
Source:DDAL-DRW-19 Fall the Cold Night
Notes: Ascendant Gem Dragon-Touched Focus Wondrous Item, Legendary (Requires Attunement by a Spellcaster) This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth, or scales. Due to the strange magic that trapped Amaranthraxine’s spirit in the walls of Xorvintroth, this hoard item can’t increase or decrease in power. You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you. While you are holding the focus, you can use it to cast the following spells: Rary’s telepathic bond, Raulothim’s psychic lance.* Once the item is used to cast a spell, it can’t be used to cast that spell again until the next dawn. When you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can’t be used again until the next dawn. * This spell originally appeared in Fizban’s Treasury of Dragons and is included below for convenience. Spells Raulothim’s Psychic Lance 4th-Level Enchantment Casting Time: 1 action Range: 120 feet Components: V Duration: Instantaneous You unleash a shimmering lance of psychic power from your forehead at a creature that you can see within range. Alternatively, you can utter a creature’s name. If the named target is within range, it becomes the spell’s target even if you can’t see it. If the named target isn’t within range, the lance dissipates without effect. The target must make an Intelligence saving throw. On a failed save, the target takes 7d6 psychic damage and is incapacitated until the start of your next turn. On a successful save, the creature takes half as much damage and isn’t incapacitated. At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th.

2021-01-14 13:46 Trade Log -15 Shatterspike > Staff of flying (U) Show Trade Log

User: Casper Akto Kanstrup
Character: Danaril
Name: Broom of flying
Rarity: uncommon
Location: CCC-RPSG-01 Ooze There

Notes:
This oaken walking staff is capped by a triangle of ebony inscribed with runes in Auran. When activated, ephemeral strands of spiraling energy bristle from one end and a pair of spectral wings unfurl from the other.

2026-01-25 11:54 Trade Log -5 Rod of the Pact Keeper +2 (R-A) > Dragonhide belt +2 (R-A) Show Trade Log

Rod of the Pact Keeper +2 Rod, rare (requires attunement by a warlock) This rod has an opal carved like a clawed fist clutching a skull at its tip. The haft is covered in the names of angels, written backwards in Infernal. While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.

2022-01-10 17:01 Trade Log -5 Horseshoes of speed (R) > Necklace of Fireball (R) Show Trade Log

Horseshoes of speed (R) rare Chapter 8: Forge of the Fire Giants Chapter 8: Forge of the Fire Giants Show
Notes:
These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature's walking speed by 30 feet
Traded

2026-01-25 21:53 Trade Log -5 Dragonhide belt +2 (R-A) > Greataxe +2 (R) Show Trade Log

Wondrous Item, varies (requires attunement by a Monk) This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.

Trade from Verrin/Trade Player: Sean Mulholland Character: Oakly Item Trading: Dragon hide belt +2 Location: PO-BK-3-06 TROUBLE BREWING IN PORT NYANZARU

2022-01-15 22:10 Trade Log -5 Greatsword flame tongue (R,A) > Periapt of Proof Against Poison (R) Show Trade Log

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Traded with Bret

2022-01-20 17:09 Trade Log -5 Staff of flying (U) > Goggles of Night (U) Show Trade Log

This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its Command Word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.

You can send the broom to Travel alone to a destination within 1 mile of you if you speak the Command Word, name the location, and are familiar with that place. The broom comes back to you when you speak another Command Word, provided that the broom is still within 1 mile of you.

Notes:
This oaken walking staff is capped by a triangle of ebony inscribed with runes in Auran. When activated, ephemeral strands of spiraling energy bristle from one end and a pair of spectral wings unfurl from the other.

adventuring gear (wondrous item)
Category: Items
Item Rarity: Uncommon
Weight: 3

Trade from Verrin to Harold

2022-02-26 13:22 Service award: Grig fiddle + 30 downtime days 1 40 Grig fiddle (Anstruth harp) (VR, A) Show
2022-05-10 10:51 Trade Log -5 Grig fiddle (Anstruth harp) (VR, A) > Manual of Bodily Health (con) (VR) Show Trade Log

GrigFiddle This two-inch fiddle is constructed of gilded wood, with strings made of silver unicorn hair. When held, the fiddle resizes appropriately for its wielder, though it shrinks back down to its original size when not in use. This item functions as ainstrument of the bards (anstruthharp)(see the Dungeon Master’s Guide). Anstruth Harp Wondrous item, very rare (requires Attunement by a bard) An Instrument of the bards is an exquisite example of its kind, superior to an ordinary Instrument in every way. Seven types of these Instruments exist, each named after a legendary Bard College. The following table lists the Spells Common to all Instruments, as well as the Spells specific to each one and its Rarity. A creature that attempts to play the Instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the Instrument and cast one of its Spells. Once the Instrument has been used to Cast a Spell, it can’t be used to cast that spell again until the next dawn. The Spells use your Spellcasting ability and spell save DC. You can play the Instrument while Casting a Spell that causes any of its Targets to be Charmed on a failed saving throw, thereby imposing disadvantage on the save. This Effect applies only if the spell has a somatic or a material component. Spells: Fly, Invisibility, Levitate, Protection from evil and good, Control Weather, Cure Wounds (5th level), Wall of Thorns

2022-01-10 16:59 Trade Log -5 Horn of Valhalla, brass (R) > Necklace of Fireball (R) Show Trade Log

Horn of Valhalla, brass (R) rare CCC-GAD02-03 Arena of Champions
Wondrous item, rare
You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The brass horn summons 3d4 + 3 berserkers and requires proficiency with all simple weapons.
If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. This item is found in the Dungeon Master’s Guide.
This gleaming brass horn has flaming swords, the holy symbols of Tempus, etched all along its length. The horn instills eagerness for battle in its bearer.

Traded

2021-11-19 11:56 Trade Log -5 Ingot of the Sköld Rune (R,A) > Ioun stone of protection (R, A) Show Trade Log

Ingot of the Sköld Rune (R,A)
Verrin, Chapter 8: Forge of the Fire Giants

This appears to be a simple ingot of iron ore, about a foot long and a few inches across. Inspection of its surface reveals the faint, silvery outline of the sköld (shield) rune. The ingot has the following properties, which work only while it’s on your person.

Runic Shield. You have a +1 bonus to AC.

Shield Bond. As a bonus action, choose a creature that you can see within 30 feet of you, other than yourself. Until the end of your next turn, any damage the target takes is reduced to 1, but you take half the damage prevented in this way. The damage you take can’t be reduced in any way. Once you use this property, you can’t use it again until you finish a short or long rest.

Shield Ward. You can transfer the ingot’s magic to a nonmagical item — a shield or a two-handed melee weapon — by tracing the skjold rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the ingot is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:

Shield. The shield is now a rare magic item that requires attunement. Its magic gives you a +1 bonus to AC, and the first time after each of your long rests that damage reduces you to 0 hit points, you are instead reduced to 1 hit point. You must be wielding the shield to gain these benefits.

Weapon. The weapon is now an uncommon magic weapon. It grants you a +1 bonus to AC while you’re holding it.

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2021-02-18 11:03 Trade Log -15 Show Trade Log

CCC-ARCON01-01, tomb (early version of the module)

2024-01-16 21:00 DDAL-DRW-08 The Harrowing of Hell 1 10 Show

Polengoldur, Polengoldur,
Kuta, Zir’a’ruj, gith necromancer 20
Len K., Singleton, drow, bladesinger 20
Stonesteel, Barty, halfling, bard/pal 20,
Simira, Verrin, barb 17

Potion of vitality

2024-02-03 22:04 DDAL00-03 Those That Came Before (Tier 4) 1 10 Show

TomH, Indigo, shadar kai paladin (Stargazing the Albatross) +6
MarkM, Araphael, Aasimar paladin +5, Lacerta Pegasus
coldfusion, Nixie, beach wizard, evoker
Simira, Verrin, barb 18

Potion of surpreme healing

2021-02-18 10:39 Trade Log -15 Show Trade Log

A Dish best served cold.
Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2024-06-08 16:24 DDAL09-19 Fang and Claw 1 10 Show

Mark, Amarddyn, druid 17
Kristian, Percy, aasimar, sorc 18
Paaske, Miredo, human, swashbuckler
Simira, Verrin, wood elf barb 18

Dara needs to resurrect The Bloody Hooves company that went with Zariel.
Commander Rutger Delaroux, soul has been stolen away by Zariel’s lieutenant. General Everbleed was taken to house of gore, ice devil.
Verrin n4
Resting in cabin by Mirado.
Percy inspiring leader +23.
Imp Zaff, boss Pipyap.
Night hag Tal’kandelagra, imprisoned in the house of gore. By saving her will transfer the favor.
Pip owes Jeny Greenteeth a favor, wants to transfer it to the night hag.
Zaff offers a bottle of wine and a potion or surpreme healing. Escorting the hag to the imp.
The crown. Three nalfesnies keeping an eye on the entrances.
Kneels to offload cadaver collectors.
Disguise as dead, try to be picked up by cadaver collector. It sees through Dara and Miredo. Attack. Try again, Percy telekinesis the cadaver collector, war machine comes to pick up.
Entering chamber Vecaardii, blob.
Blood fury tattoo: 1 +
Long and grueling battle.
5 soul coins.

2021-02-17 21:24 Trade Log -15 Show Trade Log

Traded with Yarinda. A Dish best served cold.
Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2024-07-10 14:40 DDAL09-20 Where Devils Fear to Tread 1 10 Show

Percy cast Death Ward for all. Aid +25HP
Devil Gen. Everbleed comes with us to fight demons. LEFT BACK.
Portal to the Death Dells.
422 lvl of the Abyss.
South West, towards the Savannah. Ambush by the river, 2 vroks and hyenas.
Group of people, Miredo helps them to the Sword Coast. They give directions.
Elisande, wants to kill Dara. Convinced to go away for goats (Percy).
Pond with greenery and beetles. One turns into a butterfly. There is a map and abyssal writings of an attack plan via Styx.
Found the general’s soul, attacked by gnolls, perytons, Yeenoghu, merilith.

2021-02-17 21:12 Trade Log -15 Show Trade Log

Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2024-12-31 18:06 Liars Night Bingo Show

3x supreme healing potions

2025-12-18 11:32 Trade Log -5 Show Trade Log

User:Simira
DCI:6320822808
Character:Verrin
Name:Ascendant Gem Dragon-Touched Focus (L,A)
Rarity:legendary
Location:DDAL-DRW-19 Fall the Cold Night
Table:
Result:
Included in Count?:true
Source:DDAL-DRW-19 Fall the Cold Night
Notes: Ascendant Gem Dragon-Touched Focus Wondrous Item, Legendary (Requires Attunement by a Spellcaster) This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth, or scales. Due to the strange magic that trapped Amaranthraxine’s spirit in the walls of Xorvintroth, this hoard item can’t increase or decrease in power. You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you. While you are holding the focus, you can use it to cast the following spells: Rary’s telepathic bond, Raulothim’s psychic lance.* Once the item is used to cast a spell, it can’t be used to cast that spell again until the next dawn. When you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can’t be used again until the next dawn. * This spell originally appeared in Fizban’s Treasury of Dragons and is included below for convenience. Spells Raulothim’s Psychic Lance 4th-Level Enchantment Casting Time: 1 action Range: 120 feet Components: V Duration: Instantaneous You unleash a shimmering lance of psychic power from your forehead at a creature that you can see within range. Alternatively, you can utter a creature’s name. If the named target is within range, it becomes the spell’s target even if you can’t see it. If the named target isn’t within range, the lance dissipates without effect. The target must make an Intelligence saving throw. On a failed save, the target takes 7d6 psychic damage and is incapacitated until the start of your next turn. On a successful save, the creature takes half as much damage and isn’t incapacitated. At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th.

2021-01-14 13:46 Trade Log -15 Show Trade Log

User: Casper Akto Kanstrup
Character: Danaril
Name: Broom of flying
Rarity: uncommon
Location: CCC-RPSG-01 Ooze There

Notes:
This oaken walking staff is capped by a triangle of ebony inscribed with runes in Auran. When activated, ephemeral strands of spiraling energy bristle from one end and a pair of spectral wings unfurl from the other.

2026-01-25 11:54 Trade Log -5 Show Trade Log

Rod of the Pact Keeper +2 Rod, rare (requires attunement by a warlock) This rod has an opal carved like a clawed fist clutching a skull at its tip. The haft is covered in the names of angels, written backwards in Infernal. While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.

2022-01-10 17:01 Trade Log -5 Show Trade Log

Horseshoes of speed (R) rare Chapter 8: Forge of the Fire Giants Chapter 8: Forge of the Fire Giants Show
Notes:
These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature's walking speed by 30 feet
Traded

2026-01-25 21:53 Trade Log -5 Show Trade Log

Wondrous Item, varies (requires attunement by a Monk) This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.

Trade from Verrin/Trade Player: Sean Mulholland Character: Oakly Item Trading: Dragon hide belt +2 Location: PO-BK-3-06 TROUBLE BREWING IN PORT NYANZARU

2022-01-15 22:10 Trade Log -5 Show Trade Log

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Traded with Bret

2022-01-20 17:09 Trade Log -5 Show Trade Log

This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its Command Word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.

You can send the broom to Travel alone to a destination within 1 mile of you if you speak the Command Word, name the location, and are familiar with that place. The broom comes back to you when you speak another Command Word, provided that the broom is still within 1 mile of you.

Notes:
This oaken walking staff is capped by a triangle of ebony inscribed with runes in Auran. When activated, ephemeral strands of spiraling energy bristle from one end and a pair of spectral wings unfurl from the other.

adventuring gear (wondrous item)
Category: Items
Item Rarity: Uncommon
Weight: 3

Trade from Verrin to Harold

2022-02-26 13:22 Service award: Grig fiddle + 30 downtime days 40 Show
2022-05-10 10:51 Trade Log -5 Show Trade Log

GrigFiddle This two-inch fiddle is constructed of gilded wood, with strings made of silver unicorn hair. When held, the fiddle resizes appropriately for its wielder, though it shrinks back down to its original size when not in use. This item functions as ainstrument of the bards (anstruthharp)(see the Dungeon Master’s Guide). Anstruth Harp Wondrous item, very rare (requires Attunement by a bard) An Instrument of the bards is an exquisite example of its kind, superior to an ordinary Instrument in every way. Seven types of these Instruments exist, each named after a legendary Bard College. The following table lists the Spells Common to all Instruments, as well as the Spells specific to each one and its Rarity. A creature that attempts to play the Instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the Instrument and cast one of its Spells. Once the Instrument has been used to Cast a Spell, it can’t be used to cast that spell again until the next dawn. The Spells use your Spellcasting ability and spell save DC. You can play the Instrument while Casting a Spell that causes any of its Targets to be Charmed on a failed saving throw, thereby imposing disadvantage on the save. This Effect applies only if the spell has a somatic or a material component. Spells: Fly, Invisibility, Levitate, Protection from evil and good, Control Weather, Cure Wounds (5th level), Wall of Thorns

2022-01-10 16:59 Trade Log -5 Show Trade Log

Horn of Valhalla, brass (R) rare CCC-GAD02-03 Arena of Champions
Wondrous item, rare
You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The brass horn summons 3d4 + 3 berserkers and requires proficiency with all simple weapons.
If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. This item is found in the Dungeon Master’s Guide.
This gleaming brass horn has flaming swords, the holy symbols of Tempus, etched all along its length. The horn instills eagerness for battle in its bearer.

Traded

2021-11-19 11:56 Trade Log -5 Show Trade Log

Ingot of the Sköld Rune (R,A)
Verrin, Chapter 8: Forge of the Fire Giants

This appears to be a simple ingot of iron ore, about a foot long and a few inches across. Inspection of its surface reveals the faint, silvery outline of the sköld (shield) rune. The ingot has the following properties, which work only while it’s on your person.

Runic Shield. You have a +1 bonus to AC.

Shield Bond. As a bonus action, choose a creature that you can see within 30 feet of you, other than yourself. Until the end of your next turn, any damage the target takes is reduced to 1, but you take half the damage prevented in this way. The damage you take can’t be reduced in any way. Once you use this property, you can’t use it again until you finish a short or long rest.

Shield Ward. You can transfer the ingot’s magic to a nonmagical item — a shield or a two-handed melee weapon — by tracing the skjold rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the ingot is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:

Shield. The shield is now a rare magic item that requires attunement. Its magic gives you a +1 bonus to AC, and the first time after each of your long rests that damage reduces you to 0 hit points, you are instead reduced to 1 hit point. You must be wielding the shield to gain these benefits.

Weapon. The weapon is now an uncommon magic weapon. It grants you a +1 bonus to AC while you’re holding it.

Date Played Adventure Title Session XP GP ▲ Downtime Renown Magic Items
2021-02-18 11:03 Trade Log -15 Veteran's cane > Moontouched greatsword Show Trade Log

CCC-ARCON01-01, tomb (early version of the module)

2024-01-16 21:00 DDAL-DRW-08 The Harrowing of Hell 1 10 Show

Polengoldur, Polengoldur,
Kuta, Zir’a’ruj, gith necromancer 20
Len K., Singleton, drow, bladesinger 20
Stonesteel, Barty, halfling, bard/pal 20,
Simira, Verrin, barb 17

Potion of vitality

2024-02-03 22:04 DDAL00-03 Those That Came Before (Tier 4) 1 10 Show

TomH, Indigo, shadar kai paladin (Stargazing the Albatross) +6
MarkM, Araphael, Aasimar paladin +5, Lacerta Pegasus
coldfusion, Nixie, beach wizard, evoker
Simira, Verrin, barb 18

Potion of surpreme healing

2021-02-18 10:39 Trade Log -15 Cloak of Elvenkind > Hat of disguise (att) Show Trade Log

A Dish best served cold.
Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2024-06-08 16:24 DDAL09-19 Fang and Claw 1 10 Show

Mark, Amarddyn, druid 17
Kristian, Percy, aasimar, sorc 18
Paaske, Miredo, human, swashbuckler
Simira, Verrin, wood elf barb 18

Dara needs to resurrect The Bloody Hooves company that went with Zariel.
Commander Rutger Delaroux, soul has been stolen away by Zariel’s lieutenant. General Everbleed was taken to house of gore, ice devil.
Verrin n4
Resting in cabin by Mirado.
Percy inspiring leader +23.
Imp Zaff, boss Pipyap.
Night hag Tal’kandelagra, imprisoned in the house of gore. By saving her will transfer the favor.
Pip owes Jeny Greenteeth a favor, wants to transfer it to the night hag.
Zaff offers a bottle of wine and a potion or surpreme healing. Escorting the hag to the imp.
The crown. Three nalfesnies keeping an eye on the entrances.
Kneels to offload cadaver collectors.
Disguise as dead, try to be picked up by cadaver collector. It sees through Dara and Miredo. Attack. Try again, Percy telekinesis the cadaver collector, war machine comes to pick up.
Entering chamber Vecaardii, blob.
Blood fury tattoo: 1 +
Long and grueling battle.
5 soul coins.

2021-02-17 21:24 Trade Log -15 Cloak of Displacement > Boots of speed (att) Show Trade Log

Traded with Yarinda. A Dish best served cold.
Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2024-07-10 14:40 DDAL09-20 Where Devils Fear to Tread 1 10 Show

Percy cast Death Ward for all. Aid +25HP
Devil Gen. Everbleed comes with us to fight demons. LEFT BACK.
Portal to the Death Dells.
422 lvl of the Abyss.
South West, towards the Savannah. Ambush by the river, 2 vroks and hyenas.
Group of people, Miredo helps them to the Sword Coast. They give directions.
Elisande, wants to kill Dara. Convinced to go away for goats (Percy).
Pond with greenery and beetles. One turns into a butterfly. There is a map and abyssal writings of an attack plan via Styx.
Found the general’s soul, attacked by gnolls, perytons, Yeenoghu, merilith.

2021-02-17 21:12 Trade Log -15 Boots of speed (att) > Bracers of Defence +2 (att) Show Trade Log

Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2024-12-31 18:06 Liars Night Bingo Show

3x supreme healing potions

2025-12-18 11:32 Trade Log -5 Ascendant Gem Dragon-Touched Focus (L,A) > Belt of cloud giant strength (L,A) Show Trade Log

User:Simira
DCI:6320822808
Character:Verrin
Name:Ascendant Gem Dragon-Touched Focus (L,A)
Rarity:legendary
Location:DDAL-DRW-19 Fall the Cold Night
Table:
Result:
Included in Count?:true
Source:DDAL-DRW-19 Fall the Cold Night
Notes: Ascendant Gem Dragon-Touched Focus Wondrous Item, Legendary (Requires Attunement by a Spellcaster) This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth, or scales. Due to the strange magic that trapped Amaranthraxine’s spirit in the walls of Xorvintroth, this hoard item can’t increase or decrease in power. You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you. While you are holding the focus, you can use it to cast the following spells: Rary’s telepathic bond, Raulothim’s psychic lance.* Once the item is used to cast a spell, it can’t be used to cast that spell again until the next dawn. When you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can’t be used again until the next dawn. * This spell originally appeared in Fizban’s Treasury of Dragons and is included below for convenience. Spells Raulothim’s Psychic Lance 4th-Level Enchantment Casting Time: 1 action Range: 120 feet Components: V Duration: Instantaneous You unleash a shimmering lance of psychic power from your forehead at a creature that you can see within range. Alternatively, you can utter a creature’s name. If the named target is within range, it becomes the spell’s target even if you can’t see it. If the named target isn’t within range, the lance dissipates without effect. The target must make an Intelligence saving throw. On a failed save, the target takes 7d6 psychic damage and is incapacitated until the start of your next turn. On a successful save, the creature takes half as much damage and isn’t incapacitated. At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th.

2021-01-14 13:46 Trade Log -15 Shatterspike > Staff of flying (U) Show Trade Log

User: Casper Akto Kanstrup
Character: Danaril
Name: Broom of flying
Rarity: uncommon
Location: CCC-RPSG-01 Ooze There

Notes:
This oaken walking staff is capped by a triangle of ebony inscribed with runes in Auran. When activated, ephemeral strands of spiraling energy bristle from one end and a pair of spectral wings unfurl from the other.

2026-01-25 11:54 Trade Log -5 Rod of the Pact Keeper +2 (R-A) > Dragonhide belt +2 (R-A) Show Trade Log

Rod of the Pact Keeper +2 Rod, rare (requires attunement by a warlock) This rod has an opal carved like a clawed fist clutching a skull at its tip. The haft is covered in the names of angels, written backwards in Infernal. While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can’t use this property again until you finish a long rest.

2022-01-10 17:01 Trade Log -5 Horseshoes of speed (R) > Necklace of Fireball (R) Show Trade Log

Horseshoes of speed (R) rare Chapter 8: Forge of the Fire Giants Chapter 8: Forge of the Fire Giants Show
Notes:
These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature's walking speed by 30 feet
Traded

2026-01-25 21:53 Trade Log -5 Dragonhide belt +2 (R-A) > Greataxe +2 (R) Show Trade Log

Wondrous Item, varies (requires attunement by a Monk) This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features. The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.

Trade from Verrin/Trade Player: Sean Mulholland Character: Oakly Item Trading: Dragon hide belt +2 Location: PO-BK-3-06 TROUBLE BREWING IN PORT NYANZARU

2022-01-15 22:10 Trade Log -5 Greatsword flame tongue (R,A) > Periapt of Proof Against Poison (R) Show Trade Log

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Traded with Bret

2022-01-20 17:09 Trade Log -5 Staff of flying (U) > Goggles of Night (U) Show Trade Log

This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its Command Word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.

You can send the broom to Travel alone to a destination within 1 mile of you if you speak the Command Word, name the location, and are familiar with that place. The broom comes back to you when you speak another Command Word, provided that the broom is still within 1 mile of you.

Notes:
This oaken walking staff is capped by a triangle of ebony inscribed with runes in Auran. When activated, ephemeral strands of spiraling energy bristle from one end and a pair of spectral wings unfurl from the other.

adventuring gear (wondrous item)
Category: Items
Item Rarity: Uncommon
Weight: 3

Trade from Verrin to Harold

2022-02-26 13:22 Service award: Grig fiddle + 30 downtime days 40 Grig fiddle (Anstruth harp) (VR, A) Show
2022-05-10 10:51 Trade Log -5 Grig fiddle (Anstruth harp) (VR, A) > Manual of Bodily Health (con) (VR) Show Trade Log

GrigFiddle This two-inch fiddle is constructed of gilded wood, with strings made of silver unicorn hair. When held, the fiddle resizes appropriately for its wielder, though it shrinks back down to its original size when not in use. This item functions as ainstrument of the bards (anstruthharp)(see the Dungeon Master’s Guide). Anstruth Harp Wondrous item, very rare (requires Attunement by a bard) An Instrument of the bards is an exquisite example of its kind, superior to an ordinary Instrument in every way. Seven types of these Instruments exist, each named after a legendary Bard College. The following table lists the Spells Common to all Instruments, as well as the Spells specific to each one and its Rarity. A creature that attempts to play the Instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the Instrument and cast one of its Spells. Once the Instrument has been used to Cast a Spell, it can’t be used to cast that spell again until the next dawn. The Spells use your Spellcasting ability and spell save DC. You can play the Instrument while Casting a Spell that causes any of its Targets to be Charmed on a failed saving throw, thereby imposing disadvantage on the save. This Effect applies only if the spell has a somatic or a material component. Spells: Fly, Invisibility, Levitate, Protection from evil and good, Control Weather, Cure Wounds (5th level), Wall of Thorns

2022-01-10 16:59 Trade Log -5 Horn of Valhalla, brass (R) > Necklace of Fireball (R) Show Trade Log

Horn of Valhalla, brass (R) rare CCC-GAD02-03 Arena of Champions
Wondrous item, rare
You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The brass horn summons 3d4 + 3 berserkers and requires proficiency with all simple weapons.
If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. This item is found in the Dungeon Master’s Guide.
This gleaming brass horn has flaming swords, the holy symbols of Tempus, etched all along its length. The horn instills eagerness for battle in its bearer.

Traded

2021-11-19 11:56 Trade Log -5 Ingot of the Sköld Rune (R,A) > Ioun stone of protection (R, A) Show Trade Log

Ingot of the Sköld Rune (R,A)
Verrin, Chapter 8: Forge of the Fire Giants

This appears to be a simple ingot of iron ore, about a foot long and a few inches across. Inspection of its surface reveals the faint, silvery outline of the sköld (shield) rune. The ingot has the following properties, which work only while it’s on your person.

Runic Shield. You have a +1 bonus to AC.

Shield Bond. As a bonus action, choose a creature that you can see within 30 feet of you, other than yourself. Until the end of your next turn, any damage the target takes is reduced to 1, but you take half the damage prevented in this way. The damage you take can’t be reduced in any way. Once you use this property, you can’t use it again until you finish a short or long rest.

Shield Ward. You can transfer the ingot’s magic to a nonmagical item — a shield or a two-handed melee weapon — by tracing the skjold rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the ingot is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:

Shield. The shield is now a rare magic item that requires attunement. Its magic gives you a +1 bonus to AC, and the first time after each of your long rests that damage reduces you to 0 hit points, you are instead reduced to 1 hit point. You must be wielding the shield to gain these benefits.

Weapon. The weapon is now an uncommon magic weapon. It grants you a +1 bonus to AC while you’re holding it.