Verrin
Moontouched greatsword,
Tyr's Justice (Gs +2, Init +2)(R),
Winged Boots (U,A),
Ioun stone of protection (R, A),
Chest of Preserving,
Necklace of Fireball (R),
Necklace of Fireball (R),
Goggles of Night (U),
Manual of Bodily Health (con) (VR),
Skeggox (Battleaxe +3) (VR),
Mantle of Spell resistance (R, A),
Orb of the stein rune (R,A),
Manual of quickness of action (VR),
Glaive +3 (VR),
Belt of Stone Giant Strength (VR,A),
Splint armor +1 (R),
Dragon's Gullet/Bag of devouring (VR),
Cloak of many fashions (C),
Ascendant Gem Dragon-Touched Focus (L,A),
Sapphire Buckler (VR,A),
Blood Fury Tattoo (L,A),
Carpet of flying 60ft/400lb (VR),
Scarab of protection (L,A),
Gray Robe of the Archmagi (L,A),
Wand of Wonder (R,A),
Scarab of Protection (L-A),
Shield +2 (R),
Rod of the Pact Keeper +2 (R-A),
Deathshield (Defender) (L-A),
Wand of the War Mage +3 (VR,A),
The Eye of Xxiphu (L-A),
Tome of Understanding (VR),
Staff of Power (VR-A)
Log Entries
Date Played | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
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2021-11-18 21:09 | Chapter 8: Forge of the Fire Giants | 2 | 1 | 736 | 10 | Horseshoes of speed (R), Ingot of the Sköld Rune (R,A) | Show | |
TaC, Oone |
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2021-11-19 11:56 | Trade Log | -5 | Ingot of the Sköld Rune (R,A) > Ioun stone of protection (R, A) | Show Trade Log | ||||
Ingot of the Sköld Rune (R,A) This appears to be a simple ingot of iron ore, about a foot long and a few inches across. Inspection of its surface reveals the faint, silvery outline of the sköld (shield) rune. The ingot has the following properties, which work only while it’s on your person. Runic Shield. You have a +1 bonus to AC. Shield Bond. As a bonus action, choose a creature that you can see within 30 feet of you, other than yourself. Until the end of your next turn, any damage the target takes is reduced to 1, but you take half the damage prevented in this way. The damage you take can’t be reduced in any way. Once you use this property, you can’t use it again until you finish a short or long rest. Shield Ward. You can transfer the ingot’s magic to a nonmagical item — a shield or a two-handed melee weapon — by tracing the skjold rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the ingot is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form: Shield. The shield is now a rare magic item that requires attunement. Its magic gives you a +1 bonus to AC, and the first time after each of your long rests that damage reduces you to 0 hit points, you are instead reduced to 1 hit point. You must be wielding the shield to gain these benefits. Weapon. The weapon is now an uncommon magic weapon. It grants you a +1 bonus to AC while you’re holding it. |
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2021-12-18 15:08 | DC-PoA-CONMAR-16 Iceberg Dead Ahead | 1 | 1 | 850 | 10 | Helm of Telepathy (U,A), Chest of Preserving | Show | |
Martin, Pah’Zel’Dak |
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2022-01-08 17:54 | CCC-GAD02-03 Arena of Champions | 1 | 1 | 8900 | 10 | Horn of Valhalla, brass (R) | Show | |
Will, Hope Potion of Heroism Story Awards: Story Award: Champion of the Arena. During the Celebration of Swords, your team defeated all the other combatants to become the champions of Hillsfar Arena. Worshippers of Tempus, especially the faithful at the Vault of Swords in Hillsfar, look upon you with awe. |
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2022-01-10 16:59 | Trade Log | -5 | Horn of Valhalla, brass (R) > Necklace of Fireball (R) | Show Trade Log | ||||
Horn of Valhalla, brass (R) rare CCC-GAD02-03 Arena of Champions Traded |
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2022-01-10 17:01 | Trade Log | -5 | Horseshoes of speed (R) > Necklace of Fireball (R) | Show Trade Log | ||||
Horseshoes of speed (R) rare Chapter 8: Forge of the Fire Giants Chapter 8: Forge of the Fire Giants Show |
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2022-01-15 22:10 | Trade Log | -5 | Greatsword flame tongue (R,A) > Periapt of Proof Against Poison (R) | Show Trade Log | ||||
You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Traded with Bret |
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2022-01-20 17:09 | Trade Log | -5 | Staff of flying (U) > Goggles of Night (U) | Show Trade Log | ||||
This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its Command Word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land. You can send the broom to Travel alone to a destination within 1 mile of you if you speak the Command Word, name the location, and are familiar with that place. The broom comes back to you when you speak another Command Word, provided that the broom is still within 1 mile of you. Notes: adventuring gear (wondrous item) Trade from Verrin to Harold |
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2022-02-26 13:22 | Service award: Grig fiddle + 30 downtime days | 1 | 40 | Grig fiddle (Anstruth harp) (VR, A) | Show | |||
2022-05-10 10:51 | Trade Log | -5 | Grig fiddle (Anstruth harp) (VR, A) > Manual of Bodily Health (con) (VR) | Show Trade Log | ||||
GrigFiddle This two-inch fiddle is constructed of gilded wood, with strings made of silver unicorn hair. When held, the fiddle resizes appropriately for its wielder, though it shrinks back down to its original size when not in use. This item functions as ainstrument of the bards (anstruthharp)(see the Dungeon Master’s Guide). Anstruth Harp Wondrous item, very rare (requires Attunement by a bard) An Instrument of the bards is an exquisite example of its kind, superior to an ordinary Instrument in every way. Seven types of these Instruments exist, each named after a legendary Bard College. The following table lists the Spells Common to all Instruments, as well as the Spells specific to each one and its Rarity. A creature that attempts to play the Instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the Instrument and cast one of its Spells. Once the Instrument has been used to Cast a Spell, it can’t be used to cast that spell again until the next dawn. The Spells use your Spellcasting ability and spell save DC. You can play the Instrument while Casting a Spell that causes any of its Targets to be Charmed on a failed saving throw, thereby imposing disadvantage on the save. This Effect applies only if the spell has a somatic or a material component. Spells: Fly, Invisibility, Levitate, Protection from evil and good, Control Weather, Cure Wounds (5th level), Wall of Thorns |
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2022-05-15 22:33 | DDAL05-08 Durlag’s Tower | 1 | -3550 | 10 | Staff of Thunder and Lightning (VR, A) | Show | ||
Espen, Keeva, half orc baribarian Potion of invulnerability Bought |
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2022-05-21 23:00 | DDAL05-09 Durlag’s Tomb | 1 | 1050 | 10 | Skeggox (Battleaxe +3) (VR) | Show | ||
Knudzen, Riley |
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2022-07-27 14:41 | Trade Log | -5 | Periapt of Proof Against Poison (R) > Mantle of Spell resistance (R, A) | Show Trade Log | ||||
Wondrous item, rare This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no Effect on you. You are immune to the Poisoned condition and have immunity to poison damage. Trade: Char: Tater of Clan Thunderbelly |
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2022-07-30 00:11 | CCC-RPSG-03 Fenaria's Gambit | 1 | 10000 | 10 | Puzzle cube (Cube of Force) (R,A) | Show | ||
TaC, bugbear, w horse |
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2022-08-06 22:16 | DDAL05-14 Reeducation | 1 | 1660 | 10 | Orb of the stein rune (R,A) | Show | ||
Bret, Rocco, human, rogue Potion of Cloud Giant Strength |
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2022-11-23 22:23 | DDHC-CM-15-The Scrivener's Tale | 158 | Show | |||||
KKnudzen, Kahlee Potion of Fire Giant Strength |
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2022-12-06 13:46 | Service Reward | 10000 | Manual of quickness of action (VR) | Show | ||||
2022-12-06 15:48 | Trade Log | -5 | Staff of Thunder and Lightning (VR, A) > Glaive +3 (VR) | Show Trade Log | ||||
Requires Attunement This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn. Lightning: When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage. Thunder: When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn. Lightning Strike. You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one. Thunderclap: You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened. Thunder and Lightning: You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one. |
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2023-02-01 10:59 | Service reward | Tome of Clear Thought | Show | |||||
2023-02-01 11:05 | Trade Log | -5 | Tome of Clear Thought > Belt of Stone Giant Strength (VR,A) | Show Trade Log | ||||
Wondrous item, very rare This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown ▼ | |
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2021-11-18 21:09 | Chapter 8: Forge of the Fire Giants | 2 | 10 | Show | ||||
TaC, Oone |
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2021-11-19 11:56 | Trade Log | -5 | Show Trade Log | |||||
Ingot of the Sköld Rune (R,A) This appears to be a simple ingot of iron ore, about a foot long and a few inches across. Inspection of its surface reveals the faint, silvery outline of the sköld (shield) rune. The ingot has the following properties, which work only while it’s on your person. Runic Shield. You have a +1 bonus to AC. Shield Bond. As a bonus action, choose a creature that you can see within 30 feet of you, other than yourself. Until the end of your next turn, any damage the target takes is reduced to 1, but you take half the damage prevented in this way. The damage you take can’t be reduced in any way. Once you use this property, you can’t use it again until you finish a short or long rest. Shield Ward. You can transfer the ingot’s magic to a nonmagical item — a shield or a two-handed melee weapon — by tracing the skjold rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the ingot is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form: Shield. The shield is now a rare magic item that requires attunement. Its magic gives you a +1 bonus to AC, and the first time after each of your long rests that damage reduces you to 0 hit points, you are instead reduced to 1 hit point. You must be wielding the shield to gain these benefits. Weapon. The weapon is now an uncommon magic weapon. It grants you a +1 bonus to AC while you’re holding it. |
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2021-12-18 15:08 | DC-PoA-CONMAR-16 Iceberg Dead Ahead | 1 | 10 | Show | ||||
Martin, Pah’Zel’Dak |
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2022-01-08 17:54 | CCC-GAD02-03 Arena of Champions | 1 | 10 | Show | ||||
Will, Hope Potion of Heroism Story Awards: Story Award: Champion of the Arena. During the Celebration of Swords, your team defeated all the other combatants to become the champions of Hillsfar Arena. Worshippers of Tempus, especially the faithful at the Vault of Swords in Hillsfar, look upon you with awe. |
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2022-01-10 16:59 | Trade Log | -5 | Show Trade Log | |||||
Horn of Valhalla, brass (R) rare CCC-GAD02-03 Arena of Champions Traded |
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2022-01-10 17:01 | Trade Log | -5 | Show Trade Log | |||||
Horseshoes of speed (R) rare Chapter 8: Forge of the Fire Giants Chapter 8: Forge of the Fire Giants Show |
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2022-01-15 22:10 | Trade Log | -5 | Show Trade Log | |||||
You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Traded with Bret |
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2022-01-20 17:09 | Trade Log | -5 | Show Trade Log | |||||
This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its Command Word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land. You can send the broom to Travel alone to a destination within 1 mile of you if you speak the Command Word, name the location, and are familiar with that place. The broom comes back to you when you speak another Command Word, provided that the broom is still within 1 mile of you. Notes: adventuring gear (wondrous item) Trade from Verrin to Harold |
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2022-02-26 13:22 | Service award: Grig fiddle + 30 downtime days | 40 | Show | |||||
2022-05-10 10:51 | Trade Log | -5 | Show Trade Log | |||||
GrigFiddle This two-inch fiddle is constructed of gilded wood, with strings made of silver unicorn hair. When held, the fiddle resizes appropriately for its wielder, though it shrinks back down to its original size when not in use. This item functions as ainstrument of the bards (anstruthharp)(see the Dungeon Master’s Guide). Anstruth Harp Wondrous item, very rare (requires Attunement by a bard) An Instrument of the bards is an exquisite example of its kind, superior to an ordinary Instrument in every way. Seven types of these Instruments exist, each named after a legendary Bard College. The following table lists the Spells Common to all Instruments, as well as the Spells specific to each one and its Rarity. A creature that attempts to play the Instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the Instrument and cast one of its Spells. Once the Instrument has been used to Cast a Spell, it can’t be used to cast that spell again until the next dawn. The Spells use your Spellcasting ability and spell save DC. You can play the Instrument while Casting a Spell that causes any of its Targets to be Charmed on a failed saving throw, thereby imposing disadvantage on the save. This Effect applies only if the spell has a somatic or a material component. Spells: Fly, Invisibility, Levitate, Protection from evil and good, Control Weather, Cure Wounds (5th level), Wall of Thorns |
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2022-05-15 22:33 | DDAL05-08 Durlag’s Tower | 1 | 10 | Show | ||||
Espen, Keeva, half orc baribarian Potion of invulnerability Bought |
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2022-05-21 23:00 | DDAL05-09 Durlag’s Tomb | 10 | Show | |||||
Knudzen, Riley |
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2022-07-27 14:41 | Trade Log | -5 | Show Trade Log | |||||
Wondrous item, rare This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no Effect on you. You are immune to the Poisoned condition and have immunity to poison damage. Trade: Char: Tater of Clan Thunderbelly |
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2022-07-30 00:11 | CCC-RPSG-03 Fenaria's Gambit | 10 | Show | |||||
TaC, bugbear, w horse |
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2022-08-06 22:16 | DDAL05-14 Reeducation | 10 | Show | |||||
Bret, Rocco, human, rogue Potion of Cloud Giant Strength |
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2022-11-23 22:23 | DDHC-CM-15-The Scrivener's Tale | Show | ||||||
KKnudzen, Kahlee Potion of Fire Giant Strength |
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2022-12-06 13:46 | Service Reward | Show | ||||||
2022-12-06 15:48 | Trade Log | -5 | Show Trade Log | |||||
Requires Attunement This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn. Lightning: When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage. Thunder: When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn. Lightning Strike. You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one. Thunderclap: You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened. Thunder and Lightning: You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one. |
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2023-02-01 10:59 | Service reward | Show | ||||||
2023-02-01 11:05 | Trade Log | -5 | Show Trade Log | |||||
Wondrous item, very rare This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |
Date Played | Adventure Title | Session | XP | GP | Downtime | Renown ▼ | Magic Items | |
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2021-11-18 21:09 | Chapter 8: Forge of the Fire Giants | 2 | 736 | 10 | Horseshoes of speed (R), Ingot of the Sköld Rune (R,A) | Show | ||
TaC, Oone |
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2021-11-19 11:56 | Trade Log | -5 | Ingot of the Sköld Rune (R,A) > Ioun stone of protection (R, A) | Show Trade Log | ||||
Ingot of the Sköld Rune (R,A) This appears to be a simple ingot of iron ore, about a foot long and a few inches across. Inspection of its surface reveals the faint, silvery outline of the sköld (shield) rune. The ingot has the following properties, which work only while it’s on your person. Runic Shield. You have a +1 bonus to AC. Shield Bond. As a bonus action, choose a creature that you can see within 30 feet of you, other than yourself. Until the end of your next turn, any damage the target takes is reduced to 1, but you take half the damage prevented in this way. The damage you take can’t be reduced in any way. Once you use this property, you can’t use it again until you finish a short or long rest. Shield Ward. You can transfer the ingot’s magic to a nonmagical item — a shield or a two-handed melee weapon — by tracing the skjold rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the ingot is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form: Shield. The shield is now a rare magic item that requires attunement. Its magic gives you a +1 bonus to AC, and the first time after each of your long rests that damage reduces you to 0 hit points, you are instead reduced to 1 hit point. You must be wielding the shield to gain these benefits. Weapon. The weapon is now an uncommon magic weapon. It grants you a +1 bonus to AC while you’re holding it. |
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2021-12-18 15:08 | DC-PoA-CONMAR-16 Iceberg Dead Ahead | 1 | 850 | 10 | Helm of Telepathy (U,A), Chest of Preserving | Show | ||
Martin, Pah’Zel’Dak |
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2022-01-08 17:54 | CCC-GAD02-03 Arena of Champions | 1 | 8900 | 10 | Horn of Valhalla, brass (R) | Show | ||
Will, Hope Potion of Heroism Story Awards: Story Award: Champion of the Arena. During the Celebration of Swords, your team defeated all the other combatants to become the champions of Hillsfar Arena. Worshippers of Tempus, especially the faithful at the Vault of Swords in Hillsfar, look upon you with awe. |
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2022-01-10 16:59 | Trade Log | -5 | Horn of Valhalla, brass (R) > Necklace of Fireball (R) | Show Trade Log | ||||
Horn of Valhalla, brass (R) rare CCC-GAD02-03 Arena of Champions Traded |
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2022-01-10 17:01 | Trade Log | -5 | Horseshoes of speed (R) > Necklace of Fireball (R) | Show Trade Log | ||||
Horseshoes of speed (R) rare Chapter 8: Forge of the Fire Giants Chapter 8: Forge of the Fire Giants Show |
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2022-01-15 22:10 | Trade Log | -5 | Greatsword flame tongue (R,A) > Periapt of Proof Against Poison (R) | Show Trade Log | ||||
You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. Traded with Bret |
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2022-01-20 17:09 | Trade Log | -5 | Staff of flying (U) > Goggles of Night (U) | Show Trade Log | ||||
This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its Command Word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land. You can send the broom to Travel alone to a destination within 1 mile of you if you speak the Command Word, name the location, and are familiar with that place. The broom comes back to you when you speak another Command Word, provided that the broom is still within 1 mile of you. Notes: adventuring gear (wondrous item) Trade from Verrin to Harold |
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2022-02-26 13:22 | Service award: Grig fiddle + 30 downtime days | 40 | Grig fiddle (Anstruth harp) (VR, A) | Show | ||||
2022-05-10 10:51 | Trade Log | -5 | Grig fiddle (Anstruth harp) (VR, A) > Manual of Bodily Health (con) (VR) | Show Trade Log | ||||
GrigFiddle This two-inch fiddle is constructed of gilded wood, with strings made of silver unicorn hair. When held, the fiddle resizes appropriately for its wielder, though it shrinks back down to its original size when not in use. This item functions as ainstrument of the bards (anstruthharp)(see the Dungeon Master’s Guide). Anstruth Harp Wondrous item, very rare (requires Attunement by a bard) An Instrument of the bards is an exquisite example of its kind, superior to an ordinary Instrument in every way. Seven types of these Instruments exist, each named after a legendary Bard College. The following table lists the Spells Common to all Instruments, as well as the Spells specific to each one and its Rarity. A creature that attempts to play the Instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the Instrument and cast one of its Spells. Once the Instrument has been used to Cast a Spell, it can’t be used to cast that spell again until the next dawn. The Spells use your Spellcasting ability and spell save DC. You can play the Instrument while Casting a Spell that causes any of its Targets to be Charmed on a failed saving throw, thereby imposing disadvantage on the save. This Effect applies only if the spell has a somatic or a material component. Spells: Fly, Invisibility, Levitate, Protection from evil and good, Control Weather, Cure Wounds (5th level), Wall of Thorns |
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2022-05-15 22:33 | DDAL05-08 Durlag’s Tower | 1 | -3550 | 10 | Staff of Thunder and Lightning (VR, A) | Show | ||
Espen, Keeva, half orc baribarian Potion of invulnerability Bought |
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2022-05-21 23:00 | DDAL05-09 Durlag’s Tomb | 1050 | 10 | Skeggox (Battleaxe +3) (VR) | Show | |||
Knudzen, Riley |
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2022-07-27 14:41 | Trade Log | -5 | Periapt of Proof Against Poison (R) > Mantle of Spell resistance (R, A) | Show Trade Log | ||||
Wondrous item, rare This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, Poisons have no Effect on you. You are immune to the Poisoned condition and have immunity to poison damage. Trade: Char: Tater of Clan Thunderbelly |
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2022-07-30 00:11 | CCC-RPSG-03 Fenaria's Gambit | 10000 | 10 | Puzzle cube (Cube of Force) (R,A) | Show | |||
TaC, bugbear, w horse |
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2022-08-06 22:16 | DDAL05-14 Reeducation | 1660 | 10 | Orb of the stein rune (R,A) | Show | |||
Bret, Rocco, human, rogue Potion of Cloud Giant Strength |
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2022-11-23 22:23 | DDHC-CM-15-The Scrivener's Tale | 158 | Show | |||||
KKnudzen, Kahlee Potion of Fire Giant Strength |
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2022-12-06 13:46 | Service Reward | 10000 | Manual of quickness of action (VR) | Show | ||||
2022-12-06 15:48 | Trade Log | -5 | Staff of Thunder and Lightning (VR, A) > Glaive +3 (VR) | Show Trade Log | ||||
Requires Attunement This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. It also has the following additional properties. When one of these properties is used, it can't be used again until the next dawn. Lightning: When you hit with a melee attack using the staff, you can cause the target to take an extra 2d6 lightning damage. Thunder: When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn. Lightning Strike. You can use an action to cause a bolt of lightning to leap from the staff's tip in a line that is 5 feet wide and 120 feet long. Each creature in that line must make a DC 17 Dexterity saving throw, taking 9d6 lightning damage on a failed save, or half as much damage on a successful one. Thunderclap: You can use an action to cause the staff to issue a deafening thunderclap, audible out to 600 feet. Each creature within 60 feet of you (not including you) must make a DC 17 Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 1 minute. On a successful save, a creature takes half damage and isn't deafened. Thunder and Lightning: You can use an action to use the Lightning Strike and Thunderclap properties at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one. |
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2023-02-01 10:59 | Service reward | Tome of Clear Thought | Show | |||||
2023-02-01 11:05 | Trade Log | -5 | Tome of Clear Thought > Belt of Stone Giant Strength (VR,A) | Show Trade Log | ||||
Wondrous item, very rare This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s Contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. |