Verrin

Season:
historic
Race:
Wood elf
Class:
Barbarian
Background:
Outlander
Lifestyle:
Poor
Current Level:
20
Total GP:
169609
Total Downtime:
132
Tag:
Faction:
None
Faction Rank:
Heroic (rank 4)
Magic Item Count:
33
Magic Item Limit:
10
Bracers of Defence +2 (att),
Moontouched greatsword,
Tyr's Justice (Gs +2, Init +2)(R),
Winged Boots (U,A),
Ioun stone of protection (R, A),
Chest of Preserving,
Necklace of Fireball (R),
Necklace of Fireball (R),
Goggles of Night (U),
Manual of Bodily Health (con) (VR),
Skeggox (Battleaxe +3) (VR),
Mantle of Spell resistance (R, A),
Orb of the stein rune (R,A),
Manual of quickness of action (VR),
Glaive +3 (VR),
Belt of Stone Giant Strength (VR,A),
Splint armor +1 (R),
Dragon's Gullet/Bag of devouring (VR),
Cloak of many fashions (C),
Ascendant Gem Dragon-Touched Focus (L,A),
Sapphire Buckler (VR,A),
Blood Fury Tattoo (L,A),
Carpet of flying 60ft/400lb (VR),
Scarab of protection (L,A),
Gray Robe of the Archmagi (L,A),
Wand of Wonder (R,A),
Scarab of Protection (L-A),
Shield +2 (R),
Rod of the Pact Keeper +2 (R-A),
Deathshield (Defender) (L-A),
Wand of the War Mage +3 (VR,A),
The Eye of Xxiphu (L-A),
Tome of Understanding (VR),
Staff of Power (VR-A)

Log Entries

Date Played Adventure Title Session Levels ▼ GP Downtime Magic Items
2021-01-14 13:46 Trade Log -15 Shatterspike > Staff of flying (U) Show Trade Log

User: Casper Akto Kanstrup
Character: Danaril
Name: Broom of flying
Rarity: uncommon
Location: CCC-RPSG-01 Ooze There

Notes:
This oaken walking staff is capped by a triangle of ebony inscribed with runes in Auran. When activated, ephemeral strands of spiraling energy bristle from one end and a pair of spectral wings unfurl from the other.

2021-02-17 21:12 Trade Log -15 Boots of speed (att) > Bracers of Defence +2 (att) Show Trade Log

Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2021-02-17 21:24 Trade Log -15 Cloak of Displacement > Boots of speed (att) Show Trade Log

Traded with Yarinda. A Dish best served cold.
Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2021-02-18 10:39 Trade Log -15 Cloak of Elvenkind > Hat of disguise (att) Show Trade Log

A Dish best served cold.
Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2021-02-18 11:03 Trade Log -15 Veteran's cane > Moontouched greatsword Show Trade Log

CCC-ARCON01-01, tomb (early version of the module)

2021-03-22 21:46 CCC-CONMAR01-02 Finding Linric 1 90 Pot of Awakening, 6 Beads of Force Show

3h
Simira, Verrin barbarian
Paaske, Lyraesel
Espen, Aodh, rogue/fghtr 5
Sandra, Willow, rogue 7
Kristian H, Raytak, Paladin

2020-04-22 22:08 Purchase Log -200 3 Show Purchase

4 healing potions

2021-03-26 10:25 Trade Log -15 6 Beads of Force > Tyr's Justice (Gs +2, Init +2)(R) Show Trade Log

Rare

This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 beads of force are found together.

You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No attack or other effect can.

An enclosed creature can use its action to push against the sphere's wall, moving the sphere up to half the creature's walking speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside.

2021-04-23 20:44 DDEX03-03 The Occupation of Szith Morcane 1 120 Staff of forming insects Show

4h

DM Snooze
Christian, Catawampus
Calanduil, Ander
Davies, Blue
Espen, Hymn, tiefling
Simira, Verrin

2021-12-14 17:00 Trade Log 10 Helm of Telepathy (U,A) > Winged Boots (U,A) Show Trade Log
2021-11-09 12:07 Purchase Log -200 Show Purchase

2 potions of greater healing

2021-11-11 21:19 Chapter 8: Forge of the Fire Giants 1 405 10 Greatsword flame tongue (R,A) Show

Potion of water breathing
34 hp
0 rage
1 level exhaustion

2021-11-19 11:56 Trade Log -5 Ingot of the Sköld Rune (R,A) > Ioun stone of protection (R, A) Show Trade Log

Ingot of the Sköld Rune (R,A)
Verrin, Chapter 8: Forge of the Fire Giants

This appears to be a simple ingot of iron ore, about a foot long and a few inches across. Inspection of its surface reveals the faint, silvery outline of the sköld (shield) rune. The ingot has the following properties, which work only while it’s on your person.

Runic Shield. You have a +1 bonus to AC.

Shield Bond. As a bonus action, choose a creature that you can see within 30 feet of you, other than yourself. Until the end of your next turn, any damage the target takes is reduced to 1, but you take half the damage prevented in this way. The damage you take can’t be reduced in any way. Once you use this property, you can’t use it again until you finish a short or long rest.

Shield Ward. You can transfer the ingot’s magic to a nonmagical item — a shield or a two-handed melee weapon — by tracing the skjold rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the ingot is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:

Shield. The shield is now a rare magic item that requires attunement. Its magic gives you a +1 bonus to AC, and the first time after each of your long rests that damage reduces you to 0 hit points, you are instead reduced to 1 hit point. You must be wielding the shield to gain these benefits.

Weapon. The weapon is now an uncommon magic weapon. It grants you a +1 bonus to AC while you’re holding it.

2022-01-10 16:59 Trade Log -5 Horn of Valhalla, brass (R) > Necklace of Fireball (R) Show Trade Log

Horn of Valhalla, brass (R) rare CCC-GAD02-03 Arena of Champions
Wondrous item, rare
You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The brass horn summons 3d4 + 3 berserkers and requires proficiency with all simple weapons.
If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. This item is found in the Dungeon Master’s Guide.
This gleaming brass horn has flaming swords, the holy symbols of Tempus, etched all along its length. The horn instills eagerness for battle in its bearer.

Traded

2022-01-10 17:01 Trade Log -5 Horseshoes of speed (R) > Necklace of Fireball (R) Show Trade Log

Horseshoes of speed (R) rare Chapter 8: Forge of the Fire Giants Chapter 8: Forge of the Fire Giants Show
Notes:
These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature's walking speed by 30 feet
Traded

2022-01-15 22:10 Trade Log -5 Greatsword flame tongue (R,A) > Periapt of Proof Against Poison (R) Show Trade Log

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Traded with Bret

2022-01-20 17:09 Trade Log -5 Staff of flying (U) > Goggles of Night (U) Show Trade Log

This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its Command Word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.

You can send the broom to Travel alone to a destination within 1 mile of you if you speak the Command Word, name the location, and are familiar with that place. The broom comes back to you when you speak another Command Word, provided that the broom is still within 1 mile of you.

Notes:
This oaken walking staff is capped by a triangle of ebony inscribed with runes in Auran. When activated, ephemeral strands of spiraling energy bristle from one end and a pair of spectral wings unfurl from the other.

adventuring gear (wondrous item)
Category: Items
Item Rarity: Uncommon
Weight: 3

Trade from Verrin to Harold

2022-05-10 10:51 Trade Log -5 Grig fiddle (Anstruth harp) (VR, A) > Manual of Bodily Health (con) (VR) Show Trade Log

GrigFiddle This two-inch fiddle is constructed of gilded wood, with strings made of silver unicorn hair. When held, the fiddle resizes appropriately for its wielder, though it shrinks back down to its original size when not in use. This item functions as ainstrument of the bards (anstruthharp)(see the Dungeon Master’s Guide). Anstruth Harp Wondrous item, very rare (requires Attunement by a bard) An Instrument of the bards is an exquisite example of its kind, superior to an ordinary Instrument in every way. Seven types of these Instruments exist, each named after a legendary Bard College. The following table lists the Spells Common to all Instruments, as well as the Spells specific to each one and its Rarity. A creature that attempts to play the Instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the Instrument and cast one of its Spells. Once the Instrument has been used to Cast a Spell, it can’t be used to cast that spell again until the next dawn. The Spells use your Spellcasting ability and spell save DC. You can play the Instrument while Casting a Spell that causes any of its Targets to be Charmed on a failed saving throw, thereby imposing disadvantage on the save. This Effect applies only if the spell has a somatic or a material component. Spells: Fly, Invisibility, Levitate, Protection from evil and good, Control Weather, Cure Wounds (5th level), Wall of Thorns

2020-04-13 13:36 DDHC-TYP Chapter 1. The Sunless Citadel 2 1 80 10 Shatterspike Show

Joe/Shin
Rune/Izmael
Kenneth/Tryggvi
Karianne/Verrin

2020-04-17 13:40 DDAL09-03 Hungry Shadows 1 1 80 10 Show

Joe/Shin
Rune/Izmael
Emil/Willow

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2021-01-14 13:46 Trade Log -15 Show Trade Log

User: Casper Akto Kanstrup
Character: Danaril
Name: Broom of flying
Rarity: uncommon
Location: CCC-RPSG-01 Ooze There

Notes:
This oaken walking staff is capped by a triangle of ebony inscribed with runes in Auran. When activated, ephemeral strands of spiraling energy bristle from one end and a pair of spectral wings unfurl from the other.

2021-02-17 21:12 Trade Log -15 Show Trade Log

Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2021-02-17 21:24 Trade Log -15 Show Trade Log

Traded with Yarinda. A Dish best served cold.
Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2021-02-18 10:39 Trade Log -15 Show Trade Log

A Dish best served cold.
Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2021-02-18 11:03 Trade Log -15 Show Trade Log

CCC-ARCON01-01, tomb (early version of the module)

2021-03-22 21:46 CCC-CONMAR01-02 Finding Linric 1 Show

3h
Simira, Verrin barbarian
Paaske, Lyraesel
Espen, Aodh, rogue/fghtr 5
Sandra, Willow, rogue 7
Kristian H, Raytak, Paladin

2020-04-22 22:08 Purchase Log 3 Show Purchase

4 healing potions

2021-03-26 10:25 Trade Log -15 Show Trade Log

Rare

This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 beads of force are found together.

You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No attack or other effect can.

An enclosed creature can use its action to push against the sphere's wall, moving the sphere up to half the creature's walking speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside.

2021-04-23 20:44 DDEX03-03 The Occupation of Szith Morcane 1 Show

4h

DM Snooze
Christian, Catawampus
Calanduil, Ander
Davies, Blue
Espen, Hymn, tiefling
Simira, Verrin

2021-12-14 17:00 Trade Log 10 Show Trade Log
2021-11-09 12:07 Purchase Log Show Purchase

2 potions of greater healing

2021-11-11 21:19 Chapter 8: Forge of the Fire Giants 1 10 Show

Potion of water breathing
34 hp
0 rage
1 level exhaustion

2021-11-19 11:56 Trade Log -5 Show Trade Log

Ingot of the Sköld Rune (R,A)
Verrin, Chapter 8: Forge of the Fire Giants

This appears to be a simple ingot of iron ore, about a foot long and a few inches across. Inspection of its surface reveals the faint, silvery outline of the sköld (shield) rune. The ingot has the following properties, which work only while it’s on your person.

Runic Shield. You have a +1 bonus to AC.

Shield Bond. As a bonus action, choose a creature that you can see within 30 feet of you, other than yourself. Until the end of your next turn, any damage the target takes is reduced to 1, but you take half the damage prevented in this way. The damage you take can’t be reduced in any way. Once you use this property, you can’t use it again until you finish a short or long rest.

Shield Ward. You can transfer the ingot’s magic to a nonmagical item — a shield or a two-handed melee weapon — by tracing the skjold rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the ingot is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:

Shield. The shield is now a rare magic item that requires attunement. Its magic gives you a +1 bonus to AC, and the first time after each of your long rests that damage reduces you to 0 hit points, you are instead reduced to 1 hit point. You must be wielding the shield to gain these benefits.

Weapon. The weapon is now an uncommon magic weapon. It grants you a +1 bonus to AC while you’re holding it.

2022-01-10 16:59 Trade Log -5 Show Trade Log

Horn of Valhalla, brass (R) rare CCC-GAD02-03 Arena of Champions
Wondrous item, rare
You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The brass horn summons 3d4 + 3 berserkers and requires proficiency with all simple weapons.
If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. This item is found in the Dungeon Master’s Guide.
This gleaming brass horn has flaming swords, the holy symbols of Tempus, etched all along its length. The horn instills eagerness for battle in its bearer.

Traded

2022-01-10 17:01 Trade Log -5 Show Trade Log

Horseshoes of speed (R) rare Chapter 8: Forge of the Fire Giants Chapter 8: Forge of the Fire Giants Show
Notes:
These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature's walking speed by 30 feet
Traded

2022-01-15 22:10 Trade Log -5 Show Trade Log

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Traded with Bret

2022-01-20 17:09 Trade Log -5 Show Trade Log

This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its Command Word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.

You can send the broom to Travel alone to a destination within 1 mile of you if you speak the Command Word, name the location, and are familiar with that place. The broom comes back to you when you speak another Command Word, provided that the broom is still within 1 mile of you.

Notes:
This oaken walking staff is capped by a triangle of ebony inscribed with runes in Auran. When activated, ephemeral strands of spiraling energy bristle from one end and a pair of spectral wings unfurl from the other.

adventuring gear (wondrous item)
Category: Items
Item Rarity: Uncommon
Weight: 3

Trade from Verrin to Harold

2022-05-10 10:51 Trade Log -5 Show Trade Log

GrigFiddle This two-inch fiddle is constructed of gilded wood, with strings made of silver unicorn hair. When held, the fiddle resizes appropriately for its wielder, though it shrinks back down to its original size when not in use. This item functions as ainstrument of the bards (anstruthharp)(see the Dungeon Master’s Guide). Anstruth Harp Wondrous item, very rare (requires Attunement by a bard) An Instrument of the bards is an exquisite example of its kind, superior to an ordinary Instrument in every way. Seven types of these Instruments exist, each named after a legendary Bard College. The following table lists the Spells Common to all Instruments, as well as the Spells specific to each one and its Rarity. A creature that attempts to play the Instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the Instrument and cast one of its Spells. Once the Instrument has been used to Cast a Spell, it can’t be used to cast that spell again until the next dawn. The Spells use your Spellcasting ability and spell save DC. You can play the Instrument while Casting a Spell that causes any of its Targets to be Charmed on a failed saving throw, thereby imposing disadvantage on the save. This Effect applies only if the spell has a somatic or a material component. Spells: Fly, Invisibility, Levitate, Protection from evil and good, Control Weather, Cure Wounds (5th level), Wall of Thorns

2020-04-13 13:36 DDHC-TYP Chapter 1. The Sunless Citadel 2 10 Show

Joe/Shin
Rune/Izmael
Kenneth/Tryggvi
Karianne/Verrin

2020-04-17 13:40 DDAL09-03 Hungry Shadows 1 10 Show

Joe/Shin
Rune/Izmael
Emil/Willow

Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2021-01-14 13:46 Trade Log -15 Shatterspike > Staff of flying (U) Show Trade Log

User: Casper Akto Kanstrup
Character: Danaril
Name: Broom of flying
Rarity: uncommon
Location: CCC-RPSG-01 Ooze There

Notes:
This oaken walking staff is capped by a triangle of ebony inscribed with runes in Auran. When activated, ephemeral strands of spiraling energy bristle from one end and a pair of spectral wings unfurl from the other.

2021-02-17 21:12 Trade Log -15 Boots of speed (att) > Bracers of Defence +2 (att) Show Trade Log

Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2021-02-17 21:24 Trade Log -15 Cloak of Displacement > Boots of speed (att) Show Trade Log

Traded with Yarinda. A Dish best served cold.
Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2021-02-18 10:39 Trade Log -15 Cloak of Elvenkind > Hat of disguise (att) Show Trade Log

A Dish best served cold.
Wondrous Item, rare (requires attunement) (Table G)

While you wear this cloak, it projects an illusion that makes you appear to be standing in a place near your actual location, causing any creature to have disadvantage on attack rolls against you. If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. This item can be found in the Dungeon Master’s Guide.

This cloak is made of the pelt of a smooth, blackfurred creature. A bone toggle fastens the cloak around its wearer’s neck. Close examination of the gold-embroidered hem reveals a poem that reads (in Common): “Six men in pain; six men rent. Blood, it falls like rain; broken bodies bent. Six men plead; and six men cry; Tearing arm and leg, six men die.”

2021-02-18 11:03 Trade Log -15 Veteran's cane > Moontouched greatsword Show Trade Log

CCC-ARCON01-01, tomb (early version of the module)

2021-03-22 21:46 CCC-CONMAR01-02 Finding Linric 1 90 Pot of Awakening, 6 Beads of Force Show

3h
Simira, Verrin barbarian
Paaske, Lyraesel
Espen, Aodh, rogue/fghtr 5
Sandra, Willow, rogue 7
Kristian H, Raytak, Paladin

2020-04-22 22:08 Purchase Log -200 3 Show Purchase

4 healing potions

2021-03-26 10:25 Trade Log -15 6 Beads of Force > Tyr's Justice (Gs +2, Init +2)(R) Show Trade Log

Rare

This small black sphere measures 3/4 of an inch in diameter and weighs an ounce. Typically, 1d4 + 4 beads of force are found together.

You can use an action to throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially within the area, are pushed away from the center of the sphere until they are no longer inside it. Only breathable air can pass through the sphere's wall. No attack or other effect can.

An enclosed creature can use its action to push against the sphere's wall, moving the sphere up to half the creature's walking speed. The sphere can be picked up, and its magic causes it to weigh only 1 pound, regardless of the weight of creatures inside.

2021-04-23 20:44 DDEX03-03 The Occupation of Szith Morcane 1 120 Staff of forming insects Show

4h

DM Snooze
Christian, Catawampus
Calanduil, Ander
Davies, Blue
Espen, Hymn, tiefling
Simira, Verrin

2021-12-14 17:00 Trade Log 10 Helm of Telepathy (U,A) > Winged Boots (U,A) Show Trade Log
2021-11-09 12:07 Purchase Log -200 Show Purchase

2 potions of greater healing

2021-11-11 21:19 Chapter 8: Forge of the Fire Giants 1 405 10 Greatsword flame tongue (R,A) Show

Potion of water breathing
34 hp
0 rage
1 level exhaustion

2021-11-19 11:56 Trade Log -5 Ingot of the Sköld Rune (R,A) > Ioun stone of protection (R, A) Show Trade Log

Ingot of the Sköld Rune (R,A)
Verrin, Chapter 8: Forge of the Fire Giants

This appears to be a simple ingot of iron ore, about a foot long and a few inches across. Inspection of its surface reveals the faint, silvery outline of the sköld (shield) rune. The ingot has the following properties, which work only while it’s on your person.

Runic Shield. You have a +1 bonus to AC.

Shield Bond. As a bonus action, choose a creature that you can see within 30 feet of you, other than yourself. Until the end of your next turn, any damage the target takes is reduced to 1, but you take half the damage prevented in this way. The damage you take can’t be reduced in any way. Once you use this property, you can’t use it again until you finish a short or long rest.

Shield Ward. You can transfer the ingot’s magic to a nonmagical item — a shield or a two-handed melee weapon — by tracing the skjold rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the ingot is destroyed, and the rune appears in silver on the chosen item, which gains a benefit based on its form:

Shield. The shield is now a rare magic item that requires attunement. Its magic gives you a +1 bonus to AC, and the first time after each of your long rests that damage reduces you to 0 hit points, you are instead reduced to 1 hit point. You must be wielding the shield to gain these benefits.

Weapon. The weapon is now an uncommon magic weapon. It grants you a +1 bonus to AC while you’re holding it.

2022-01-10 16:59 Trade Log -5 Horn of Valhalla, brass (R) > Necklace of Fireball (R) Show Trade Log

Horn of Valhalla, brass (R) rare CCC-GAD02-03 Arena of Champions
Wondrous item, rare
You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed.
Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The brass horn summons 3d4 + 3 berserkers and requires proficiency with all simple weapons.
If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. This item is found in the Dungeon Master’s Guide.
This gleaming brass horn has flaming swords, the holy symbols of Tempus, etched all along its length. The horn instills eagerness for battle in its bearer.

Traded

2022-01-10 17:01 Trade Log -5 Horseshoes of speed (R) > Necklace of Fireball (R) Show Trade Log

Horseshoes of speed (R) rare Chapter 8: Forge of the Fire Giants Chapter 8: Forge of the Fire Giants Show
Notes:
These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they increase the creature's walking speed by 30 feet
Traded

2022-01-15 22:10 Trade Log -5 Greatsword flame tongue (R,A) > Periapt of Proof Against Poison (R) Show Trade Log

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Traded with Bret

2022-01-20 17:09 Trade Log -5 Staff of flying (U) > Goggles of Night (U) Show Trade Log

This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its Command Word. It then hovers beneath you and can be ridden in the air. It has a flying speed of 50 feet. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. The broom stops hovering when you land.

You can send the broom to Travel alone to a destination within 1 mile of you if you speak the Command Word, name the location, and are familiar with that place. The broom comes back to you when you speak another Command Word, provided that the broom is still within 1 mile of you.

Notes:
This oaken walking staff is capped by a triangle of ebony inscribed with runes in Auran. When activated, ephemeral strands of spiraling energy bristle from one end and a pair of spectral wings unfurl from the other.

adventuring gear (wondrous item)
Category: Items
Item Rarity: Uncommon
Weight: 3

Trade from Verrin to Harold

2022-05-10 10:51 Trade Log -5 Grig fiddle (Anstruth harp) (VR, A) > Manual of Bodily Health (con) (VR) Show Trade Log

GrigFiddle This two-inch fiddle is constructed of gilded wood, with strings made of silver unicorn hair. When held, the fiddle resizes appropriately for its wielder, though it shrinks back down to its original size when not in use. This item functions as ainstrument of the bards (anstruthharp)(see the Dungeon Master’s Guide). Anstruth Harp Wondrous item, very rare (requires Attunement by a bard) An Instrument of the bards is an exquisite example of its kind, superior to an ordinary Instrument in every way. Seven types of these Instruments exist, each named after a legendary Bard College. The following table lists the Spells Common to all Instruments, as well as the Spells specific to each one and its Rarity. A creature that attempts to play the Instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the Instrument and cast one of its Spells. Once the Instrument has been used to Cast a Spell, it can’t be used to cast that spell again until the next dawn. The Spells use your Spellcasting ability and spell save DC. You can play the Instrument while Casting a Spell that causes any of its Targets to be Charmed on a failed saving throw, thereby imposing disadvantage on the save. This Effect applies only if the spell has a somatic or a material component. Spells: Fly, Invisibility, Levitate, Protection from evil and good, Control Weather, Cure Wounds (5th level), Wall of Thorns

2020-04-13 13:36 DDHC-TYP Chapter 1. The Sunless Citadel 2 80 10 Shatterspike Show

Joe/Shin
Rune/Izmael
Kenneth/Tryggvi
Karianne/Verrin

2020-04-17 13:40 DDAL09-03 Hungry Shadows 1 80 10 Show

Joe/Shin
Rune/Izmael
Emil/Willow