Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Rival Coin (With Orcus and Demogorgon) (C)
common
DDHC-DD-03 The Will of Orcus
DDHC-DD-03 The Will of Orcus
Show
Notes:
Wondrous Item, Common
This gold coin has a creature embossed on each side. The two depicted creatures must be famous rivals or enemies of each other. For example, a Rival Coin might show Iggwilv on one side and Mordenkainen on the other, or Venger on one side and Tiamat on the other. One of these figures is on the “heads” side of the coin, the other on the “tails” side.
The coin has 1 charge and regains its expended charge daily at dawn. You can take a Magic action to toss the coin, expending its charge. Roll any die to determine whether the coin comes up heads (on an even number) or tails (on an odd number). The roll also determines the effect:
Heads. Target one creature you can see within 60 feet of yourself. The target makes a DC 13 Wisdom saving throw. On a failed save, the target takes 2d4 Psychic damage and has Disadvantage on the next attack roll it makes before the end of its next turn. On a successful save, the target takes half as much damage only.
Tails. You take 1d4 Psychic damage.
Slumbering Dragon's Wrath Battle Axe (U-A)
uncommon
DDHC-DD-03 The Will of Orcus
DDHC-DD-03 The Will of Orcus
Show
Notes:
Slumbering Dragon's Wrath Weapon
Weapon (any), uncommon (requires attunement)
This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties.
Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon's breath weapon.
Slumbering Dragon-Touched Focus, Topaz, (U-A)
uncommon
DDHC-DD-03 The Will of Orcus
DDHC-DD-03 The Will of Orcus
Show
Notes:
Slumbering Dragon-Touched Focus
Wondrous item, uncommon (requires attunement by a spellcaster)
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons' wings, claws, teeth, or scales.
You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
Gray bag of Tricks (U)
uncommon
DDHC-DD-02 Baker’s Doesn’t
DDHC-DD-02 Baker’s Doesn’t
Show
Notes:
Wondrous Item, Uncommon
This bag made from gray cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object.
You can take a Magic action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table below. See "Monsters" for the creature’s stat block. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points.
The creature is Friendly to you and your allies, and it acts immediately after you on your Initiative count. You can take a Bonus Action to command how the creature moves and what action it takes on its next turn, such as attacking an enemy. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn.
Slumbering Scaled Ornament (U-A)
uncommon
DDHC-DD-Ch-1 Dragon Delves: Death At Sunset
DDHC-DD-Ch-1 Dragon Delves: Death At Sunset
Show
Notes:
Slumbering Scaled Ornament
Wondrous item, uncommon (requires attunement)
This ornament can be jewelry, a cloak, or another wearable accessory. It appears to be fashioned from a dragon's scale, tooth, or claw, or it incorporates images in those shapes.
You have advantage on saving throws you make to avoid being charmed or frightened or to end those conditions on you.
Wand of Secrets (U)
uncommon
DDHC-DD-03 The Will of Orcus
DDHC-DD-03 The Will of Orcus
Show
Notes:
Wand, Uncommon
This wand has 3 charges and regains 1d3 expended charges daily at dawn. While holding it, you can take a Magic action to expend 1 charge, and if a secret door or trap is within 60 feet of you, the wand pulses and points at the one nearest to you.
Whip +1 (U)
uncommon
DDHC-DD-03 The Will of Orcus
DDHC-DD-03 The Will of Orcus
Show
Notes:
Weapon (Whip), Uncommon
You have a +1 bonus to attack rolls and damage rolls made with this magic weapon.
Baba Yaga’s Dancing Broom (U-A)
uncommon
DDHC-DD-02 Baker’s Doesn’t
DDHC-DD-02 Baker’s Doesn’t
Show
Notes:
Wondrous Item, Uncommon (Requires Attunement)
The archfey Baba Yaga crafted many of these magic brooms. No two appear exactly alike. While holding the broom, you can take a Magic action to transform it into an Animated Broom under your control. The broom then moves into an unoccupied space as close to you as possible. The broom acts immediately after you on your Initiative count and remains animate until you take a Bonus Action and use a command word to render it inanimate.
On your turn, you can mentally command the animated broom if it is within 30 feet of you and you don’t have the Incapacitated condition (no action required). You decide what action the broom takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.
If the broom is reduced to 0 Hit Points, it shatters and is destroyed. If the broom reverts to its inanimate form before losing all its Hit Points, it regains all of them.
Slumbering Dragon Vessel (U-A)
uncommon
DDHC-DD-02 Baker’s Doesn’t
DDHC-DD-02 Baker’s Doesn’t
Show
Notes:
Slumbering Dragon Vessel
Wondrous item, uncommon (requires attunement)
This vessel can be a potion bottle, drinking horn, or other container meant to hold a liquid.
As a bonus action, if the vessel is empty, you can speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, a potion of healing, or a potion of climbing. Once this property is used, it can't be used until the next dawn. A potion you create in this way loses its magical properties if it isn't imbibed within 24 hours.
Greataxe +1 (U)
uncommon
DDHC-DD-02 Baker’s Doesn’t
DDHC-DD-02 Baker’s Doesn’t
Show
Leaf Warden: Dragon slayer long sword (R)
rare
DDHC-DD-Ch-1 Dragon Delves: Death At Sunset
DDHC-DD-Ch-1 Dragon Delves: Death At Sunset
Show
Notes:
Weapon (Longsword), Rare
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
The weapon deals an extra 3d6 damage of the weapon’s type if the target is a Dragon.
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Rival Coin (With Orcus and Demogorgon) (C) | common | DDHC-DD-03 The Will of Orcus | DDHC-DD-03 The Will of Orcus | Show | ||
|
Notes:
Wondrous Item, Common This gold coin has a creature embossed on each side. The two depicted creatures must be famous rivals or enemies of each other. For example, a Rival Coin might show Iggwilv on one side and Mordenkainen on the other, or Venger on one side and Tiamat on the other. One of these figures is on the “heads” side of the coin, the other on the “tails” side. The coin has 1 charge and regains its expended charge daily at dawn. You can take a Magic action to toss the coin, expending its charge. Roll any die to determine whether the coin comes up heads (on an even number) or tails (on an odd number). The roll also determines the effect: Heads. Target one creature you can see within 60 feet of yourself. The target makes a DC 13 Wisdom saving throw. On a failed save, the target takes 2d4 Psychic damage and has Disadvantage on the next attack roll it makes before the end of its next turn. On a successful save, the target takes half as much damage only. Tails. You take 1d4 Psychic damage. |
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| Slumbering Dragon's Wrath Battle Axe (U-A) | uncommon | DDHC-DD-03 The Will of Orcus | DDHC-DD-03 The Will of Orcus | Show | ||
|
Notes:
Slumbering Dragon's Wrath Weapon This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties. Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon's breath weapon. |
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| Slumbering Dragon-Touched Focus, Topaz, (U-A) | uncommon | DDHC-DD-03 The Will of Orcus | DDHC-DD-03 The Will of Orcus | Show | ||
|
Notes:
Slumbering Dragon-Touched Focus This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons' wings, claws, teeth, or scales. You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells. |
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| Gray bag of Tricks (U) | uncommon | DDHC-DD-02 Baker’s Doesn’t | DDHC-DD-02 Baker’s Doesn’t | Show | ||
|
Notes:
Wondrous Item, Uncommon This bag made from gray cloth appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. You can take a Magic action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling on the table below. See "Monsters" for the creature’s stat block. The creature vanishes at the next dawn or when it is reduced to 0 Hit Points. The creature is Friendly to you and your allies, and it acts immediately after you on your Initiative count. You can take a Bonus Action to command how the creature moves and what action it takes on its next turn, such as attacking an enemy. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can’t be used again until the next dawn. |
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| Slumbering Scaled Ornament (U-A) | uncommon | DDHC-DD-Ch-1 Dragon Delves: Death At Sunset | DDHC-DD-Ch-1 Dragon Delves: Death At Sunset | Show | ||
|
Notes:
Slumbering Scaled Ornament This ornament can be jewelry, a cloak, or another wearable accessory. It appears to be fashioned from a dragon's scale, tooth, or claw, or it incorporates images in those shapes. You have advantage on saving throws you make to avoid being charmed or frightened or to end those conditions on you. |
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| Wand of Secrets (U) | uncommon | DDHC-DD-03 The Will of Orcus | DDHC-DD-03 The Will of Orcus | Show | ||
|
Notes:
Wand, Uncommon This wand has 3 charges and regains 1d3 expended charges daily at dawn. While holding it, you can take a Magic action to expend 1 charge, and if a secret door or trap is within 60 feet of you, the wand pulses and points at the one nearest to you. |
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| Whip +1 (U) | uncommon | DDHC-DD-03 The Will of Orcus | DDHC-DD-03 The Will of Orcus | Show | ||
|
Notes:
Weapon (Whip), Uncommon You have a +1 bonus to attack rolls and damage rolls made with this magic weapon. |
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| Baba Yaga’s Dancing Broom (U-A) | uncommon | DDHC-DD-02 Baker’s Doesn’t | DDHC-DD-02 Baker’s Doesn’t | Show | ||
|
Notes:
Wondrous Item, Uncommon (Requires Attunement) The archfey Baba Yaga crafted many of these magic brooms. No two appear exactly alike. While holding the broom, you can take a Magic action to transform it into an Animated Broom under your control. The broom then moves into an unoccupied space as close to you as possible. The broom acts immediately after you on your Initiative count and remains animate until you take a Bonus Action and use a command word to render it inanimate. On your turn, you can mentally command the animated broom if it is within 30 feet of you and you don’t have the Incapacitated condition (no action required). You decide what action the broom takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. If the broom is reduced to 0 Hit Points, it shatters and is destroyed. If the broom reverts to its inanimate form before losing all its Hit Points, it regains all of them. |
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| Slumbering Dragon Vessel (U-A) | uncommon | DDHC-DD-02 Baker’s Doesn’t | DDHC-DD-02 Baker’s Doesn’t | Show | ||
|
Notes:
Slumbering Dragon Vessel This vessel can be a potion bottle, drinking horn, or other container meant to hold a liquid. As a bonus action, if the vessel is empty, you can speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, a potion of healing, or a potion of climbing. Once this property is used, it can't be used until the next dawn. A potion you create in this way loses its magical properties if it isn't imbibed within 24 hours. |
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| Greataxe +1 (U) | uncommon | DDHC-DD-02 Baker’s Doesn’t | DDHC-DD-02 Baker’s Doesn’t | Show | ||
| Leaf Warden: Dragon slayer long sword (R) | rare | DDHC-DD-Ch-1 Dragon Delves: Death At Sunset | DDHC-DD-Ch-1 Dragon Delves: Death At Sunset | Show | ||
|
Notes:
Weapon (Longsword), Rare You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The weapon deals an extra 3d6 damage of the weapon’s type if the target is a Dragon. |
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