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Adventure Title
Dungeon of the Mad Mage floor 23
Dungeon of the Mad Mage floor 23
Session
63
63
Date Played
2026-10-31 23:14:00 UTC
2026-10-31 23:14:00 UTC
Levels Gained
GP +/-
347
347
Downtime +/-
10.0
10.0
Location Played
Online
Online
DM Name
Snooze
Snooze
DM DCI Number
7319085757
7319085757
Notes
KK, Cael, aasimar bard 18 Simira, Sir Puddlejump, harengon, Glory paladin 18 Paaske, Eandryth, moon elf, fighter 20 TaC, 13, quaggoth monk Bluehell, Adoness “B”, human, rogue mastermind, Holy water x5 -125GP Deeva Aryx Frog couatl name Tezca-Zyanya. Jackal
KK, Cael, aasimar bard 18 Simira, Sir Puddlejump, harengon, Glory paladin 18 Paaske, Eandryth, moon elf, fighter 20 TaC, 13, quaggoth monk Bluehell, Adoness “B”, human, rogue mastermind, Holy water x5 -125GP Deeva Aryx Frog couatl name Tezca-Zyanya. Jackal
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Anstruth Harp of the Bards (VR,A) | Very Rare | Dungeon of the Mad Mage floor 23 | true | ||
| Wondrous Item, Very Rare (Requires Attunement by a Bard) An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to this one. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. All Fly, Invisibility, Levitate, Protection from Evil and Good, plus the spells listed for the particular instrument Anstruth harp Cure Wounds (level 5), Ice Storm, Wall of Thorns | |||||