Show Log Entry
Adventure Title
Dungeon of the Mad Mage floor 22
Dungeon of the Mad Mage floor 22
Session
60
60
Date Played
2026-09-05 22:03:00 UTC
2026-09-05 22:03:00 UTC
Levels Gained
GP +/-
14660
14660
Downtime +/-
10.0
10.0
Location Played
Online
Online
DM Name
Snooze
Snooze
DM DCI Number
7319085757
7319085757
Notes
KK, Cael, aasimar bard 17 Simira, Sir Puddlejump, harengon, Glory paladin 17 Paaske, Eandryth, moon elf, fighter Lex Winter, Mystrael, netherese woman, marked by auril, soulknife rogue, Emil, Kharon, tiefling teen artificer 20 Clearing the rest of the floor quickly, stairs down. Large hall with pillars, statues of nobles. Arandraya and Maelweene Shadowdusk Xerrion, Yarlithra Shadowdusk. Secret door behind one statue leads to a small corridor and another secret door. One of the twins and lots of wraiths are there. Big fight, lots of crits in both directions. Eye of Halaster appears for a bit. Cael binds up a lot of wounds, before we more on up north. Large hallway with several double doors, some go back to the large hall with the statues. The west doors opens to a large, ugly dragon. New combat with many crits, dragon down (and some pillars). Through the south double doors are huge amounts of treasure. Outside the dragon room going north, a guy looking mostly insect is talking a grick and a slaad, instantly hostile. Instectman got very hurt and broke his staff in two. Lots of damage, party somewhat hurt, but moves on back to the central chamber. 14660 gold Ioun stone of Leadership
KK, Cael, aasimar bard 17 Simira, Sir Puddlejump, harengon, Glory paladin 17 Paaske, Eandryth, moon elf, fighter Lex Winter, Mystrael, netherese woman, marked by auril, soulknife rogue, Emil, Kharon, tiefling teen artificer 20 Clearing the rest of the floor quickly, stairs down. Large hall with pillars, statues of nobles. Arandraya and Maelweene Shadowdusk Xerrion, Yarlithra Shadowdusk. Secret door behind one statue leads to a small corridor and another secret door. One of the twins and lots of wraiths are there. Big fight, lots of crits in both directions. Eye of Halaster appears for a bit. Cael binds up a lot of wounds, before we more on up north. Large hallway with several double doors, some go back to the large hall with the statues. The west doors opens to a large, ugly dragon. New combat with many crits, dragon down (and some pillars). Through the south double doors are huge amounts of treasure. Outside the dragon room going north, a guy looking mostly insect is talking a grick and a slaad, instantly hostile. Instectman got very hurt and broke his staff in two. Lots of damage, party somewhat hurt, but moves on back to the central chamber. 14660 gold Ioun stone of Leadership
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Ioun stone of Insight (VR-A) | Very Rare | Dungeon of the Mad Mage floor 22 | true | ||
| Wondrous Item, Very Rare (Requires Attunement) Roughly marble sized, Ioun Stones are named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun Stones exist, each type a distinct combination of shape and color. When you take a Magic action to toss an Ioun Stone into the air, the stone orbits your head at a distance of 1d3 feet, conferring its benefit to you while doing so. You can have up to three Ioun Stones orbiting your head at the same time. Each Ioun Stone orbiting your head is considered to be an object you are wearing. The orbiting stone avoids contact with other creatures and objects, adjusting its orbit to avoid collisions and thwarting all attempts by other creatures to attack or snatch it. As a Utilize action, you can seize and stow any number of Ioun Stones orbiting your head. If your Attunement to an Ioun Stone ends while it’s orbiting your head, the stone falls as though you had dropped it. The type of stone determines its rarity and effects. Insight. Your Wisdom increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head. | |||||