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Adventure Title
Dungeon of the Mad Mage floor 22, session 59
Dungeon of the Mad Mage floor 22, session 59
Session
59
59
Date Played
2026-08-22 23:01:00 UTC
2026-08-22 23:01:00 UTC
Levels Gained
GP +/-
1910
1910
Downtime +/-
10.0
10.0
Location Played
Online
Online
DM Name
Snooze
Snooze
DM DCI Number
7319085757
7319085757
Notes
KK, Cael, aasimar bard 17 Simira, Sir Puddlejump, harengon, Glory paladin 17 Paaske, Eandryth, moon elf, fighter Lex Winter, Mystrael, netherese woman, marked by auril, soulknife rogue, Emil, Kharon, tiefling teen artificer 20 Mystrael gets a stair entrance! We go to find the twins. One floor down, large room with wisps asking questions and getting aggressive. Supported by nothics. Holy room. Meditation room, secret door, dark room with stone table. Tablet with foreign writing has a link to the Far Realm. Looking around the escaped wisp from combat lures us into an ambush with a wizard, ele-mental and several wisps. Healing up a bit. Bardic inspiration happens. Puddle opens door into room with tapestry. Desk, Kharon and Cael investigates and reads a heavy paper on wizard stuff about far realm. Going south. Another study with a desk and a tapestry. Bedchamber with weird female crea-ture with two mouths and four arms. Two grels are there. They talk in grel about making us “subjects”, quick kill. Moving on south through anti-magic zone. Takes some time before things start working again. Ending up back in the big room and a smaller room with a statue and stairs down. Checking the west wing first. Bunch of Slaads does a lot of damage. Further west, it smells and there are Nothics. Latrine room, room with star tapestry with gems. We take the tapestry and a bunch of books. There’s a bunch of nothics up north. 1910 GP Archmage spellbook (sell for 500PP) Scroll of flesh to stone Black Crystal Tablet
KK, Cael, aasimar bard 17 Simira, Sir Puddlejump, harengon, Glory paladin 17 Paaske, Eandryth, moon elf, fighter Lex Winter, Mystrael, netherese woman, marked by auril, soulknife rogue, Emil, Kharon, tiefling teen artificer 20 Mystrael gets a stair entrance! We go to find the twins. One floor down, large room with wisps asking questions and getting aggressive. Supported by nothics. Holy room. Meditation room, secret door, dark room with stone table. Tablet with foreign writing has a link to the Far Realm. Looking around the escaped wisp from combat lures us into an ambush with a wizard, ele-mental and several wisps. Healing up a bit. Bardic inspiration happens. Puddle opens door into room with tapestry. Desk, Kharon and Cael investigates and reads a heavy paper on wizard stuff about far realm. Going south. Another study with a desk and a tapestry. Bedchamber with weird female crea-ture with two mouths and four arms. Two grels are there. They talk in grel about making us “subjects”, quick kill. Moving on south through anti-magic zone. Takes some time before things start working again. Ending up back in the big room and a smaller room with a statue and stairs down. Checking the west wing first. Bunch of Slaads does a lot of damage. Further west, it smells and there are Nothics. Latrine room, room with star tapestry with gems. We take the tapestry and a bunch of books. There’s a bunch of nothics up north. 1910 GP Archmage spellbook (sell for 500PP) Scroll of flesh to stone Black Crystal Tablet
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Black Crystal Tablet (L-A) | Legendary | Dungeon of the Mad Mage floor 22 | true | ||
| Black Crystal Tablet Wondrous item, legendary (requires attunement by a creature that has proficiency in the Arcana skill) The black crystal tablet is a legendary magic item that requires attunement by a creature that has proficiency in the Arcana skill. Any creature that attunes to the tablet must make a DC 20 Wisdom saving throw at the end of its next long rest. On a failed save, the creature becomes afflicted with a random form of long-term madness. As an action, a creature attuned to the black crystal tablet can use it to cast eyebite or gate (the portal created by this spell links to the Far Realm only). After the tablet is used to cast a spell, it cannot be used again until the next dawn. | |||||