Adventure Logsheet
Common or uncommon reward (Gauntlets of Ogre Power) + 250 gp, 1 lvl,
Martin, Bahram, wiz 4 TaC, Groot, barb 4 Dan, Balarok, element monk 3 Arrow, Siegfried, dragonborn fiend warlock 4, grandpa dracolich, Kuta, Saraquel, aasimar bard Simira, Barb, barb 2 Mulmaster, wants to control all arcane spellcasters. The Blades, houses rules mulmaster. Zoor, Zoora. Traveller’s Cloak Inn. Fine Inn. Booths with curtains. Tall lean, 30s, black hair, armor, rapier, ornate scabbard. Zora Rosealine Culkin. Embroidery on collar is rune. Village of Ruffrock. Village of Elmwood has been reduced to ash. No cause is found. Woman came on makeshift raft, The soldiery picked her up. (army, not city watch) brought to house of suffering (Ilmater temple). City Watch 300 gp Hawks are stasi. Beds, half occupied. Shrine to Ilmater, guards on woman’s bed. Tattoo, tattoo = modified version of the old Chondrathan rune for "flame" Loud noises in the night. Fighting fire, firesnakes, horses, cultists, flameskull. Getting the Zora out. To be continued…
TaC, Arathor Hunter, aasimar bounty hunter 4 Kuta, Saraquel, elf bard 4 Paaske, Bliss, tiefling bard 4 Equalatior, Sigismund, human, warlock 3 DanW, Ghurk, bugbear fighter 4 Simira, Barb 2 Party The wave & wink Zora Rosalie Culkin at the party. Introduce to proprietor. Half elf wife Kata Brizik let her hair down. Fultan and Tiega Gos, nephew painting of Tiega. Red gown, gold brooch w gemstones. Kata Brizik throws alcohol at the fire painting, Tiega Gos catches fire. The building burns down. Investigating to not have Kata hanged. Jurina Plem, sales at Gallery Andrik Gos, artist Doril Cire, patron Covered in sooty smudges, this charcoal drawing depicts a hastily drawn neighborhood. A large building in the center of this image is awash in flames but, upon closer inspection, the flames are constrained by the edges of the building, as if the building is adorned by a representation of the flames rather than consumed by them. The words "Azak Throm," followed by a question mark, appear at the edge of the page. Visit Thay embassy and Zent ghetto market. That's 1 garnet @ 50 gp + 25 gp + token for free admission to the new Wave & Wink + Brooch of Shielding that cackles at sundown EACH. Level up (if you want to). Gain 10 downtime days.
Martin, Bahram, wiz 4 TaC, Groot, barb 4 Dan, Balarok, element monk 3 Arrow, Siegfried, dragonborn fiend warlock 4, grandpa dracolich, Kuta, Saraquel, aasimar bard Simira, Barb, barb 2 Zora Culkin to our inn. Ravia was taken to the zhent ghetto. Temple of Züric. Unlit and empty braziers. Door volcanic glass, rune. Eye of flame. Fire people. Woman Ravila on platform. Died in combat. Looting the place. Staff of Charming Potion of Healing 50 GP
*** PURCHASE ENTRY ***
Liar's Night Bingo, 2x Potion of Superior healing Potion of Heroism Elixir of Health Potion of Invisibility Potion of Heroism Potion of Invisibility
DM Liam Maluku, Kuila, hobgoblin paladin 4 Kael, Skrik, mouse swashbuckler Simira, Barb, goblin barb 2 ESO, Veras, Triton, cleric 4 Kiba, Sir Applemere, grung ranger 4 Pete, Polly, Fairy barbarian 2 Elventree, Ellanil Elassidil, renown bard. Calvin Shepherd. Saved deer. Saved sprites. Continual light lanterns and a potion of healing. Powerful energies. Three huts. Agatha. Raven queen, ancient sorceress of elven origin, long forgotten. God status to stop war between Lolth and Elloran? Residence of raven queen. Memories. Story Award: A Renewed Purpose The character remembers positive scenes from their past, which may provide the emotional strength to get through troubling times ahead. Story Award: The character inherits a share of Calven’s cottage in Elventree, following his passing. In future adventures in this storyline, the characters are considered to have a place to stay and a base of operations in the Elventree area. 83 GP Encounter of endless water.
Simira, Barb, goblin barb 2 Navoan, Crow, kenku rogue 3 Tem, Vexana, tiefling, sorc 3 Wesley, Sir Smickel, human, paladin, YesAdMan, Driznak, orc wiz/ranger 4 Dryad Cloak (Cloak of Protection) Wondrous Item, uncommon (requires attunement) This cloak reflects the color of the seasons; green in summer, gold in autumn, mottled brown in winter and in spring is mottled in pale shades of green and cream. You gain a +1 bonus to Armor Class and saving throws while you wear this cloak. Sprite Sleep Poison Poison (injury) Made by sprites for coating their arrows. When a target is hit by an arrow, bolt or weapon that has been coated with a dose of this poison, the victim must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If the saving throw is a 5 or lower the poisoned target falls unconscious for the same duration, or until it takes damaged or another creature takes an action to shake them awake. It cannot be reversed engineered. Macro: &{template:dmg} {{rname=Sprite Sleep Poison}} {{range=On hit with weapon attack}} {{damage=1}} {{dmg1flag=1}} {{dmg1=Poisoned}} {{save=1}} {{saveattr=Constitution}}{{savedc=10}} {{desc=On a failed save the target is poisoned for 1 minute. On a roll of 5 or lower the target is falls unconsious for 1 min or until damaged or shook awake}} Favor of Cormanthor Sprites. By saving the dryad Kaltensendra and the oak tree that is their home, you have gain the favor of the sprites of Cormanthor. As they spread tales of your deeds, you gain advantage Charisma checks when dealing with the sprites in Cormanthor.
14.5.2025 Simira, Barb, goblin 2 Trym, Hork, half orc monk 1 Thor-Stian, Jeb, halfling ranger 4 Marius, Rizier, halfling druid 4 Daggerford, Dverg Yurak, erfarne eventyrere og oppdagere. Hus utenfor byen, oppussing. Dyktig anerkjent alkymist i et tårn utenfor byen. Fant mange hemmeligheter som alkymister leter etter, forsvant for femti år siden. Vennen har kommet over tårnet i ruiner, en skorstein med store mengder svart røyk. 100 GP Finne alkymistutstyr og notater. Halv dagsmarsj. Sammenrast tårn. Tre, brønn. Stor hule. Etasje, ovn ulmer og gløder. Bøtte med svart glødende kull. Flaske med oransje væske, gløder. 2 alchemist supplies (1 riz) 2 antitoxin (1 horc) 2 alchemists fire (1 Jeb) Alcemist jug 50GP
DM snooze Kknutzen, Rift, tiefling, Sean o Sean, water genasi bard Simira, Barb, goblin barb Bluehell, Umrae, dragonborn monk Bona Fides, Oso, bugbear fighter Avalanche Elf woman half buried in the snow. Noise from nearby wagon. Dwarven warrior putting armor on. Wolves attack. Camp, strange tracks. Ulrick killed outside. Snowstorm, attacked by snowbirds that disappear. Mountain. Caylen and Seleste dies. Portal with riddle. Fighting owlbear in room with wall paintings. Owlbear flees. Dead archeologists. Potion of comprehension Potion of Growth Potion of Healing Goggles of Night Illuminator’s Tattoo 100GP
Bona, Asido, goliath monk 4 KKnutzen, Rift, rogue warlock 3 TaC, R2C4-1, Bluehell, Umras, dragonborn monk Simira, Barb, goblin barbarian 2 Find Goliat clan Thuunlakalaga. Big crack. Wyrmdoom Crag. Elkstalker name origin. Flintbeard, year of lost souls. Year of the enemy within. Year of Frozen Toes. Check on Rikuur Hideminder. Lend him a hand. Predators. How many goats? At least 20s. Rikuur’s Meadow. Milking goats. Difficult. Honey chased by wolf. Caught, but other goat killed. Bring meat back. Cougan Windwhisper, druid, lives in the mountains. Few tendays. Guide, goes through ice, frog. Rope. Glen, mud guardian demands payment for runestone. No druid, book. Staff and standing stones. Outpost? Mud knows nothing useful. Snowstorm on the way back. Wolves. Back to crag, festivities celebration. Scream, dead guards, goat entrails Rune reads “soon”. Sending stones Story Award: One Man’s Junk You’ve caught the attention of a greedy mud mephit. Potion of Water Breathing Potion of Healing
DM snooze Kknutzen, Rift Bluehell, Umras TaC aultsider, Sean, Simira, Barb Easthaven The captain. Wolf big as a horse, speaking about attacking the two-feet. Chwingas Charms Can be used once by each character during part 3 if earned. The character can reroll one ability check, attack roll, or saving throw, but must use the result of the roll. Use: Can be used when you make an ability check, attack roll, or saving throw. Elemental Protection Each hero has advantage on saving throws against environmental effects. Totemic Rage (Barbarians) Can be used once by each character during part 3 if earned. The character has resistance against bludgeoning, piercing, or slashing damage from one melee or ranged weapon attack. Use: Can be used when you take damage. Hunter's Salvo (Goliath's) Can be used once by each character during part 3 if earned. The character can call in a salvo from a group of goliath archers, targeting a point that they can see within 60 feet. Each creature within 5 feet of that point must succeed on a DC 13 Dexterity saving throw or take 7 (2d6) piercing damage. Use: Can only be used on your turn. Combat Advantage Each hero has advantage on attacks during the first round of combat and when enemies are added to a wave. This happens at the start of the round after the wave has appeared, and the creatures act. Fight, ownbears, ravens, plesiosaurus, wolves, giants. Barb gets last cut. Story Award: Defenders of Easthaven Among other skilled warriors, you successfully defended Easthaven, along with one of the other Ten-Towns in this adventure. Charlatan's Die Wondrous Item, common (requires attunement) This elk-bone die has pips skillfully carved onto it in the shape of humanoid skulls. Whenever you roll this twenty-sided die, you can control which number it rolls. While this die is on your person (no attunement required), you can speak and understand Reghedjic, the traditional language of the Reghed people. 2x Potion of healing Pole of Angling Wondrous Item, common This stylish, gold-painted pole has a fabric wrap around the grip for comfort during use. Its wood stays rigid until transformed into a fishing pole, when it gains the suppleness of a masterwork fishing rod. Even while it isn’t in fishing pole form, the pole’s bearer feels phantom tugs on the end of it. While holding this 10-foot pole, you can speak a command word and transform it into a fishing pole with a hook, a line, and a reel. Speaking the command word again changes the fishing pole back into a normal 10-foot pole. The pole glows faintly when within 120 feet of knucklehead trout—making an observant fisher a somewhat wealthier fisher. Bracers of Archery Wondrous Item, uncommon (requires attunement) These fur-lined, rust-colored leather cuffs are crafted in traditional Reghed style, with stylized pictographs of beasts stamped around the outer cuff. Normally used to stabilize the arm during archery and protect from scrapes and cuts, these bracers also magically provide warmth to cold bodies. The wearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit. While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. Chardalyn Earring (Headband of Intellect) Wondrous Item, uncommon (requires attunement) This earring is crafted from the unusual material chardalyn, which retains much of the cruel mindset of the Crenshinibon. This provides the earring’s intellect-boosting properties, but it often whispers notions of grandeur and words of confidence into its wearer’s mind and urges them to accumulate more and greater power. Your Intelligence score is 19 while you wear this earring. It has no effect on you if your Intelligence is 19 or higher without it. 125GP