Ash

Season:
12
Race:
Tabaxi
Class:
Sorcerer
Background:
Far traveller (fugitive)
Lifestyle:
None
Current Level:
12
Total GP:
111170.5
Total Downtime:
385
Tag:
Saltmarsh
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
43
Magic Item Limit:
6
Pipe of Remembrance (C),
Mariner's armor scale mail (U),
Bag of Holding (U),
Cursed Luckstone (U,A),
Longsword +1 (U),
Cloak of protection (U,A),
Sentinel shield (U),
Bloodwell vial +1 (U-A),
Boots of Springing and Striding (U,A),
Bag of Holding (U),
+1 Scale Mail (R),
Cloak of the Manta Ray (U-A),
Staff of the python (U,A),
Medallion of Thoughts (U,A),
Wand of Magic Missiles (U),
Headband Of Intellect (U,A),
Necklace of Adaptation (U,A),
Necklace of Adaptation (U-A),
Brooch of Shielding (U-A),
+1 breastplate (R),
A Helm of Underwater Action (U-A),
Ring of Free Action (R-A),
Bag of Holding (U),
Immovable Rod (U),
Folding boat (R),
Last Light of Northkeep (Candle of the Deep) (C),
Staff of Fire (VR-A),
Earhorn of Hearing (C),
Rope of Entanglement (R),
Miltiade's Shield (VR),
Amulet of Health (R-A),
Ring of Necrotic resistance (R),
Cube of Force (R-A),
Flying Carpet 4 ft. × 6 ft. 400 lb. 60 feet (VR),
Manual of Quickness of Action (VR),
Staff of Power (VR-A),
Rod of Alertness (VR-A),
Berserkers Greataxe (R-A),
Defender Halberd (L-A),
Scimitar of Vengeance (U-A),
Javelin of Backbiting (VR-A),
Ring of the Ram (R-A),
Tyr's Justice (Greatsword +2) (R)

Log Entries

Date Played Adventure Title Session Levels GP ▼ Downtime Magic Items
2026-04-16 22:46 CCC-GHC-07 The River Runs Red -2800 10 Ring of the Ram (R-A) Show

Eldecrynn, Tairnsleigh, human, barb 13
YesAdMan, Gale, air genasi, monk
Simira, Ash, tabaxi, shadow sorc 12

Merchant, Furjur the Flippant
Golden Paragon trading company
Deal w Seven Sons Trading Coster from city of Calaunt.
Weird stone preventing teleport.
Rivals House Nanther of Melvaunt. Time is of the essence.
Two set of human tracks.

COINS AND OTHER TREASURE
1,200 GP / Character = 2,100 GP total / 3 Characters + 500 GP / Character
MAGIC ITEMS
Ring of the Ram
Ring, Rare (Requires Attunement)
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.
Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.
"Crafted of cold iron and fashioned with the likeness of a jutting fist, this ring is always slightly cold to the touch. You have an itching desire to break small, fragile objects while wearing the ring."
Potion of Invisibility
Potion, Rare
This potion's container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell.

1200 GP - 4000 GP for healing potions

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2026-04-16 22:46 CCC-GHC-07 The River Runs Red 10 Show

Eldecrynn, Tairnsleigh, human, barb 13
YesAdMan, Gale, air genasi, monk
Simira, Ash, tabaxi, shadow sorc 12

Merchant, Furjur the Flippant
Golden Paragon trading company
Deal w Seven Sons Trading Coster from city of Calaunt.
Weird stone preventing teleport.
Rivals House Nanther of Melvaunt. Time is of the essence.
Two set of human tracks.

COINS AND OTHER TREASURE
1,200 GP / Character = 2,100 GP total / 3 Characters + 500 GP / Character
MAGIC ITEMS
Ring of the Ram
Ring, Rare (Requires Attunement)
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.
Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.
"Crafted of cold iron and fashioned with the likeness of a jutting fist, this ring is always slightly cold to the touch. You have an itching desire to break small, fragile objects while wearing the ring."
Potion of Invisibility
Potion, Rare
This potion's container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell.

1200 GP - 4000 GP for healing potions

Date Played Adventure Title Session XP GP ▼ Downtime Renown Magic Items
2026-04-16 22:46 CCC-GHC-07 The River Runs Red -2800 10 Ring of the Ram (R-A) Show

Eldecrynn, Tairnsleigh, human, barb 13
YesAdMan, Gale, air genasi, monk
Simira, Ash, tabaxi, shadow sorc 12

Merchant, Furjur the Flippant
Golden Paragon trading company
Deal w Seven Sons Trading Coster from city of Calaunt.
Weird stone preventing teleport.
Rivals House Nanther of Melvaunt. Time is of the essence.
Two set of human tracks.

COINS AND OTHER TREASURE
1,200 GP / Character = 2,100 GP total / 3 Characters + 500 GP / Character
MAGIC ITEMS
Ring of the Ram
Ring, Rare (Requires Attunement)
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 to 3 of its charges to attack one creature you can see within 60 feet of you. The ring produces a spectral ram's head and makes its attack roll with a +7 bonus. On a hit, for each charge you spend, the target takes 2d10 force damage and is pushed 5 feet away from you.
Alternatively, you can expend 1 to 3 of the ring's charges as an action to try to break an object you can see within 60 feet of you that isn't being worn or carried. The ring makes a Strength check with a +5 bonus for each charge you spend.
"Crafted of cold iron and fashioned with the likeness of a jutting fist, this ring is always slightly cold to the touch. You have an itching desire to break small, fragile objects while wearing the ring."
Potion of Invisibility
Potion, Rare
This potion's container looks empty but feels as though it holds liquid. When you drink it, you become invisible for 1 hour. Anything you wear or carry is invisible with you. The effect ends early if you attack or cast a spell.

1200 GP - 4000 GP for healing potions