Ash

Season:
12
Race:
Tabaxi
Class:
Sorcerer
Background:
Far traveller (fugitive)
Lifestyle:
None
Current Level:
12
Total GP:
111170.5
Total Downtime:
385
Tag:
Saltmarsh
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
43
Magic Item Limit:
6
Pipe of Remembrance (C),
Mariner's armor scale mail (U),
Bag of Holding (U),
Cursed Luckstone (U,A),
Longsword +1 (U),
Cloak of protection (U,A),
Sentinel shield (U),
Bloodwell vial +1 (U-A),
Boots of Springing and Striding (U,A),
Bag of Holding (U),
+1 Scale Mail (R),
Cloak of the Manta Ray (U-A),
Staff of the python (U,A),
Medallion of Thoughts (U,A),
Wand of Magic Missiles (U),
Headband Of Intellect (U,A),
Necklace of Adaptation (U,A),
Necklace of Adaptation (U-A),
Brooch of Shielding (U-A),
+1 breastplate (R),
A Helm of Underwater Action (U-A),
Ring of Free Action (R-A),
Bag of Holding (U),
Immovable Rod (U),
Folding boat (R),
Last Light of Northkeep (Candle of the Deep) (C),
Staff of Fire (VR-A),
Earhorn of Hearing (C),
Rope of Entanglement (R),
Miltiade's Shield (VR),
Amulet of Health (R-A),
Ring of Necrotic resistance (R),
Cube of Force (R-A),
Flying Carpet 4 ft. × 6 ft. 400 lb. 60 feet (VR),
Manual of Quickness of Action (VR),
Staff of Power (VR-A),
Rod of Alertness (VR-A),
Berserkers Greataxe (R-A),
Defender Halberd (L-A),
Scimitar of Vengeance (U-A),
Javelin of Backbiting (VR-A),
Ring of the Ram (R-A),
Tyr's Justice (Greatsword +2) (R)

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▼ Magic Items
2026-02-11 12:58 Trade Log -5 Instrument of the Bards (Cli Lyre) (R-A) > Amulet of Health (R-A) Show Trade Log

An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage.

Instruments of the Bards (Canaith Mandolin, Cli Lyre, Anstruth Harp,
Ollamh Harp, Fochlucan Bandore, Doss lute, Mac-Fuirmidh cittern)
You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

From Ghost of Saltmarh.

Traded to Bahiira.

Date Played Adventure Title Tier Session ACP TCP Downtime ▼ Renown
2026-02-11 12:58 Trade Log -5 Show Trade Log

An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage.

Instruments of the Bards (Canaith Mandolin, Cli Lyre, Anstruth Harp,
Ollamh Harp, Fochlucan Bandore, Doss lute, Mac-Fuirmidh cittern)
You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

From Ghost of Saltmarh.

Traded to Bahiira.

Date Played Adventure Title Session XP GP Downtime ▼ Renown Magic Items
2026-02-11 12:58 Trade Log -5 Instrument of the Bards (Cli Lyre) (R-A) > Amulet of Health (R-A) Show Trade Log

An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage.

Instruments of the Bards (Canaith Mandolin, Cli Lyre, Anstruth Harp,
Ollamh Harp, Fochlucan Bandore, Doss lute, Mac-Fuirmidh cittern)
You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

From Ghost of Saltmarh.

Traded to Bahiira.