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Adventure Title
Ghost of Saltmarsh ch. 8 The Styes
Ghost of Saltmarsh ch. 8 The Styes
Session
4
4
Date Played
2025-01-23 22:53:00 UTC
2025-01-23 22:53:00 UTC
Levels Gained
GP +/-
1257
1257
Downtime +/-
10.0
10.0
Location Played
Online
Online
DM Name
aultsider
aultsider
DM DCI Number
9319670174
9319670174
Notes
DM aultsider Espen AE, Tairnsleigh human barb YesAdMan, Hognosh, sharkman warlock Kknutzen, Oisin, cervitaur ranger Simira, Ash, tabaxi sorcerer Shadows of the Lighthouse. Skum on the bridge. Fighting cultists. Big fish flying. Mind speaking. Promise dry life. Aboleth drawing on walls. Oisin finds rusty box. 3 healing potions 4 potions greater healing 6 potions of water breathing Lyre, instrument of the bards. Tharisdun. Killed juvenile kraken and two more aboleths. 3 potions of healing 4 potions of greater healing 6 potions of water breathing
DM aultsider Espen AE, Tairnsleigh human barb YesAdMan, Hognosh, sharkman warlock Kknutzen, Oisin, cervitaur ranger Simira, Ash, tabaxi sorcerer Shadows of the Lighthouse. Skum on the bridge. Fighting cultists. Big fish flying. Mind speaking. Promise dry life. Aboleth drawing on walls. Oisin finds rusty box. 3 healing potions 4 potions greater healing 6 potions of water breathing Lyre, instrument of the bards. Tharisdun. Killed juvenile kraken and two more aboleths. 3 potions of healing 4 potions of greater healing 6 potions of water breathing
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Instrument of the Bards (Cli Lyre) (R-A) | Rare | Ghost of Saltmarsh ch. 8 The Styes | true | ||
An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. The Instruments of the Bards table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. Instruments of the Bards (Canaith Mandolin, Cli Lyre, Anstruth Harp, Ollamh Harp, Fochlucan Bandore, Doss lute, Mac-Fuirmidh cittern) You can play the instrument to cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. |