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Adventure Title
Ghosts of Saltmarsh, Tammerauth’s fate
Session
Date Played
2024-05-23 20:13:00 UTC
Levels Gained
GP +/-
628
Downtime +/-
10.0
Location Played
Online
DM Name
aultsider
DM DCI Number
9319670174
Notes
DM aultsider KKnutzen Oisin, rangerogue Yesadman, Hognosh, sharkman druid Espen AE, Tairnsleigh, barb Simira, Ash, tabaxi sorc Firewatch Island, three survivors, three in bad shape. Undead people coming up from the sea, the drowned ones. Crew from Tammeraugh? Predecessor dead in the basement. Might have something to do about Tammerugh wrecked in a storm. Incapacitated 10 mins. Evil trees. Quaal's Feather Token (Anchor) 3 ounces of Oil of Slipperiness 3 ounces of Sovereign Glue 3 potions of Waterbreathing

Magic Items

Name Rarity Location Table Result Counts?
A Helm of Underwater Action (U-A) Uncommon Ghosts of Saltmarsh, Tammerauth’s fate true
Wondrous item, uncommon (requires attunement) While wearing this brass helmet, you can breathe underwater, you gain dark vision with a range of 60 feet, and you gain a swimming speed of 30 feet.
Ring of Free Action (R-A) Rare Ghosts of Saltmarsh, Tammerauth’s fate true
Ring, rare (requires attunement) While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained. Notes: Negates Difficult Terrain, Magical Speed Reduction, Immune: Paralyzed or Restrained (Magical Sources), Movement, Warding, Jewelry
Bag of Holding (U) Uncommon Ghosts of Saltmarsh, Tammerauth’s fate true
Wondrous item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. Weight: 15
Immovable Rod (U) Uncommon Ghosts of Saltmarsh, Tammerauth’s fate true
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success
Folding boat (R) Rare Ghosts of Saltmarsh, Tammerauth’s fate true
Wondrous item, rare This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.